Experimental post-Halloween version
Download: koth_bagel_fall_b2
Download: koth_bagel_fall_b3
EDIT: The lighting on b2 had an overpowering orange tint that made team recognition difficult, so I updated to a newer version with better lighting/visuals
Some of you probably played Cauldron (bagel_event) during Scream Fortress and noticed that there were some layout changes. These were ideas I'd been considering for a while but didn't want to waste an official version trying, so I made them on the Halloween version.
I've now de-halloweened it (actually I did this last year but didn't finish it) so that you can try out the changes and see which ones are beneficial to the map, and which aren't.
Changelog (compared to standard bagel):
Major
-Artstyle overhaul - NOT FINAL
-Centred Spawn building in Yard
-Opened Concrete entirely
-Changed Ramp into a slightly longer flank that no longer gives people holding in House visibility to Valley.
-House changed to accommodate this
-Added boiler housing to Ramp exit/Valley, providing additional cover and an easier jump route from Valley to Mid for scouts
-Climb route in Lobby replaced with a vent ~jump pad~ #controversial
-Added A Thing on Balcony, blocking snipers from holding too many angles from House at once, and acting as a perch spot for soldiers
-Buffed health on wood to Medium
Minor
-Clutter/cover changes around the map
-Various changes for visuals
-Added small platform jutting out from Mid on each side (this wasn't even in Cauldron and mostly I just hope it isn't invasive)
Screenshots:
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