STOGEThat's kinda retarded considering they allow hitsounds, aren't they both technically the same thing?
Must be an overlook, Hopefully they fix it soon.
[quote=STOGE]That's kinda retarded considering they allow hitsounds, aren't they both technically the same thing?[/quote]
Must be an overlook, Hopefully they fix it soon.
NobleThere seems to be a winners podium (I don't know if this is new) on the following maps (potential map list?):
badlands
snakewater
process
gullywash
granary
viaduct
foundry
turbine
doublecross
Why would you put a winners podium in the back of a warehouse?
[quote=Noble]There seems to be a [url=https://i.imgur.com/JAmM1Sz.jpg]winners podium[/url] (I don't know if this is new) on the following maps (potential map list?):
badlands
snakewater
process
gullywash
granary
viaduct
foundry
turbine
doublecross[/quote]
Why would you put a winners podium in the back of a warehouse?
NobleThere seems to be a winners podium (I don't know if this is new) on the following maps (potential map list?):
badlands
snakewater
process
gullywash
granary
viaduct
foundry
turbine
doublecross
Would it really kill them to use sunshine and metalworks instead of foundry, turbine and doublecross? If they only want to use official maps, just make sunshine and metalworks official...
I mean, obviously there could still be plans to have sunshine and metalworks be part of the rotation but seeing as they're bothering to put absolute god awful ctf maps and foundry in I kind of have the feeling they are trying to only use official maps and don't want to make sunshine and metalworks official for some reason. Or maybe they're just stupid and think ctf won't be a complete shitfest and want to include it, idk. Either way it's dumb.
[quote=Noble]There seems to be a [url=https://i.imgur.com/JAmM1Sz.jpg]winners podium[/url] (I don't know if this is new) on the following maps (potential map list?):
badlands
snakewater
process
gullywash
granary
viaduct
foundry
turbine
doublecross[/quote]
Would it really kill them to use sunshine and metalworks instead of foundry, turbine and doublecross? If they only want to use official maps, just make sunshine and metalworks official...
I mean, obviously there could still be plans to have sunshine and metalworks be part of the rotation but seeing as they're bothering to put absolute god awful ctf maps and foundry in I kind of have the feeling they are trying to only use official maps and don't want to make sunshine and metalworks official for some reason. Or maybe they're just stupid and think ctf won't be a complete shitfest and want to include it, idk. Either way it's dumb.
LambdaAUSTOGEThat's kinda retarded considering they allow hitsounds, aren't they both technically the same thing?
Must be an overlook, Hopefully they fix it soon.
When they added the option for multiple hit sounds they didn't sv_pure bypass custom extra ones. I don't know if that's still the case though, just saying it's not the first time they've done it.
[quote=LambdaAU][quote=STOGE]That's kinda retarded considering they allow hitsounds, aren't they both technically the same thing?[/quote]
Must be an overlook, Hopefully they fix it soon.[/quote]
When they added the option for multiple hit sounds they didn't sv_pure bypass custom extra ones. I don't know if that's still the case though, just saying it's not the first time they've done it.
whymeoNobleThere seems to be a winners podium (I don't know if this is new) on the following maps (potential map list?):
badlands
snakewater
process
gullywash
granary
viaduct
foundry
turbine
doublecross
Would it really kill them to use sunshine and metalworks instead of foundry, turbine and doublecross? If they only want to use official maps, just make sunshine and metalworks official...
I mean, obviously there could still be plans to have sunshine and metalworks be part of the rotation but seeing as they're bothering to put absolute god awful ctf maps and foundry in I kind of have the feeling they are trying to only use official maps and don't want to make sunshine and metalworks official for some reason. Or maybe they're just stupid and think ctf won't be a complete shitfest and want to include it, idk. Either way it's dumb.
My only thoughts on that is that im hoping/guessing Metal/Sunshine will be the "official" maps they add during the update (in the same sense that Suijin/borneo was in the other) when they have their huge "matchmakings out for everyone" update.
[quote=whymeo][quote=Noble]There seems to be a [url=https://i.imgur.com/JAmM1Sz.jpg]winners podium[/url] (I don't know if this is new) on the following maps (potential map list?):
badlands
snakewater
process
gullywash
granary
viaduct
foundry
turbine
doublecross[/quote]
Would it really kill them to use sunshine and metalworks instead of foundry, turbine and doublecross? If they only want to use official maps, just make sunshine and metalworks official...
I mean, obviously there could still be plans to have sunshine and metalworks be part of the rotation but seeing as they're bothering to put absolute god awful ctf maps and foundry in I kind of have the feeling they are trying to only use official maps and don't want to make sunshine and metalworks official for some reason. Or maybe they're just stupid and think ctf won't be a complete shitfest and want to include it, idk. Either way it's dumb.[/quote]
My only thoughts on that is that im hoping/guessing Metal/Sunshine will be the "official" maps they add during the update (in the same sense that Suijin/borneo was in the other) when they have their huge "matchmakings out for everyone" update.
Sunshine has too mant textures/models that are totally out of TF2 style. I highly doubt we'll ever see it added officially (unless major changes are made by Phi), I'm rather more confident cp_reckoner will be added once it's finished.
Sunshine has too mant textures/models that are totally out of TF2 style. I highly doubt we'll ever see it added officially (unless major changes are made by Phi), I'm rather more confident cp_reckoner will be added once it's finished.
pretty sure theres a lot of tf2 maps with fairly unique artstyles to the point where sunshine wont be an issue visually
pretty sure theres a lot of tf2 maps with fairly unique artstyles to the point where sunshine wont be an issue visually
PharaohThe xbow firing noise is TERRIBLE ;__;
this
[quote=Pharaoh]The xbow firing noise is TERRIBLE ;__;[/quote]
this
I'm actually really enjoying all of this, including the crossbow and kill sounds. Can anyone confirm if the kill sound activates on a dead ringer spy? If it doesn't we'll have to add it to the long list of bugs in that item.
[edit] it doesn't. I guess they will look to that eventually but for now last kill sound means confirmed kill.
I'm actually really enjoying all of this, including the crossbow and kill sounds. Can anyone confirm if the kill sound activates on a dead ringer spy? If it doesn't we'll have to add it to the long list of bugs in that item.
[edit] it doesn't. I guess they will look to that eventually but for now last kill sound means confirmed kill.
cirloSunshine has too mant textures/models that are totally out of TF2 style. I highly doubt we'll ever see it added officially (unless major changes are made by Phi), I'm rather more confident cp_reckoner will be added once it's finished.
there is halloween version called moonshine or something (wich is offical) so why not, i think there is nothing "out" of tf2 style
[quote=cirlo]Sunshine has too mant textures/models that are totally out of TF2 style. I highly doubt we'll ever see it added officially (unless major changes are made by Phi), I'm rather more confident cp_reckoner will be added once it's finished.[/quote]
there is halloween version called moonshine or something (wich is offical) so why not, i think there is nothing "out" of tf2 style
What actually worries me is that there's not way to disable the kill sounds. Is this the beginning of an era where valve forces shit on us?
What actually worries me is that there's not way to disable the kill sounds. Is this the beginning of an era where valve forces shit on us?
Definitely some customizing missing from the new features. I also dont see the point of the last hit hitsound but I guess you can never have enough options.
But that game starting animation and that ending screen is seriously sick, Im honestly impressed. Nice touch to have the winning team pose with their loadouts at the ending screen.
Definitely some customizing missing from the new features. I also dont see the point of the last hit hitsound but I guess you can never have enough options.
But that game starting animation and that ending screen is seriously sick, Im honestly impressed. Nice touch to have the winning team pose with their loadouts at the ending screen.
MedusaWhat actually worries me is that there's not way to disable the kill sounds. Is this the beginning of an era where valve forces shit on us?
Tomorrow's patch will include an option to turn off killsounds.
[quote=Medusa]What actually worries me is that there's not way to disable the kill sounds. Is this the beginning of an era where valve forces shit on us?[/quote]
Tomorrow's patch will include an option to turn off killsounds.
They add a contract trade-in when people have 3-4 contracts left? W h y.
They add a contract trade-in when people have 3-4 contracts left? W h y.
cirloSunshine has too mant textures/models that are totally out of TF2 style. I highly doubt we'll ever see it added officially (unless major changes are made by Phi), I'm rather more confident cp_reckoner will be added once it's finished.
Idk if koth_king is in the game I think sunshine should be fine lmfao
[quote=cirlo]Sunshine has too mant textures/models that are totally out of TF2 style. I highly doubt we'll ever see it added officially (unless major changes are made by Phi), I'm rather more confident cp_reckoner will be added once it's finished.[/quote]
Idk if koth_king is in the game I think sunshine should be fine lmfao
dust 1 and assault exist in cs mm, doublecross etc are just the tf2 equivalents i guess
dust 1 and assault exist in cs mm, doublecross etc are just the tf2 equivalents i guess
I can't wait to call myself a Raging Sociopath.
I'd say something accurate for once.
I can't wait to call myself a Raging Sociopath.
I'd say something accurate for once.
Are they going to update the maps to the pro version?
Are they going to update the maps to the pro version?
As a side note I find it quite impressive that over 83.000 people are in the tfcompetitive group already. That's a lot of potential for this scene to grow.
As a side note I find it quite impressive that over 83.000 people are in the tfcompetitive group already. That's a lot of potential for this scene to grow.
this looks amazing and very polished, if valve starts supporting tournaments monetarily we could really see a huge amount of growth, especially with people like redeye expressing interest in tf2
this looks amazing and very polished, if valve starts supporting tournaments monetarily we could really see a huge amount of growth, especially with people like redeye expressing interest in tf2
retrogradethis looks amazing and very polished, if valve starts supporting tournaments monetarily we could really see a huge amount of growth, especially with people like redeye expressing interest in tf2
I really hope valve decides to support the teams on i58, would be great!! Also when is the watch tab and stream list in-game functions coming?
[quote=retrograde]this looks amazing and very polished, if valve starts supporting tournaments monetarily we could really see a huge amount of growth, especially with people like redeye expressing interest in tf2[/quote]
I really hope valve decides to support the teams on i58, would be great!! Also when is the watch tab and stream list in-game functions coming?
retrogradethis looks amazing and very polished, if valve starts supporting tournaments monetarily we could really see a huge amount of growth, especially with people like redeye expressing interest in tf2
I don't recall exactly which iSeries it was but it was Epsilon vs Infused with Quad mercing for Epsilon and ReDeYe actually got on stage and introduced the casters (Byte and Pledge) and said how much he respected the TF2 scene etc.
[quote=retrograde]this looks amazing and very polished, if valve starts supporting tournaments monetarily we could really see a huge amount of growth, especially with people like redeye expressing interest in tf2[/quote]
I don't recall exactly which iSeries it was but it was Epsilon vs Infused with Quad mercing for Epsilon and ReDeYe actually got on stage and introduced the casters (Byte and Pledge) and said how much he respected the TF2 scene etc.
konrretrogradethis looks amazing and very polished, if valve starts supporting tournaments monetarily we could really see a huge amount of growth, especially with people like redeye expressing interest in tf2
I don't recall exactly which iSeries it was but it was Epsilon vs Infused with Quad mercing for Epsilon and ReDeYe actually got on stage and introduced the casters (Byte and Pledge) and said how much he respected the TF2 scene etc.
He also introduced the i46 final with the infamous voice crack during "Team Fortress 2"
[quote=konr][quote=retrograde]this looks amazing and very polished, if valve starts supporting tournaments monetarily we could really see a huge amount of growth, especially with people like redeye expressing interest in tf2[/quote]
I don't recall exactly which iSeries it was but it was Epsilon vs Infused with Quad mercing for Epsilon and ReDeYe actually got on stage and introduced the casters (Byte and Pledge) and said how much he respected the TF2 scene etc.[/quote]
He also introduced the i46 final with the infamous voice crack during "Team Fortress 2"
If anyone doesn't like the kill hitsound or the "last hitsound" I wrote a guide on replacing with the default or custom one.
http://steamcommunity.com/sharedfiles/filedetails/?id=635922529
[b]If anyone doesn't like the kill hitsound or the "last hitsound" I wrote a guide on replacing with the default or custom one.[/b]
http://steamcommunity.com/sharedfiles/filedetails/?id=635922529
Buildings blocks your rockets point blank now / explosions in general. You can stand next to a dispenser and you wont get hit as long as a tiny bit of the dispenser is between you and the explosion, goes for sentries too.
Buildings blocks your rockets point blank now / explosions in general. You can stand next to a dispenser and you wont get hit as long as a tiny bit of the dispenser is between you and the explosion, goes for sentries too.
gingacharmaIf anyone doesn't like the kill hitsound or the "last hitsound" I wrote a guide on replacing with the default or custom one.
http://steamcommunity.com/sharedfiles/filedetails/?id=635922529
thank you for posting in bold, i will also post in bold and remind you to notify people reading your guide that it doesn't work in sv_pure 2 servers
[quote=gingacharma][b]If anyone doesn't like the kill hitsound or the "last hitsound" I wrote a guide on replacing with the default or custom one.[/b]
http://steamcommunity.com/sharedfiles/filedetails/?id=635922529[/quote]
[b]thank you for posting in bold, i will also post in bold and remind you to notify people reading your guide that it doesn't work in sv_pure 2 servers[/b]
The killsound does not trigger if a player craters/suicide. This is probably related to the fact that the killsound is for some reason linked to doing damage yourself, and for this reason is also pitched up or down with hitsound (using tf_dingaling_pitchmaxdmg, etc.). The killsound should be linked to the killfeed. This would fix the pitch issues and (sadly) fix the dead-ringer not playing, too.
I know nothing about game design, but if a sound can be triggered using the killfeed, (e.g., for dominations and revenges), I don't know why they wouldn't start with that.
edit: also, my gamesound is now playing while alt-tabbed...
The killsound does not trigger if a player craters/suicide. This is probably related to the fact that the killsound is for some reason linked to doing damage yourself, and for this reason is also pitched up or down with hitsound (using tf_dingaling_pitchmaxdmg, etc.). The killsound should be linked to the killfeed. This would fix the pitch issues and (sadly) fix the dead-ringer not playing, too.
I know nothing about game design, but if a sound can be triggered using the killfeed, (e.g., for dominations and revenges), I don't know why they wouldn't start with that.
edit: also, my gamesound is now playing while alt-tabbed...
Kinda disappointed about foundry instead of coldfront, freight, or fastlane
Kinda disappointed about foundry instead of coldfront, freight, or fastlane
is it just me or do sticky reloads sound different? sounds like a deeper pitch
is it just me or do sticky reloads sound different? sounds like a deeper pitch
DanceNumbergingacharmaIf anyone doesn't like the kill hitsound or the "last hitsound" I wrote a guide on replacing with the default or custom one.
http://steamcommunity.com/sharedfiles/filedetails/?id=635922529
thank you for posting in bold, i will also post in bold and remind you to notify people reading your guide that it doesn't work in sv_pure 2 servers
we should all... make every post... in bold text...
[quote=DanceNumber][quote=gingacharma][b]If anyone doesn't like the kill hitsound or the "last hitsound" I wrote a guide on replacing with the default or custom one.[/b]
http://steamcommunity.com/sharedfiles/filedetails/?id=635922529[/quote]
[b]thank you for posting in bold, i will also post in bold and remind you to notify people reading your guide that it doesn't work in sv_pure 2 servers[/b][/quote]
[b]we should all... make every post... in bold text...[/b]