Yo man TF2 a real mothafucka
Account Details | |
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SteamID64 | 76561197974943998 |
SteamID3 | [U:1:14678270] |
SteamID32 | STEAM_0:0:7339135 |
Country | United States |
Signed Up | July 20, 2012 |
Last Posted | March 29, 2015 at 6:37 PM |
Posts | 797 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1150 |
Resolution |
1680x1050 |
Refresh Rate |
120 Hz |
Hardware Peripherals | |
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Mouse | Zowie EC1 eVo |
Keyboard | |
Mousepad | Zowie G-TF |
Headphones | |
Monitor | Samsung 2233rz |
thesupremecommanderToday I learned that attempting to extract damage stats from the game client is utterly hopeless and impossible at this point in time.
Rays mentioned to me that the Love & War update added the functionality to display your own damage done as a stat on the scoreboard. I am unsure if this is purely client-side or if it's something that is replicated on the server and broadcast to STV. Certainly worth looking into if you haven't yet.
BluebeefmanJust submitted a payment for Bob's Registration.
Received!
RikachuAre the new weapons allowed?
Not for this, we'll be thinking about them for S5 though.
After doing about half a dozen casts with this (and StatusSpec as well) I've gotten my config pretty well figured out and I can no longer imagine casting without these plugins. The amount of information they make available at a glance is fantastic.
Thanks again!
slopawI didn't know the rules about it was that strict, and I understand why you wouldn't do it know.
It's not about rules, it's about honesty and the principle of the thing. The purpose of that hat is to give money to charity. To suddenly pull the rug out from under people and divert funds to an entertainment fundraiser would be incredibly dishonest and would destroy any trust that people have in Tip of the Hats.
All money that we receive from the sales of the Tipped Lid will ALWAYS go to One Step. Under no circumstances will this change.
LKincheloeThis will break ESEA servers.
It'll almost certainly break CEVO servers as well, to be fair.
If any of you were curious, this is why overtime handling failed in the Goldman Sachs vs Ding Dong Daddies match last night: https://github.com/ValveSoftware/Source-1-Games/issues/1751
For now, I have made a workaround in our match mod. Overtime handling should function as expected now.
I don't think it's possible to have a totally error-free console in TF2. Usually whenever I open my console I see at least a few error lines. Some of them might just be leftover debug prints that they never bothered to remove. In any case, unless you see symptoms of something being truly wrong, I think most console error spam is safe to ignore.
ChinGooLKincheloeToo late to contact the Airliner to get the ticket fixed?Tried today and apparently I cant change it
And often even if you can change it, it is extortionately expensive. I almost had to change my GXL flight, and the cost of changing it was $350. The ticket itself was $250 (Delta).
Kapowwhow do ringers/subs work?
They must be on your CEVO roster to play, but rosters will be unlocked for the entirety of the event.
haz16 teams, not 17?
It is 16, bloodsire can't count.
As for cafe monster being in over Meat Market and Arizona Iced Out Boys, I asked both of those teams first and they both declined. Cafe monster was next on the list of backups.
Grats Meat Market, well-deserved.
Now come play CEVO-P.
LangeAJWhat about roster locks? In S4 you could hop from roster to roster and play in a team's match and immediately jump back to your original team directly after. Or add a new player minutes before a match.
As of right now there are no plans to change the way roster locks work, but I will discuss this with Pipher in our meeting today.
I've received some clarification from Pipher on the way our rosters work. Rosters only lock during playoffs. A player is always free to join/leave a roster during the regular season. However, a player cannot play two matches in the same round. For example, a player can't play a week 3:1 match on Team A, then go join Team B and play another week 3:1 match. We think this is a sufficient restriction.
LangebotmodeIs it possible for my team to get a CEVO-M roster this season without hijacking / playing open?
Pipher and I are going to meet and discuss how we want to handle this today. Obviously if a team like Classic Mixup decides to play CEVO this season, forcing them to play Open would be silly. I'll let you know what we come up with.
We will be directly inviting any current ESEA-I teams that have not yet played in CEVO to CEVO-P. In addition, we will create an application process for teams that wish to be placed directly to CEVO-M. We will look at performance in other leagues (i.e., ESEA) to help us determine if we accept your team's application or not. More details on the way.
botmodeIs it possible for my team to get a CEVO-M roster this season without hijacking / playing open?
Pipher and I are going to meet and discuss how we want to handle this today. Obviously if a team like Classic Mixup decides to play CEVO this season, forcing them to play Open would be silly. I'll let you know what we come up with.
AJWhat about roster locks? In S4 you could hop from roster to roster and play in a team's match and immediately jump back to your original team directly after. Or add a new player minutes before a match.
As of right now there are no plans to change the way roster locks work, but I will discuss this with Pipher in our meeting today.
AJAnd last question--how will patches affect the match mod?
Our match mod is built on Sourcemod. Only major engine updates that break Sourcemod/Metamod will cause our mod to become nonfunctional. These types of breakages are not very frequent these days, and the SM/MM teams are adept at getting patches out quickly to remedy these issues. Worst-case scenario, if we can't get our servers up and running before match time you can of course always play on your own server (if both teams agree) and report the score manually.
truktrukWill it be possible to have the map rotation in sync with ESEA's this season?
Killing and I have been discussing the logistics of this. No guarantee that we can make it work, but we are both going to try our best.
kaceSo league fees are $40 for CEVO-P and $18 for CEVO-M and CEVO-O?
Correct.