Citric
Account Details
SteamID64 76561198042514422
SteamID3 [U:1:82248694]
SteamID32 STEAM_0:0:41124347
Country Canada
Signed Up February 3, 2016
Last Posted October 19, 2020 at 3:42 PM
Posts 691 (0.2 per day)
Game Settings
In-game Sensitivity 2
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Zowie EC1-A
Keyboard CM Quickfire TK (Brown Switches)
Mousepad PureTrak Talent Cloth
Headphones Philips SHP9500S
Monitor BenQ XL2411 (main) HP Pavilion 23bw (secondary)
1 ⋅⋅ 38 39 40 41 42 43 44 ⋅⋅ 46
#19 Future Toronto LANs Discussion in LAN Discussion
YipyappermegawacI vote anything but Jan/Feb and getting a hall would be pretty sweet. Also I could bring a couple people from kW/Guelph when details are figured out

Btw there is https://lantastic.ca/ in a couple weeks in waterloo
guelllllllllllllllllllllph

I live in Cambridge but if this happens, we should carpool. otherwise I'll spend a fortune on dumb bus tickets like I did for fanexpo

I am also in guelph :) /

I'd love to go to a LAN in toronto / area as long as it doesn't conflict too much with any exams, maybe bring one or two people with me idk

posted about 7 years ago
#7 TF2 update for 9/15/16 in TF2 General Discussion
Gemmellnessis that referencing quantum crouching?

also the bug with building placements prevented sentries on the standard spot of upward 2nd among probably other places

I think so. Last update they tried a blanket fix for building outside of the map, but it caused buildings to be unbuildable in many clearly acceptable locations due to clipping that shouldn't have mattered. Now, instead, they're trying a blanket fix by attacking the method ("quantum crouching" used to get out of the map in the first place. SeemsGood

posted about 7 years ago
#220 ESEA-O S23 Happenings/Discussion in TF2 General Discussion
wolsneGG to Koalas in the Rain, goodluck in the rest of your season fraggers 8)

Shoutout to Wolsne for hopping in our mumble and giving us advice after a 5-0 roll where we only really made a good contest of the first round. Really great guy.

posted about 7 years ago
#18 Low carb diet in Off Topic

how do u do this but keep ur rockets fat too

posted about 7 years ago
#19 tf2center sucks in TF2 General Discussion

tbh the only real problem I have is that 80% of lobbies get stacked by the people who play lobbies all the time. If tf2stadium gradually replaced tf2center somehow, why would that be any different? Honestly, mixchamp is not far from being alive almost 24/7 in NA. We just need more medics, and a few more regular midday players

posted about 7 years ago
#33 GTX 970 $30 Class Action settlement in Hardware

i liked it more when we thank mr setsul

posted about 7 years ago
#2 lft soldier sub low open in Recruitment (looking for team)

idk murkscribe at all but any time I've played against or with him in lobbies he's fragged hard

posted about 7 years ago
#7 how do you feel about overwatchs competitive scene in Other Games

Overwatch is pretty fun but not as skillful as TF2, it's a shame that that game's mechanics are the ones that are promoted and hyped due to being new and Blizzard-made. I do think it's quite a good game and I'd rather it be paid attention to than stuff like COD.

As far as players leaving for overwatch, we probably won't see many more top players leaving. There was an element of "i need to leave to play overwatch because this might be my only opportunity to make it big" because the game was new. Now, it's been out for a while, and the top players are somewhat established. B4nny couldn't just decide "I play overwatch now" and be one of the best players in the world. It definitely did hurt the TF2 scene, though.

posted about 7 years ago
#1241 stream highlights in Videos

https://clips.twitch.tv/b4nny/CheerfulBeeRitzMitz

posted about 7 years ago
#2 thin white line across monitor screen in Hardware

is it a flat line

posted about 7 years ago
#13 LFT Pyro Open in Recruitment (looking for team)

There are two main NA TF2 leagues: UGC, and ESEA. ESEA is a paid league, and only has 6s. UGC is a free league, and has divisions for both 6s and highlander. If you are new to competitive TF2 and want to find a team to play pyro for, you should try to find a UGC Steel or UGC Iron highlander team to join.

Here is where you can find threads posted by leaders looking for players: http://www.ugcleague.net/forum/forumdisplay.php?7-North-America

Here is where you can post an LFT thread of your own, for teams to find you and offer a tryout if they want: http://www.ugcleague.net/forum/forumdisplay.php?6-North-America

This forum isn't a good place to find UGC or highlander teams, as it's mostly focused on ESEA and 6s.

Good luck in your search for a team! I hope you try out 6s one day, it's a lot of fun.

posted about 7 years ago
#124 ESEA-O S23 Happenings/Discussion in TF2 General Discussion

Looking forward to my first Open season after one and a half low UGC seasons! Sadly wasn't able to bring my Steel team with me but I'm excited to be playing with some new faces on Koalas In The Rain. Hopefully we'll have a fun time and improve a lot :)

posted about 7 years ago
#34 Slin talks whitelist, atomizer and base jumper ban in TF2 General Discussion

The core problem is the fundamental and arbitrary decision by Valve that they want competitive TF2 to be played without any restrictions on any of the weapons they've added over the past 8 years. There are so many weapons that fundamentally do not fit into competitive 6v6 TF2- in order for them to be "fixed" for competitive they have to be ruined for casual play or completely redesigned. Even with this very liberal whitelist, there are still 22 banned unlocks, not counting cosmetics, noisemakers, taunts.

Why does it have to be this way? Sure, in a perfect world, every weapon would be balanced for competitive play and fun to use in casual, but various iterations of the TF2 team have, for the past 8 years, set the game up in a situation where that simply isn't possible.

Reaching for this perfection when it's simply unattainable puts a massive, massive roadblock in the road for competitive TF2 to grow and be legitimized, while still being actually worth playing. The whitelist is a great improvement, I think, because it emphasizes the weapons that truly cannot be reconciled with competitive play. It's up to Valve to accept competitive TF2 cannot coexist with some of the fundamental designs in that list.

posted about 7 years ago
#374 Global whitelist unveiled in News
SamasticThis is all fine and dandy yet I fail to understand why indefinite taunts are banned

When you use them, you go into third person. This allows you to see around corners from a safe position, no peeking required. If you can immediately cancel that taunt whenever you want, this gives you a notable advantage, so they are banned.

Taunts where you can't choose when to cancel are different- they're similar to default taunts, you're vulnerable when using them and you can't choose to stop whenever you want.

posted about 7 years ago
#83 Global whitelist unveiled in News

This is a huge step forward for the community, moving away from "it's annoying" to "it's really game breaking".

Two weapons concern me the most: Rescue Ranger and Atomizer.

Maybe a good change for rescue ranger would be: Unable to fire while inside spawn? I think it's clear the atomizer needs a big negative passive effect if the triple jump is to be balanced as well.

posted about 7 years ago
1 ⋅⋅ 38 39 40 41 42 43 44 ⋅⋅ 46