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TF2 update for 7/25/23
1
#1
Patch Notes
0 Frags +

Via the Steam Community:

Valve- Added check to make Mann vs. Machine invaders immune to pushback while leaving their spawn
- Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended)
- Fixed VSH and other player-destruction gamemodes leaking their HUDs into one another
- Fixed Saxton Hale's weapons showing up as being carried by an incorrect/invalid player in VSH
- Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH
- Fixed a crash that can occur when changing from VSH to another map
- Fixed a crash that can occur related to MP3s on VSH maps
- Fixed a crash that can occur when using changing model detail setting or using r_flushlod
- Fixed a crash when going between two sv_pure servers with maps packing custom content
- Fixed changing model detail setting or using r_flushlod not always taking effect
- Fixed packed replacement materials/textures/models in a custom map could leak into other maps or rendering as wireframe
- Fixed custom particle overrides not being reloaded on servers without sv_pure
- Fixed game mode descriptions for some of the summer map stamps
- Fixed embedded workshop map soundscripts not being loaded on clients (community fix from 'Jakub' (ficool2))
- Fixed a crash when using the game_ui entity and players discconnecting (community fix from 'Jakub' (ficool2))
- Fixed teleporter particle effects (community fix from 'Jakub' (ficool2))
- Updated/Added some tournament medals

- Updated cp_altitude
- Increased size of C capture area
- Reduced initial round timer from 6 to 5 minutes
- Increased max round timer length from 6 to 8 minutes
- Increased Blu respawn wave time on A from 3 to 4
- Increased Red respawn wave time on C from 8 to 9
- Reduced Blu respawn wave time on C from 3 to 2
- Various visual fixes and adjustments

- Updated koth_cascade
- Various player and projectile collision fixes
- Various visual fixes and adjustments
- Adjusted resupply locker positions

- Updated cp_steel
- Fixed missing glass from bullet blocked windows
- Removed some more ceiling light collisions
- Improved clipping around B -> C building
- Small safety improvement to Blu flank balcony to B
- Some extra block bullets around B floor

- Updated pl_phoenix
- Increased Red respawn wave time on D from 8 to 9
- Fixed projectile collision bug around the payload elevator track
- Fixed a case where the payload cart could get stuck at the base of the elevator
- Various clipping fixes
- Various visual fixes

- Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish
- The script no longer forces mp_winlimit and mp_maxrounds to 0
- Community servers now can expand the Script by creating a new file at scripts/vscripts/vsh_addons/main.nut
- Community servers now can select the next Hale via SetNextBossByEntity, SetNextBossByEntityIndex and SetNextBossByUserId functions
- The Diamondback now gains 2 guaranteed crits upon backstab
- Hale's attacks now pierce through damage absorption of the Wrangler shield
- Hale will now receive an instructional notification if they haven't performed a Brave Jump during the first 30 seconds of a round
- Fixed bugs related to Your Eternal Reward's on-backstab disguise
- Fixed Festive Eyelander not gaining heads on-hit
- (Hopefully) Fixed Hale sometimes appearing to hold the Necro Smasher or the Sandvich
- (Hopefully) Fixed some players being unable to punch as Hale ("A-posing")
- Fixed Hale disappearing when the game tries (and fails) to gib him
- Both sides dying simultaneously now counts as Stalemate

- Updated vsh_skirmish (additional changes)
- Added a live feed to the office
- Improved clipping in multiple areas

Rumor has it:

- Playback of POV demos created before this update is broken. A previous version branch named "pre_07-25-23_demos" was put up by Valve early in the evening on 7/26/23 for those who want or need to view a demo recorded before this update
- To opt in, right-click on TF2 in your Steam library, then click Properties, then go to the Betas tab, and select pre_07-25-23_demos from the dropdown. (size when opting in is a bit over 225 MB)
- This does come at the cost of losing both the pre_jungleinferno_demos and the pre_smissmas_2022_demos branches however - the former was re-made for a very short while before being removed again. If you need either of these builds, you'll have to resort to using DepotDownloader and feeding it period-correct manifest IDs

- Size is ~210 MB

Via [url=https://steamcommunity.com/games/TF2/announcements/detail/3683432262667941664]the Steam Community[/url]:

[quote=Valve]- Added check to make Mann vs. Machine invaders immune to pushback while leaving their spawn
- Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended)
- Fixed VSH and other player-destruction gamemodes leaking their HUDs into one another
- Fixed Saxton Hale's weapons showing up as being carried by an incorrect/invalid player in VSH
- Fixed Saxton Hale's weapons sometimes showing up as invalid in VSH
- Fixed a crash that can occur when changing from VSH to another map
- Fixed a crash that can occur related to MP3s on VSH maps
- Fixed a crash that can occur when using changing model detail setting or using r_flushlod
- Fixed a crash when going between two sv_pure servers with maps packing custom content
- Fixed changing model detail setting or using r_flushlod not always taking effect
- Fixed packed replacement materials/textures/models in a custom map could leak into other maps or rendering as wireframe
- Fixed custom particle overrides not being reloaded on servers without sv_pure
- Fixed game mode descriptions for some of the summer map stamps
- Fixed embedded workshop map soundscripts not being loaded on clients (community fix from 'Jakub' (ficool2))
- Fixed a crash when using the game_ui entity and players discconnecting (community fix from 'Jakub' (ficool2))
- Fixed teleporter particle effects (community fix from 'Jakub' (ficool2))
- Updated/Added some tournament medals

- Updated cp_altitude
- Increased size of C capture area
- Reduced initial round timer from 6 to 5 minutes
- Increased max round timer length from 6 to 8 minutes
- Increased Blu respawn wave time on A from 3 to 4
- Increased Red respawn wave time on C from 8 to 9
- Reduced Blu respawn wave time on C from 3 to 2
- Various visual fixes and adjustments

- Updated koth_cascade
- Various player and projectile collision fixes
- Various visual fixes and adjustments
- Adjusted resupply locker positions

- Updated cp_steel
- Fixed missing glass from bullet blocked windows
- Removed some more ceiling light collisions
- Improved clipping around B -> C building
- Small safety improvement to Blu flank balcony to B
- Some extra block bullets around B floor

- Updated pl_phoenix
- Increased Red respawn wave time on D from 8 to 9
- Fixed projectile collision bug around the payload elevator track
- Fixed a case where the payload cart could get stuck at the base of the elevator
- Various clipping fixes
- Various visual fixes

- Updated vsh_distillery, vsh_tinyrock, vsh_nucleus, vsh_skirmish
- The script no longer forces mp_winlimit and mp_maxrounds to 0
- Community servers now can expand the Script by creating a new file at scripts/vscripts/vsh_addons/main.nut
- Community servers now can select the next Hale via SetNextBossByEntity, SetNextBossByEntityIndex and SetNextBossByUserId functions
- The Diamondback now gains 2 guaranteed crits upon backstab
- Hale's attacks now pierce through damage absorption of the Wrangler shield
- Hale will now receive an instructional notification if they haven't performed a Brave Jump during the first 30 seconds of a round
- Fixed bugs related to Your Eternal Reward's on-backstab disguise
- Fixed Festive Eyelander not gaining heads on-hit
- (Hopefully) Fixed Hale sometimes appearing to hold the Necro Smasher or the Sandvich
- (Hopefully) Fixed some players being unable to punch as Hale ("A-posing")
- Fixed Hale disappearing when the game tries (and fails) to gib him
- Both sides dying simultaneously now counts as Stalemate

- Updated vsh_skirmish (additional changes)
- Added a live feed to the office
- Improved clipping in multiple areas[/quote]

Rumor has it:

- [b]Playback of POV demos created before this update is broken.[/b] A previous version branch [url=https://steamdb.info/app/440/history/?changeid=19676686]named "pre_07-25-23_demos" was put up by Valve[/url] early in the evening on 7/26/23 for those who want or need to view a demo recorded before this update
- To opt in, right-click on TF2 in your Steam library, then click Properties, then go to the Betas tab, and select pre_07-25-23_demos from the dropdown. (size when opting in is a bit over 225 MB)
- This does come at the cost of losing both the [url=https://steamdb.info/app/440/history/?changeid=19677014]pre_jungleinferno_demos[/url] and the [url=https://steamdb.info/app/440/history/?changeid=19676640]pre_smissmas_2022_demos[/url] branches however - the former was re-made for a very short while before being removed again. If you need either of these builds, you'll have to resort to using [url=https://github.com/SteamRE/DepotDownloader]DepotDownloader[/url] and feeding it period-correct manifest IDs

- Size is ~210 MB
2
#2
16 Frags +

I cannot watch demos anymore AAAAAAAAAAAAH

I cannot watch demos anymore AAAAAAAAAAAAH
3
#3
16 Frags +
scratchhI cannot watch demos anymore AAAAAAAAAAAAH

im so angry im in the middle of recording and this shit happens

[quote=scratchh]I cannot watch demos anymore AAAAAAAAAAAAH[/quote]
im so angry im in the middle of recording and this shit happens
4
#4
16 Frags +
Valve-Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended)

after the success of Vscript Saxton Hale, valve is laying the groundwork for Fortress Royale. grab your B.A.S.E. jumpers!!

[quote=Valve]-Added -unrestricted_maxplayers to raise the maxplayer count to 100 (feature is unsupported and not recommended)[/quote]
after the success of Vscript Saxton Hale, valve is laying the groundwork for Fortress Royale. grab your B.A.S.E. jumpers!!
5
#5
4 Frags +
donovinscratchhI cannot watch demos anymore AAAAAAAAAAAAHim so angry im in the middle of recording and this shit happens

Same issue here. No idea what they could have done to cause that to happen, but I really hope they fix it soon lmao

[quote=donovin][quote=scratchh]I cannot watch demos anymore AAAAAAAAAAAAH[/quote]
im so angry im in the middle of recording and this shit happens[/quote]
Same issue here. No idea what they could have done to cause that to happen, but I really hope they fix it soon lmao
6
#6
-2 Frags +

really curious how this gets to 200mb. mostly little map tweaks.

game has gotten like a gig larger just in the last slew of updates

really curious how this gets to 200mb. mostly little map tweaks.

game has gotten like a gig larger just in the last slew of updates
7
#7
eXtelevision
50 Frags +

I backed up my files and compared after updating. Here's a package that fixes demos for me. Idk exactly what in these files does the trick though.

Remember to verify your files again if you're done watching demos

Fix: https://lucvisuals.stackstorage.com/s/xP7ySyrt6oT2h1Jw
Maps: https://lucvisuals.stackstorage.com/s/Qoqox43F4KRqiG7v

I backed up my files and compared after updating. Here's a package that fixes demos for me. Idk exactly what in these files does the trick though.

Remember to verify your files again if you're done watching demos

Fix: https://lucvisuals.stackstorage.com/s/xP7ySyrt6oT2h1Jw
Maps: https://lucvisuals.stackstorage.com/s/Qoqox43F4KRqiG7v
8
#8
19 Frags +

BLESS YOU LUCKYLUKE

BLESS YOU LUCKYLUKE
9
#9
Patch Notes
18 Frags +

A previous version branch was put up earlier in the evening named "pre_07-25-23_demos" for those who need it. Currently holding off on mentioning it on Twitter/X/whatever the hell the Muskrat wants to call it right now due to tornado-capable severe thunderstorms, but I figure I might as well mention it here sooner rather than later since you guys are most impacted by POV demo breakage.
https://steamdb.info/app/440/history/?changeid=19676660

This does come at the cost of the "pre_smissmas_2022_demos" previous version branch, however, and it also appears that the "pre_jungleinferno_demos" branch was deleted and then re-made, so there's a sliiight chance if you were on that branch you may have been kicked off of it and may need to go opt in to it again. https://steamdb.info/app/440/history/?changeid=19676640

Edit: correction, the pre_jungleinferno_demos is in fact gone too. It was re-made, and then removed a bit under 45 seconds later. You'll have to resort to using DepotDownloader and throwing period-correct manifest IDs at it for those two if you still need access to those builds.

A previous version branch was put up earlier in the evening named "pre_07-25-23_demos" for those who need it. Currently holding off on mentioning it on Twitter/X/whatever the hell the Muskrat wants to call it right now due to tornado-capable severe thunderstorms, but I figure I might as well mention it here sooner rather than later since you guys are most impacted by POV demo breakage.
https://steamdb.info/app/440/history/?changeid=19676660

This does come at the cost of the "pre_smissmas_2022_demos" previous version branch, however, and it also appears that the "pre_jungleinferno_demos" branch was deleted [s]and then re-made, so there's a sliiight chance if you were on that branch you may have been kicked off of it and may need to go opt in to it again.[/s] https://steamdb.info/app/440/history/?changeid=19676640

[b]Edit:[/b] correction, the pre_jungleinferno_demos is in fact gone too. It was re-made, and then removed a bit under 45 seconds later. You'll have to resort to using DepotDownloader and throwing period-correct manifest IDs at it for those two if you still need access to those builds.
10
#10
14 Frags +
wickedplayer494

you're the best, its wild that you both know about all of this and also care, thank you for still being around :)

[quote=wickedplayer494][/quote]
you're the best, its wild that you both know about all of this and also care, thank you for still being around :)
11
#11
6 Frags +

i managed to get a 100 player server running smoothly, its ridiculous but fun

i managed to get a 100 player server running smoothly, its ridiculous but fun
12
#12
3 Frags +

These are the depot numbers. You have to get shared + your OS client I think.

https://steamdb.info/changelist/18987327/

pre_smissmass_2022_demos[Shared] 441 - 314077012305764573
[WIN] 232251 - 8319568912250137931
[OSX] 232252 - 2262584799279223344
[LINUX] 232253 - 2039032268643181297

https://steamdb.info/changelist/19677003/

pre_jungleinferno_demos[Shared] 441 - 7707612755534478338
[WIN] 232251 - 2174530283606128348
[OSX] 232252 - 8624037758464932425
[LINUX] 232253 - 3512165917877440762

I hope they weren't removed for good just so we can have 2 beta branches. Edit: theyve put them back

These are the depot numbers. You have to get shared + your OS client I think.

https://steamdb.info/changelist/18987327/[quote=pre_smissmass_2022_demos]
[Shared] 441 - 314077012305764573
[WIN] 232251 - 8319568912250137931
[OSX] 232252 - 2262584799279223344
[LINUX] 232253 - 2039032268643181297
[/quote]https://steamdb.info/changelist/19677003/[quote=pre_jungleinferno_demos]
[Shared] 441 - 7707612755534478338
[WIN] 232251 - 2174530283606128348
[OSX] 232252 - 8624037758464932425
[LINUX] 232253 - 3512165917877440762
[/quote]I hope they weren't removed for good just so we can have 2 beta branches. Edit: theyve put them back
13
#13
11 Frags +

necroing because the "pre_07-25-23_demos" branch now crashes my game upon launch

if anyone has found any solutions or is experiencing the same issue it would be appreciated

edit: found the solution 2 minutes later lol: link

necroing because the "pre_07-25-23_demos" branch now crashes my game upon launch

if anyone has found any solutions or is experiencing the same issue it would be appreciated

edit: found the solution 2 minutes later lol: [url=https://www.teamfortress.tv/post/1088536/major-tf2-update-for-10-9-23-scream-fortress-xv]link[/url]
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