Hey TF.TV,
Last night was not only the first round of matches for our Spring Classic tournament, it was also the launch of our new automated TF2 match mod. Things were a little rocky, but most software launches are and overall I think things went pretty well.
Bugs discovered and patched from last night:
- Cancelling and re-reserving a server now properly initializes the match and changes the server to the correct map.
- SOAP-TF2DM spawns now function (oops.)
- Changed text at the start of the first half to make it more clear that it is LO1 and not LO3.
- Detection of second half win conditions is fixed. This should mean that stats, demos, and automatic score reporting will work now.
- The config has been updated to disallow in-game votes using Valve's voting system. There was at least one match that became unplayable due to the votes putting the server into a state that the mod was not prepared to handle.
Known issues:
- Teams currently cannot customize their team tag. This is a feature that will most likely be added in time for the launch of Season 5. I am unsure if we have the resources and time to add it before the end of the Spring Classic.
If there are any other bugs that you noticed that have not been mentioned, please post them here with as much detail and description as you can provide. Launching new infrastructure like this is never easy, and it's always smoother when the community can help us spot and patch bugs as soon as they come up. Additionally, any and all feedback on the usability and features of the mod are welcome.
Thanks,
CEVO|Lange