hamaham
Yo're moma stopid
Account Details | |
---|---|
SteamID64 | 76561198058513958 |
SteamID3 | [U:1:98248230] |
SteamID32 | STEAM_0:0:49124115 |
Country | Sweden |
Signed Up | May 1, 2014 |
Last Posted | December 29, 2023 at 5:31 PM |
Posts | 1320 (0.4 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.15 |
Windows Sensitivity | 5/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1080p |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G703 |
Keyboard | Varmilo VA109M Red |
Mousepad | QcK XXL |
Headphones | Logitech G432 |
Monitor | Benq XL2411Z |
Just Play The Game HamHamHam And You'll Improve, You Can Find Things To Work On In Team Fortress Two Instead Of Random Things In Wierd Games Man Just Play The Game Bro Come On
hamahamis there a way we can make more eu captains enforce the join within 5 minute or be subbed rule? the average time to start pugs is like 10-20 minutes and its sooo slow compared to na pugs
hate it or love it, but during the brief period where faceit was a thing games actually started within a reasonable timespan
its a shame it didn't have a sub system though
Short leash & Long leash : If u just say "long" or "short" theres not really anything that you can mistake for it either.
Overall, I think this map is fairly good, and has a lot of potential! I especially like the lobby design, and the way you can get into 2nd from lobby. Besides the things I have already mentioned I think maybe the pc/it flank is a bit too cluttered/claustrophobic and could really use some tidying up of legdes/raising roof, etc.
VisDidn't know Sweden allowed the use of internet in the kindergartens
It's one of the luxuries living in a COMMUNIST country
funhaver1998Come on Collaide
i want t oraed andother ipoteits fazzebear carton please mek more
how to i donate if i am not unite state person?
hoenstly myu popinong on thsi hook is you should stand on it because it koks liek u can.... first tijme i saw it i try hjuimp on oit and i vet a lots of peopls altso fuscking atry that siht
MAN THATS UN LUckyi hope i never get banned i love td´ff2 centeisr lol... but un fortuna lte y i got ban from puige champs.... i got so disapohented on my self thqat hapend.,........ fucke´whag is haepening right jow aaaaaa i like trainsa
Move them bricks to the bando like, ouu
Move them bricks to the bando like, ouu
Diamond on my wrist and it look like glue
Diamond on my wrist and it look like glue
Walk in the club and I flex like ouu
Walk in the club and I flex like ouu
Maison Margiela all over my shoe
Maison Margiela all over my shoe
Just some unorganized feedback..
- As of a2 there is no freeze time in spawn. Is this intentional?
- A sniper on this flank can peak all three pushing routes out of lobby to second:
https://imgur.com/a/Pq01eLk
- I would say that the lobby, when combined with last, makes for just too much to cover for a team of only 6 players. I think it will be a bit too hard to push out of last for instance, since the lobby and the last combined have way too much playable space, and it's loosely connected so you can't really clear it in an easy way either. For instance, the "secret/sneaky" area on last, as well as the vent, i don't really think is needed and just adds more stuff to check etc. Alternatively those things could be kept and lobby could be just made a lot a lot shorter.
- I think this is how people should make maps if they are looking to create indoor playing areas. It doesn't feel like there are many places where there is lack of room for manouverability etc.
- Personally I prefer when there's at least one medium kit on the mid area itself (i know there are kits are rn), since I think it discourages going back and getting health instead of staying in and fighting.
- The prop doors that you have chosen, especially the flank entrances to mid (not the lower one), are really small and I think they are limiting to gameplay. I think more maps in general should be concerned about having good areas to push with uber-ad. (You can also set up holds on top of mid point where your soldiers can essentially spam/bomb every doorway. I think if you made one of them bigger it would help uber-ad pushes into mid).
- I would also like you to try having the main pushing route between mid and 2nd be more "open", so that soldiers can do a full rocketjump through it without bumping their heads. Not really necessary to make a map good, but as I alluded to, its my opinion.
- The glass cylinder you can stand next to on 2nd, make it hollow or something so that you can see the thickness of the glass on the other side (from where you're standing) [the texture is acting wierd].
- You can stand on the yellow railing that's attached to the prop doors
- On mid, maybe add another ramp to the point from the under area?
- I really like the elegand design of the mid point itself, and the combat happening on and around it. Stoked to play it really.
- Maybe raise ceiling height on mid?
- I really like the elevation work and pushing route work onto last, looks cool.
- Not sure if I'll love or hate the split last point, although it will definately be unique.
- The clipping on the rails of the ramps on last are not mirrored properly.
gucci gang : when you are flexing new unusuals, autstraliums or elite grade gear