Lange
Account Details
SteamID64 76561197974943998
SteamID3 [U:1:14678270]
SteamID32 STEAM_0:0:7339135
Country United States
Signed Up July 20, 2012
Last Posted March 29, 2015 at 6:37 PM
Posts 797 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6/11
Raw Input 1
DPI
1150
Resolution
1680x1050
Refresh Rate
120 Hz
Hardware Peripherals
Mouse Zowie EC1 eVo
Keyboard  
Mousepad Zowie G-TF
Headphones  
Monitor Samsung 2233rz
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#96 StatusSpec in Projects

Yo man TF2 a real mothafucka

posted about 9 years ago
#94 StatusSpec in Projects
thesupremecommanderToday I learned that attempting to extract damage stats from the game client is utterly hopeless and impossible at this point in time.

Rays mentioned to me that the Love & War update added the functionality to display your own damage done as a stat on the scoreboard. I am unsure if this is purely client-side or if it's something that is replicated on the server and broadcast to STV. Certainly worth looking into if you haven't yet.

posted about 9 years ago
#97 Windy City Rendezvous in News
BluebeefmanJust submitted a payment for Bob's Registration.

Received!

posted about 9 years ago
#6 TFTV/Twitch Invitational - Ro8 and Ro4 in Events
RikachuAre the new weapons allowed?

Not for this, we'll be thinking about them for S5 though.

posted about 9 years ago
#151 Spec Tools in Projects

After doing about half a dozen casts with this (and StatusSpec as well) I've gotten my config pretty well figured out and I can no longer imagine casting without these plugins. The amount of information they make available at a glance is fantastic.

Thanks again!

posted about 9 years ago
#5 Tip Of The Hats hat money in TF2 General Discussion
slopawI didn't know the rules about it was that strict, and I understand why you wouldn't do it know.

It's not about rules, it's about honesty and the principle of the thing. The purpose of that hat is to give money to charity. To suddenly pull the rug out from under people and divert funds to an entertainment fundraiser would be incredibly dishonest and would destroy any trust that people have in Tip of the Hats.

posted about 9 years ago
#3 Tip Of The Hats hat money in TF2 General Discussion

All money that we receive from the sales of the Tipped Lid will ALWAYS go to One Step. Under no circumstances will this change.

posted about 9 years ago
#18 TF2 countdown? in TF2 General Discussion
LKincheloeThis will break ESEA servers.

It'll almost certainly break CEVO servers as well, to be fair.

posted about 9 years ago
#39 TFTV/Twitch Invitational - Group Stage - Round 1 in Events

If any of you were curious, this is why overtime handling failed in the Goldman Sachs vs Ding Dong Daddies match last night: https://github.com/ValveSoftware/Source-1-Games/issues/1751

For now, I have made a workaround in our match mod. Overtime handling should function as expected now.

posted about 9 years ago
#7 Help ;_; in Q/A Help

I don't think it's possible to have a totally error-free console in TF2. Usually whenever I open my console I see at least a few error lines. Some of them might just be leftover debug prints that they never bothered to remove. In any case, unless you see symptoms of something being truly wrong, I think most console error spam is safe to ignore.

posted about 9 years ago
#5 Need emergency housing in Seattle for 2 days in Off Topic
ChinGooLKincheloeToo late to contact the Airliner to get the ticket fixed?Tried today and apparently I cant change it

And often even if you can change it, it is extortionately expensive. I almost had to change my GXL flight, and the cost of changing it was $350. The ticket itself was $250 (Delta).

posted about 9 years ago
#23 TeamFortress.TV Invitational - Powered by Twitch in News
Kapowwhow do ringers/subs work?

They must be on your CEVO roster to play, but rosters will be unlocked for the entirety of the event.

haz16 teams, not 17?

It is 16, bloodsire can't count.

As for cafe monster being in over Meat Market and Arizona Iced Out Boys, I asked both of those teams first and they both declined. Cafe monster was next on the list of backups.

posted about 9 years ago
#22 ESEA-IM Playoffs: Meat Market vs Ding Dong Daddy in Events

Grats Meat Market, well-deserved.

Now come play CEVO-P.

posted about 9 years ago
#24 CEVO Season 5 Announced in News
LangeAJWhat about roster locks? In S4 you could hop from roster to roster and play in a team's match and immediately jump back to your original team directly after. Or add a new player minutes before a match.
As of right now there are no plans to change the way roster locks work, but I will discuss this with Pipher in our meeting today.

I've received some clarification from Pipher on the way our rosters work. Rosters only lock during playoffs. A player is always free to join/leave a roster during the regular season. However, a player cannot play two matches in the same round. For example, a player can't play a week 3:1 match on Team A, then go join Team B and play another week 3:1 match. We think this is a sufficient restriction.

LangebotmodeIs it possible for my team to get a CEVO-M roster this season without hijacking / playing open?
Pipher and I are going to meet and discuss how we want to handle this today. Obviously if a team like Classic Mixup decides to play CEVO this season, forcing them to play Open would be silly. I'll let you know what we come up with.

We will be directly inviting any current ESEA-I teams that have not yet played in CEVO to CEVO-P. In addition, we will create an application process for teams that wish to be placed directly to CEVO-M. We will look at performance in other leagues (i.e., ESEA) to help us determine if we accept your team's application or not. More details on the way.

posted about 9 years ago
#17 CEVO Season 5 Announced in News
botmodeIs it possible for my team to get a CEVO-M roster this season without hijacking / playing open?

Pipher and I are going to meet and discuss how we want to handle this today. Obviously if a team like Classic Mixup decides to play CEVO this season, forcing them to play Open would be silly. I'll let you know what we come up with.

AJWhat about roster locks? In S4 you could hop from roster to roster and play in a team's match and immediately jump back to your original team directly after. Or add a new player minutes before a match.

As of right now there are no plans to change the way roster locks work, but I will discuss this with Pipher in our meeting today.

AJAnd last question--how will patches affect the match mod?

Our match mod is built on Sourcemod. Only major engine updates that break Sourcemod/Metamod will cause our mod to become nonfunctional. These types of breakages are not very frequent these days, and the SM/MM teams are adept at getting patches out quickly to remedy these issues. Worst-case scenario, if we can't get our servers up and running before match time you can of course always play on your own server (if both teams agree) and report the score manually.

truktrukWill it be possible to have the map rotation in sync with ESEA's this season?

Killing and I have been discussing the logistics of this. No guarantee that we can make it work, but we are both going to try our best.

kaceSo league fees are $40 for CEVO-P and $18 for CEVO-M and CEVO-O?

Correct.

posted about 9 years ago
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