Collaide
Account Details
SteamID64 76561198058513958
SteamID3 [U:1:98248230]
SteamID32 STEAM_0:0:49124115
Country Sweden
Signed Up May 1, 2014
Last Posted December 29, 2023 at 5:31 PM
Posts 1320 (0.4 per day)
Game Settings
In-game Sensitivity 2.15
Windows Sensitivity 5/11
Raw Input 1
DPI
800
Resolution
1080p
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G703
Keyboard Varmilo VA109M Red
Mousepad QcK XXL
Headphones Logitech G432
Monitor Benq XL2411Z
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#95 fresh new tf2 vocab in TF2 General Discussion

I'm going to origin

posted about 5 years ago
#240 Wut hud/crosshair/cfg thread in Customization

Does anyone know of a hud where the health, ammo, and uber % numbers have an OUTLINE instead of a shadow? (or alternatively teach me how to do it)

posted about 5 years ago
#535 cp_logjam (5CP) in Map Discussion

There's also another bump in choke: Walk from mid and hug the left wall. After you pass the plank on the ground you hit some bump, in both directions both sides of mid. EDIT: There's also a bump if you hug the right wall! EDIT 2: Also both sides if you do the same thing from 2nd!

EDIT 3: You can stand on the right side of this corner, as shown here:

https://i.imgur.com/loWSdxc.jpg

Also, you should rotate the texture on the new sideways ramps in logroom and on mid so it alligns better.

EDIT 4: On the front side of spire, there's a small dip in elevation in the displacement. (under the diagonal surface on bottom) You can potentially get rockets stuck in there etc. I accidentally showed it in the picture as well lol.

posted about 5 years ago
#5 cp_wetlands (5cp) in Map Discussion
sagewhat up with those custom 5cp icons too lol, that surprised me
https://i.imgur.com/RlouMPn.png

Attention all map makers: If you compile your map and have a custom hud installed, for some reason it will (sometimes?) use your huds cap point icons and will OVERRIDE that of anyone playing the map.

People mentioned it to me on prolands and also my own map and it was always really confusing.

EDIT: I think the issue is caused or related to some custom huds preloading the cap point icons... So if you have a hud that doesn't do that, well remove it before you compile.

posted about 5 years ago
#56 mge cheater in TF2 General Discussion

Vis is a VISionary. He discovered the new badlands spire meta: Equip mantreads, camp the fence -> never get knocked down.

EDIT: "Quality rocketry" says the guy who joins spire with mantreads equipped vs a gunboats soldier, the guy who uses banner in ammomod to get health advantage lol. Honestly bro

posted about 5 years ago
#1689 mastercomfig - fps/customization config in Customization

I recently cleared my user settings with the installer, and now footsteps don't make any noise wether or not the setting is put to on or off [yes i applied]. mp_foosteps is on 1 and I have the "high" audio setting. Any way to fix this ?

Fun story: I just realized I have played the game without surround for like 1.5 years without noticing.

EDIT: 1 week later, still need advice

posted about 5 years ago
#4 Collaide leaves the THEORISTS in TF2 General Discussion

Actshully it's spelled gnollaide

posted about 5 years ago
#28 mge cheater in TF2 General Discussion
Unicorn_Wizardwait is vis the guy who only plays ultiduo or am I thinking of someone else?

ultiduo + mge & he got 3k+ elo in eu (silent remover) :^)

posted about 5 years ago
#17 mge cheater in TF2 General Discussion

Played against that guy once. Really obvious trigger. During scout 1v1s he hit meatshot, did a 360 and instantly hit a meatshot again. I don't get why u would play against these types of players... Also played against someone different with a full on lag hack who just kept warping around corners and "lagging" whenever out in the open.

posted about 5 years ago
#13 ETF2L Season 32 announced in News
sheepy_dogs_handJust want to give a big thank you to the current ETF2L admins who put in so much hard work every single day for FREE to keep the league going even after 31 seasons so all of us can continue to play this great game. They are doing a thankless job and the vast majority of the hard work they do goes unseen by the community while their occasional mistakes are seen by everyone.

I don't think these guys get nearly enough credit as they deserve from the community so remember to try and treat the admins with respect and give them the credit they deserve!

My man out here spitting straight facts

posted about 5 years ago
#293 Updating cp_snakewater in Map Discussion

This slope in lobby is poorly lit causing player models to be very dark, almost black. For some reason it's worse on red side. Just adding 1 lamp could fix it entirely.

https://i.imgur.com/YV1J2A3.jpg

https://i.imgur.com/jD9YcM0.jpg

edit: if this is just my config someone please inform me on how to fix this

posted about 5 years ago
#4 fresh new tf2 vocab in TF2 General Discussion

Alien ( to replace bot )

posted about 5 years ago
#16 cp_windfall in Map Discussion

cp_windfall
Current version: a5
Download link: https://www.dropbox.com/s/aadohngxsigxdwl/cp_windfall_a5.zip?dl=0

Changelog: a4 to a5

GENERAL:
Changed a lot of textures all around the map.
Added capture zone indicators for people with fps configs.

MID:
Changed one small ammo to large on mid
Removed all the double boxes from mid
Moved the small health kit, it’s now next to the ammo on the concrete.
Delete the awning and gas tank close to mid, due to serving no purpose.
Reduced the size of the hut
Deleted some of the small useless areas in an effort to make mid a bit smaller
Shifted geometry slightly on mid
The paths on each side of the mid are now a bit tighter
Made the ramp next to the shutter a bit wider.

HOUSE FLANK:
Replaced the small kit with a large kit.
Moved this area closer to the mid
Changed the geometry inside
Lowered the floor inside, this prevented a sniping angle into second
Deleted one exit to choke & the other one is a bit larger

CHOKE:
Deleted the catwalk.
The choke is now about 128 units closer to mid
Modified displacements

SECOND:
Replaced the cliffs with a set of walls
Deleted a crate
Added another small health kit on second
Add another path towards the control point
Fixes splash going through metal around the health kit
Modified displacements on second to give attackers less of a height disadvantage
Added another ramp up towards point from the floor
Removed most of the roof above the “under” area on second, it’s now more like a trench
Deleted the hut on grass
Added a small connecting platform between top of the “IT” area and a part of 2nd
Removed a chunk of lobby and expanded second inside
To conpensate for the larger second point, I made some changes to a lot of geometry
Moved forward spawn due to removing chunk of the lobby house

IT FLANK:
Added blockbullets on some places

LOBBY:
Deleted one of the lower entrances to last
Changed the lobby area and split it in two: Split it in two: Top and bottom. (Inspired by snake)
Combine the two main entrances to second.
Made lobby shorter overall.
Added a small health kit to lobby, and a small ammokit

LAST:
Made the spawn three leveled and symmetrical. Leaving the right door should be less garbage during last holds.
Added some protection to allow for some rotates behind the point.
Added a lot of geometry on last to prevent OP sniper sightlines on left.
Removed the logs on point, replaced them with a slightly raised concrete block.
Modified the new highground: It’s a bit smaller and the sightlines are different. The gap is smaller as well.

Personal comment:
This shit took a shitton of time I wanna die.

Screenshots: https://imgur.com/a/30DsyGj!

posted about 5 years ago
#511 cp_logjam (5CP) in Map Discussion

Every single change is for the better, great job!

EDIT: found some bugs that need to be fixed
https://imgur.com/a/JB8Gdqx

posted about 5 years ago
#506 cp_logjam (5CP) in Map Discussion

Taken from etf2l forums

ErraticNot sure if this even counts as an exploit but I’ll post it anyway. In this spot you can shoot all the way from left flank to 2nd without even being close to it. Making you able to spam easily and not be in any danger. I posted a video of me where I am at the spot, please watch it.

https://www.youtube.com/watch?v=jl3iXkpd7Ow
posted about 5 years ago
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