Via the Steam store and HLDS:
Valve- Added new game mode 'PASS Time' to the TF2 Beta
- Check out the blog post for more information
- Fixed a crash caused by a client sending malformed network data to the server (thanks to Nathaniel Theis for this report and test case)
- Added a new hat 'The Finder's Fee'
- Will be awarded going forward on a case-by-case basis to those who report major economy-breaking bugs or remote-code-execution bugs, and provide detailed information and steps to reproduce
- Well deserved congratulations to the first recipient, Nathaniel Theis
- Fixed visual bugs caused by picking up weapons with special attributes
- Fixed the Mann vs. Machine Medigun shield not being re-created after switching away from the Medigun and back while the charge is draining
- Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage knockback and Medigun shield
- Fixed left-hand view models not displaying Stat Clocks correctly
- Fixed being able to use the tournament_readystate client command when using per-player ready status mode
- Fixed seeing a HUD mp_timelimit timer for maps that don't end the round when the map timelimit runs out
- Fixed some missing VO sounds for the Demoman when laughing
- Fixed being able to use the Restore action on Killsteak Kits
- Fixed character loadout menus so they display the particle effects for all equipped Unusual items
- The Huo-Long Heater can now accept Posthumous Kills strange parts
- Updated the Australium Grenade Launcher to fix the wood material being shiny
- Updated the backpack images for the Gun Mettle Campaign Coin
- Updated LODs for several weapons and the sentry gun
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- Updated Koth_Suijin with the latest changes from the authors
- Added cover around the point preventing cross-point sight line
- Opened second window in point building
- Tweaked pickup amounts and positions
- Widened space between stairs to point and bridge railing to allow easier movement
- Clipping improvements
- Improved lighting in dark areas
- Fixed an issue where engineers could build on outlying islands
- Fixed an issue where engineers could trap teammates by building teleporters in spaces with restricted movement
- Fixed an issue where the spawn room doors could be held open by an opposing team member
- Optimization improvements
- Maps Workshop Beta
- Fixed a common crash when loading some compressed maps
- Fixed various issues running workshop maps on listen servers
- Listen servers no longer unnecessarily fetch a second copy of the map
- Listen servers no longer cause the client to crash upon the second load of the same workshop map
- Added -ugcpath parameter for dedicated servers to control location of downloaded workshop content
- Defaults to steamapps/workshop
- Multiple servers sharing the same UGC directory is currently not supported, and will not go well
- Added server command tf_workshop_map_status to view currently tracked maps and their status
- Enhanced handling of updated maps to ensure the newest available version of the map is always used on level change
- Improved handling of workshop maps in a server's map cycle
- Workshop maps in the map cycle will be automatically fetched and updated in the background
- Workshop maps in the map cycle will have their names updated to the canonical name once known
- Map votes now work with workshop maps
- A known issue is that the full workshop map name is currently shown instead of the friendly name
- Community request: Updated the FindMap and CanProvideLevel API for server-side mods. These functions now always expose the full workshop names for maps when known, even if not the map is not yet installed.
Rumor has it:
- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/eb88aa3010a9819471e2320a81ef107a6c60c8da
- Here's what the Finder's Fee looks like: http://media.steampowered.com/apps/440/icons/all_bug_hat_demo_large.c4351ff20f7b7d18cfda22dea016d7838e4842c0.png
- Strings: https://github.com/SteamDatabase/GameTracking/commit/fba317e600b0432210c9a7a8d91886d7b0f59496
- Size is ~135 MB
Via [url=http://store.steampowered.com/news/18032/]the Steam store[/url] and [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:
[quote=Valve]- Added new game mode 'PASS Time' to the TF2 Beta
- Check out the [url=http://www.teamfortress.com/post.php?id=17833]blog post[/url] for more information
- Fixed a crash caused by a client sending malformed network data to the server (thanks to Nathaniel Theis for this report and test case)
- Added a new hat 'The Finder's Fee'
- Will be awarded going forward on a case-by-case basis to those who report major economy-breaking bugs or remote-code-execution bugs, and provide detailed information and steps to reproduce
- Well deserved congratulations to the first recipient, Nathaniel Theis
- Fixed visual bugs caused by picking up weapons with special attributes
- Fixed the Mann vs. Machine Medigun shield not being re-created after switching away from the Medigun and back while the charge is draining
- Fixed some alignment issues in the HUD meters for the Mann vs. Machine rage knockback and Medigun shield
- Fixed left-hand view models not displaying Stat Clocks correctly
- Fixed being able to use the tournament_readystate client command when using per-player ready status mode
- Fixed seeing a HUD mp_timelimit timer for maps that don't end the round when the map timelimit runs out
- Fixed some missing VO sounds for the Demoman when laughing
- Fixed being able to use the Restore action on Killsteak Kits
- Fixed character loadout menus so they display the particle effects for all equipped Unusual items
- The Huo-Long Heater can now accept Posthumous Kills strange parts
- Updated the Australium Grenade Launcher to fix the wood material being shiny
- Updated the backpack images for the Gun Mettle Campaign Coin
- Updated LODs for several weapons and the sentry gun
- Updated Mann Co. Store prices for foreign currencies to current USD equivalents
- Updated the localization files
- Updated Koth_Suijin with the latest changes from the authors
- Added cover around the point preventing cross-point sight line
- Opened second window in point building
- Tweaked pickup amounts and positions
- Widened space between stairs to point and bridge railing to allow easier movement
- Clipping improvements
- Improved lighting in dark areas
- Fixed an issue where engineers could build on outlying islands
- Fixed an issue where engineers could trap teammates by building teleporters in spaces with restricted movement
- Fixed an issue where the spawn room doors could be held open by an opposing team member
- Optimization improvements
- Maps Workshop Beta
- Fixed a common crash when loading some compressed maps
- Fixed various issues running workshop maps on listen servers
- Listen servers no longer unnecessarily fetch a second copy of the map
- Listen servers no longer cause the client to crash upon the second load of the same workshop map
- Added -ugcpath parameter for dedicated servers to control location of downloaded workshop content
- Defaults to steamapps/workshop
- Multiple servers sharing the same UGC directory is currently not supported, and will not go well
- Added server command tf_workshop_map_status to view currently tracked maps and their status
- Enhanced handling of updated maps to ensure the newest available version of the map is always used on level change
- Improved handling of workshop maps in a server's map cycle
- Workshop maps in the map cycle will be automatically fetched and updated in the background
- Workshop maps in the map cycle will have their names updated to the canonical name once known
- Map votes now work with workshop maps
- A known issue is that the full workshop map name is currently shown instead of the friendly name
- Community request: Updated the FindMap and CanProvideLevel API for server-side mods. These functions now always expose the full workshop names for maps when known, even if not the map is not yet installed.[/quote]
Rumor has it:
- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/eb88aa3010a9819471e2320a81ef107a6c60c8da
- Here's what the Finder's Fee looks like: http://media.steampowered.com/apps/440/icons/all_bug_hat_demo_large.c4351ff20f7b7d18cfda22dea016d7838e4842c0.png
- Strings: https://github.com/SteamDatabase/GameTracking/commit/fba317e600b0432210c9a7a8d91886d7b0f59496
- Size is ~135 MB
what does the new hat look like?
what does the new hat look like?
I can't keep up with the memes but this seems really cool for a fun pub game. Idk, cool to see the game getting more attention
I can't keep up with the memes but this seems really cool for a fun pub game. Idk, cool to see the game getting more attention
All I can imagine is a 12 v 12 bball game tied in with Mannpower. Can't wait to see its potential as a format
All I can imagine is a 12 v 12 bball game tied in with Mannpower. Can't wait to see its potential as a format
[quote=Thickney]where did this come from[/quote]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_announce
[img]http://i.imgur.com/Rpgjow2.jpg[/img]
[quote=Teapot_][img]http://i.imgur.com/Rpgjow2.jpg[/img][/quote]
better version
[img]http://i.imgur.com/zfcmrL7.png[/img]
never forget
HELP HOW DO I PASS THE BALL?
HELP HOW DO I PASS THE BALL?
so i guess the finder's fee is replacing the unusual max's heads as the reward for finding bugs, that kind of sucks i guess
also did they still not fix the spectator inspect panel bug in huds or was that already fixed?
so i guess the finder's fee is replacing the unusual max's heads as the reward for finding bugs, that kind of sucks i guess
also did they still not fix the spectator inspect panel bug in huds or was that already fixed?
still no fucking matchmaking....
still no fucking matchmaking....
Updated LODs for several weapons and the sentry gun
Does this mean the lower LOD levels are available on stock guns now?
[quote]Updated LODs for several weapons and the sentry gun [/quote]
Does this mean the lower LOD levels are available on stock guns now?
deetrUpdated LODs for several weapons and the sentry gun
Does this mean the lower LOD levels are available on stock guns now?
yes, scatter looks like poop now, which is awesome
[quote=deetr][quote]Updated LODs for several weapons and the sentry gun [/quote]
Does this mean the lower LOD levels are available on stock guns now?[/quote]
yes, scatter looks like poop now, which is awesome
HOW DO YOU SHOOT THE BALL
HOW DO YOU SHOOT THE BALL
(tf2 dev team right now)
"hello tf2 we are tf2 team have ball gamemode enjoy"
(tf2 dev team right now)
"hello tf2 we are tf2 team have ball gamemode enjoy"
crazybeaniegroovenstill no fucking matchmaking....
do you want them to rush that shit ? smh
[quote=crazybeaniegrooven]still no fucking matchmaking....[/quote]
do you want them to rush that shit ? smh
They optimized suijin which is good, but the finders fee looks ugly as fuck
They optimized suijin which is good, but the finders fee looks ugly as fuck
this shit is broken af wtf i cant even shoot
this shit is broken af wtf i cant even shoot
So the new gamemode is just Oddball from Halo?
So the new gamemode is just Oddball from Halo?
redrocket4Knuckles_They optimized suijin which is good, but the finders fee looks ugly as fuck
WHAT DOES IT LOOK LIKE
Read the OP
[quote=redrocket4][quote=Knuckles_]They optimized suijin which is good, but the finders fee looks ugly as fuck[/quote]
WHAT DOES IT LOOK LIKE[/quote]
Read the OP
I wonder if this will be just another gimicky mode without updates like SD, MVM, or Mannpower
I wonder if this will be just another gimicky mode without updates like SD, MVM, or Mannpower
plot twist, MM is 6v6 Pass Time
plot twist, MM is 6v6 Pass Time
BLoodSireplot twist, MM is 6v6 Pass Time
at least its not arena respawn
[quote=BLoodSire]plot twist, MM is 6v6 Pass Time[/quote]
at least its not arena respawn
tbh this stuff from suijin should have been fixed forever ago when it was still on tf2maps.net and stuff, glad its like this now though
tbh this stuff from suijin should have been fixed forever ago when it was still on tf2maps.net and stuff, glad its like this now though
I just logged into a pass server and the ball was just stuck in a spawn. Quality gamemode.
I just logged into a pass server and the ball was just stuck in a spawn. Quality gamemode.
[quote=STOGE]So the new gamemode is just Oddball from Halo?[/quote]
[url=http://halo.bungie.net/Stats/Halo3/Default.aspx?player=warlords799]judging from my sick halo gameplay it my time to shine :)[/url]
The new gametype is mad hype. But it looks like it breaks when the server time ends and it tries to restart. We couldn't throw the ball after that.
The new gametype is mad hype. But it looks like it breaks when the server time ends and it tries to restart. We couldn't throw the ball after that.
I have only played against dupsters and its no fun
:(
I have only played against dupsters and its no fun
:(