Pete
Account Details
SteamID64 76561198070499160
SteamID3 [U:1:110233432]
SteamID32 STEAM_0:0:55116716
Country Pirate
Signed Up August 22, 2013
Last Posted May 12, 2018 at 12:44 PM
Posts 1161 (0.7 per day)
Game Settings
In-game Sensitivity 1.6
Windows Sensitivity 6/11
Raw Input 1
DPI
800
Resolution
1280x720
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G403 Wireless
Keyboard MasterKeys Pro S MX Brown
Mousepad PureTrak Talent
Headphones Siberia v2
Monitor ASUS 24" 144hz + Some Very Crappy Samsung
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#6048 stream highlights in Videos
Max_https://clips.twitch.tv/DullSuperChinchillaRitzMitz

apparently like an hour before he got a call from his vet that his dog wasn't doing well health wise

probably reasonable to punch a monitor

posted 1 week ago
#6039 stream highlights in Videos

https://clips.twitch.tv/ThirstyGorgeousSwordMau5

posted 2 weeks ago
#31 Most overrated prem/invite players of all time. in TF2 General Discussion

yeah cause you know playing in the invite division for 3 seasons probably had little to no input, it MUST be my ability to watch tf2 streams.

svift would literally roll TCM of old with yight on charge and targe. Scouts are held to a ridiculously high standard now for even mid invite where the game is designed around the class not missing.

posted 2 weeks ago
#29 Most overrated prem/invite players of all time. in TF2 General Discussion
DollyAntimoonI feel like most of the big name players who are retired are somewhat overrated. There's a big difference between being a great player in season 6 and being a great player now, since the bar has been set much higher. Look at stuff like the classic Reptile frag vid, or Carnage's old videos, and compare that to your average open or IM player now. Things that used to be considered excellence are now considered average play.

That's not to say that the old players were bad, they certainly were great for their time, but it's kinda dumb when people say that those players would still be at the top of invite if they came back.

Mate have you seen prem/invite lineups nowadays, players back then had like 4 insane top teams in their divison with star studded rosters that they had to face and perform against, nowadays like catbowcar is a top player.

Just because the meta has changed doesn't mean it was easier to play back then lol?

I know this isn't what the thread is about but if you truly believe that players back in season 10 could compete mechanically with invite players today you're extremely delusional. You say that every team had a "star-studded roster" but when no one is good everyone looks good.

Even if you're gonna debate about how good players could have been on current machines/computers they didn't really have high refresh rate monitors and had worse mice.

In general the game was slower back then and with the way the game is played now, a lot of the old school teams would get blown over by aggression. The game literally was easier to play back then.

posted 2 weeks ago
#49 rktK1NG LFT in Recruitment (looking for team)

based on how poorly your take criticism from invite players in pugs what makes you think you would improve at all in an IM team environment?

if you refuse to make changes based on the opinions of players better than you I fear for the people that try to help you improve when you're on the same team as them.

posted 3 weeks ago
#2 bear departs from Velocity eSports in News

????????????????????????????????????????????????????????????????????????????????

posted 1 month ago
#9 Rewind 2 rewards in Q/A Help

I know teams were required to give steam IDs

also no payments have been made out to teams yet.

posted 1 month ago
#24 You know he's a scout main when... in The Dumpster

You know he's a soldier main when he has half your hours in the past 2 weeks but still blames the scout class for him missing 3 rockets in house on badlands

posted 1 month ago
#5200 HUD editing: short questions, quick answers in Customization
JBjnuhow do i make damage numbers without the "-"sign like yight's hud

edit: misspelling

As far as I know it's only possible by editing the font. I've been using fontforge to do this in my huds.
The method I use is to replace the "-" symbol with the "space" symbol. Before saving the hud you have to change the font name, so you can properly add the font to your hud. The fontname can be changed in File -> Names or something similar.
Once you've created the font, you can add it to your hud like any other font. Last thing you need to do is changing the font used in huddamageaccount.res.

yes that's how you do it. Your way is probably easiest

now, does anyone know if it's possible to edit the thing at the top of the screen?

https://puu.sh/A23gv/0bcf70f073.png

I want to see if you can make the healthbars more prominent, ideally being the entire portrait so it's easy to see overall team health

posted 1 month ago
#51 Please Ban The Crossbow in TF2 General Discussion

nursey is the only med that arrows consistently enough on close range targets in fights to make the gun feel overpowered

all the nerd essays are annoying cause medics just miss a lot of the time it would actually matter.

There literally aren't enough medics as is don't make the class less appealing jesus

posted 1 month ago
#3 TF2's Diverse Complexities in Videos

I still like that at LAN I heard FUNKe talk through my headphones and instantly knew who it was and turned around mid game to confirm that I wasn't crazy

posted 1 month ago
#11 did anyone else just see the prolander playoffs? in TF2 General Discussion

yeah alright i literally wrote a nerd essay about why 7s isn't good last week, but I know for a fact this wasn't even a product of the gamemode

this is a player issue not a gamemode issue.

posted 1 month ago
#122 RGL.gg is coming to Europe with a $1,000 prizepool in TF2 General Discussion
sigafooI'm very open to hearing on ways in which you could improve Prolander, but still keep class viability.

I really don't understand why your definition of viable is so.......... strict. Why does a class being viable mean that it has to be played in every single game? Why do you feel like every single class has to be the exact same level of importance?

How many 7s games have been played where a team decided that of the 9 classes, the medic wasn't important? Does this make medic over powered? Can I just BAN UBER during the picking stages in order to prevent such and OVER POWERED weapon from being used?? IT'S USED ALL THE TIME HOW OVER POWERED AND DUMB!!!

Why is it that a class being viable doesn't also allow for it to be specifically useful in a certain situation? In any competitive format spy should really only be useful once. Pyro is just straight up out classed by other classes. You ignore fundamental mechanics and core balances within the game to fulfill some sort of fantasy of players being able to play their favorite class. (WHICH SIDE NOTE, you talk about how people are choosing ideal classes for the situation and stuff, but if that's really what you wanted you would put no class limits, no item bans, and let people just do whatever they please.)

LET'S BE CLEAR: I don't give a fuck what you do with your money. Really, you can do this all you want and have fun with your lil league of pubbers and invite players that want a check. The only reason a lot of us care to write our little nerd essays is because it's frustrating seeing so much community effort going into something that ultimately disagrees with the path Valve and the majority of high skill players see for TF2. (just fun fact when players disconnect from competitive it replaces them with a bot, and does it's best to fill the roles of 2 scouts, 2 soldiers, a demo and a med. If 6 players disconnect it fills in with the current 6s meta.)

posted 1 month ago
#5 ESEA Season 27 Invite Highlights in Videos

it's impressive how little impact i have on these like season long frag movies

12 minutes and I die to people getting 5ks twice

at least one of the times it was aim killing me after i butterknifed yight to death

posted 1 month ago
#46 RGL.gg is coming to Europe with a $1,000 prizepool in TF2 General Discussion
sigafoowords
words
words

Of course you've seen shit change during matches. The incentive to play, and amount of fun when playing, means that no one scrims this game mode. They just play the matches for the money, so they relearn the game mode once a week.

posted 1 month ago
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