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TF2 update for 9/15/16
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- Fixed a case where crouching was used to see outside of the playable area. This could be exploited to place buildings at invalid locations.
- Fixed regression that prevented valid building placements

Rumor has it:

- Low-level changes for the crouch fix: https://github.com/SteamDatabase/GameTracking/commit/82f5baf14bfd323437e6e16605a0449190c5a316
- No, these aren't the bonus ducks you're probably thinking about, in case you think Valve's preparing for Scream Fortress

- Size is ~5 MB

Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]- Fixed a case where crouching was used to see outside of the playable area. This could be exploited to place buildings at invalid locations.
- [B]Fixed regression that prevented valid building placements[/B][/quote]

Rumor has it:

- Low-level changes for the crouch fix: https://github.com/SteamDatabase/GameTracking/commit/82f5baf14bfd323437e6e16605a0449190c5a316
- No, these aren't the bonus ducks you're probably thinking about, in case you think Valve's preparing for Scream Fortress

- Size is ~5 MB
2
#2
1 Frags +

Yay bug fixes!

Yay bug fixes!
3
#3
5 Frags +

are all the esea matches today gonna be delayed again because of the esea client

are all the esea matches today gonna be delayed again because of the esea client
4
#4
Patch Notes
4 Frags +
Rybkaare all the esea matches today gonna be delayed again because of the esea client

If ESEA breaks with every update as it seems to do with CS:GO, then there's a possibility.

[quote=Rybka]are all the esea matches today gonna be delayed again because of the esea client[/quote]
If ESEA breaks with every update as it seems to do with CS:GO, then there's a possibility.
5
#5
3 Frags +

I've messaged tri about the update. Hopefully there's enough of a window for matches to still go through.

I've messaged tri about the update. Hopefully there's enough of a window for matches to still go through.
6
#6
0 Frags +

is that referencing quantum crouching?

also the bug with building placements prevented sentries on the standard spot of upward 2nd among probably other places

is that referencing quantum crouching?

also the bug with building placements prevented sentries on the standard spot of upward 2nd among probably other places
7
#7
0 Frags +
Gemmellnessis that referencing quantum crouching?

also the bug with building placements prevented sentries on the standard spot of upward 2nd among probably other places

I think so. Last update they tried a blanket fix for building outside of the map, but it caused buildings to be unbuildable in many clearly acceptable locations due to clipping that shouldn't have mattered. Now, instead, they're trying a blanket fix by attacking the method ("quantum crouching" used to get out of the map in the first place. SeemsGood

[quote=Gemmellness]is that referencing quantum crouching?

also the bug with building placements prevented sentries on the standard spot of upward 2nd among probably other places[/quote]

I think so. Last update they tried a blanket fix for building outside of the map, but it caused buildings to be unbuildable in many clearly acceptable locations due to clipping that shouldn't have mattered. Now, instead, they're trying a blanket fix by attacking the method ("quantum crouching" used to get out of the map in the first place. SeemsGood
8
#8
5 Frags +

Valve found a way to fix quantum crouch (just like the beta fix in CS:GO)

And they restricted building outside of maps

It's great

Valve found a way to fix quantum crouch (just like the beta fix in CS:GO)

And they restricted building outside of maps

It's great
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