I actually asked jill about letting community servers enforce this a while back, he said he'd look into it but that it probably wouldnt work as intended
Account Details | |
---|---|
SteamID64 | 76561198002162558 |
SteamID3 | [U:1:41896830] |
SteamID32 | STEAM_0:0:20948415 |
Country | United Kingdom |
Signed Up | August 16, 2016 |
Last Posted | May 15, 2024 at 12:49 PM |
Posts | 130 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
A while ago I made one of these for my own map and decided to make some for the rest of the maps.
The idea was to cut out all non-playable area and to mark capzones, spawns, and anywhere with more than one layer.
They arent perfect, I didnt get to metalworks or reckoner, and I probably wont ever do more, but I figured I'd post them anyway in case people wanted to use them for smth.
Apologies for the thin vertical ones, some maps are just oriented that way and the process for making these woulda been way more complicated if I rotated them or tried to stitch them together from closer zoom levels.
YeeHawYrrVNN keeps citing the saxxy winners having seen the new map but they legit just played thundermountain and decided to fuck with himis that true
yea they werent shown shit but VNN was hounding them for info so they just phrased everything ambiguously and he took the bait
VNN keeps citing the saxxy winners having seen the new map but they legit just played thundermountain and decided to fuck with him
it actually was solid colour briefly but people wanted the words back lol
a gimmick weapon has to be worse than the base weapon when not being used for the gimmick but the RS is still just a shotgun
if it was weaker than the stock outside of the minicrits then even in pyro's situation if youre outside of airblast range the pyro just forfeit its ranged weapon being any good to try combo-ing you
Kill 6 Billion Demons is aesthetic as shit
Download: ctf_exsmol_rc1
- Statistically most popular gamemode in TF2
- Permadeath like in CSGO to make it more competitive
- Anti-stalemate features
- Small map size to make things easy for spectators/casters
Intended for 6v6, HL, Sigafoo 7v7, and Oasis mod.
JDawgManiacDoes anyone remember the weird joke payload map, I think it was called dogbread, where the cart started in the middle and could be pushed by either team?
I feel like this is an idea that could be worked on, because it allows for the same attack and defend mechanics of 5cp and koth, where you're not locked into one role.
Waste had a version that worked like that too
MerchantWhy does Bonk make engineer run fast? Shouldn't it be Crit-a-Cola since that is the drink that makes Scout faster?
Bonk is supposed to make scout run faster too, the whole invulnerability thing is meant to be "too fast to hit" except he's still solid for some reason.
I'm curious what would happen if captures only added time to the clock if you didn't already own mid
time to scramble to convince people to make a team with me
RC2A - Clipping fix
Download: koth_bagel_rc2a
Changelog:
- Fixed a spot where players could stand on an exposed clip in lobby
- Fixed some floating props