highfivehttps://clips.twitch.tv/HungrySuaveMangoAMPTropPunch-WO2Z5SEY7_Yn7_fG
yeah... the deathcam
man for how much he learned from the deathcam he sure didn't know that meyy was on kritz
[quote=highfive]https://clips.twitch.tv/HungrySuaveMangoAMPTropPunch-WO2Z5SEY7_Yn7_fG
yeah... the deathcam[/quote]
man for how much he learned from the deathcam he sure didn't know that meyy was on kritz
cookiejakehttps://clips.twitch.tv/WiseColorfulSharkRaccAttack-gJ6ar25PsWSHB3Kt
i mean this just looks like lag to me, literally everyone in the clip lurches forward when the "aimlock" happens
[quote=cookiejake]https://clips.twitch.tv/WiseColorfulSharkRaccAttack-gJ6ar25PsWSHB3Kt[/quote]
i mean this just looks like lag to me, literally everyone in the clip lurches forward when the "aimlock" happens
untamedwhen sin respawned he said that there are soldiers in main before even seeing main and as an excuse he said he saw them going through his death cam, but in his death cam it didn’t indicate that if at all, so sin either had the best guess ever or he has walls
sees them walk forward, hears them jump, clears every spot, doesnt see them top right.
idk not the craziest thing in the world ngl
[quote=untamed]when sin respawned he said that there are soldiers in main before even seeing main and as an excuse he said he saw them going through his death cam, but in his death cam it didn’t indicate that if at all, so sin either had the best guess ever or he has walls[/quote]
sees them walk forward, hears them jump, clears every spot, doesnt see them top right.
idk not the craziest thing in the world ngl
https://clips.twitch.tv/TrappedSavageSashimiPJSalt-J7bYzGmzbaN9H-_N
he is reacting to their push in comms before anyone sees it after glancing at the wall
https://clips.twitch.tv/TrappedSavageSashimiPJSalt-J7bYzGmzbaN9H-_N
he is reacting to their push in comms before anyone sees it after glancing at the wall
aren't you suppose to see an outline of the enemy players if you had wallhacks? both soldiers walked in the same general direction in his deathcam.
the other clips are very suspicious tho.
aren't you suppose to see an outline of the enemy players if you had wallhacks? both soldiers walked in the same general direction in his deathcam.
the other clips are very suspicious tho.
[quote=cookiejake]https://clips.twitch.tv/WiseColorfulSharkRaccAttack-gJ6ar25PsWSHB3Kt[/quote]
[img]https://media4.giphy.com/media/WmuinTZzjKUUXWfZ6p/giphy.gif?cid=790b76119eed018be8908ac10b84dcbc03b05dc40f8ccda4&rid=giphy.gif&ct=g[/img]
thanks to whoever made this gif lol
delete_my_accountaren't you suppose to see an outline of the enemy players if you had wallhacks? both soldiers walked in the same general direction in his deathcam.
the other clips are very suspicious tho.
anti obs hides cheats..
[quote=delete_my_account]aren't you suppose to see an outline of the enemy players if you had wallhacks? both soldiers walked in the same general direction in his deathcam.
the other clips are very suspicious tho.[/quote]
anti obs hides cheats..
After looking at the clip and the individual frames, it seems somewhat possible that it could be some kind of lag.
The frame just before the "flick"
Show Content
The frame right after
Show Content
The frame after that
Show Content
You can see that he moves back in his positioning between the first and second image, which makes it seem more like lag since it shouldn't be possible for him to get there with his current momentum. If we discount the middle image, it looks a lot more natural.
After looking at the clip and the individual frames, it seems somewhat possible that it could be some kind of lag.
The frame just before the "flick"
[spoiler][img]https://i.imgur.com/hkJNFh6.png[/img][/spoiler]
The frame right after
[spoiler][img]https://i.imgur.com/5Z3mJRL.png[/img][/spoiler]
The frame after that
[spoiler][img]https://i.imgur.com/1ZqV9Te.png[/img][/spoiler]
You can see that he moves back in his positioning between the first and second image, which makes it seem more like lag since it shouldn't be possible for him to get there with his current momentum. If we discount the middle image, it looks a lot more natural.
GrapeJuiceIIIuntamedwhen sin respawned he said that there are soldiers in main before even seeing main and as an excuse he said he saw them going through his death cam, but in his death cam it didn’t indicate that if at all, so sin either had the best guess ever or he has walls
sees them walk forward, hears them jump, clears every spot, doesnt see them top right.
idk not the craziest thing in the world ngl
my b, I forgot to include sound into the equation, so yea seems more possible since you pointed that out
[quote=GrapeJuiceIII][quote=untamed]when sin respawned he said that there are soldiers in main before even seeing main and as an excuse he said he saw them going through his death cam, but in his death cam it didn’t indicate that if at all, so sin either had the best guess ever or he has walls[/quote]
sees them walk forward, hears them jump, clears every spot, doesnt see them top right.
idk not the craziest thing in the world ngl[/quote]
my b, I forgot to include sound into the equation, so yea seems more possible since you pointed that out
highfivehttps://www.youtube.com/watch?v=pqgvWvJDKkA
this video was kinda kept under-wraps, but was sent to RGL anti cheat months ago. Nothing has come of it
[quote=highfive]https://www.youtube.com/watch?v=pqgvWvJDKkA[/quote]
this video was kinda kept under-wraps, but was sent to RGL anti cheat months ago. Nothing has come of it
DavyCcookiejakehttps://clips.twitch.tv/WiseColorfulSharkRaccAttack-gJ6ar25PsWSHB3Kt
i mean this just looks like lag to me, literally everyone in the clip lurches forward when the "aimlock" happens
that's not how lag works
[quote=DavyC][quote=cookiejake]https://clips.twitch.tv/WiseColorfulSharkRaccAttack-gJ6ar25PsWSHB3Kt[/quote]
i mean this just looks like lag to me, literally everyone in the clip lurches forward when the "aimlock" happens[/quote]
that's not how lag works
i don't think he's lagging in the metalworks clip or that there's any lag
i don't think he's lagging in the metalworks clip or that there's any lag
Fuzzeanti obs hides cheats..
didn't know this, thanks for telling me
[quote=Fuzze]anti obs hides cheats..[/quote]
didn't know this, thanks for telling me
[quote=exile1][quote=cookiejake]https://clips.twitch.tv/WiseColorfulSharkRaccAttack-gJ6ar25PsWSHB3Kt[/quote]
[img]https://media4.giphy.com/media/WmuinTZzjKUUXWfZ6p/giphy.gif?cid=790b76119eed018be8908ac10b84dcbc03b05dc40f8ccda4&rid=giphy.gif&ct=g[/img]
thanks to whoever made this gif lol[/quote]
a thankless job
[img]https://cdn.discordapp.com/attachments/671513346834432027/681258062127825017/Screen_Shot_2020-02-23_at_1.55.53_PM.png[/img]
nablahttps://clips.twitch.tv/TrappedSavageSashimiPJSalt-J7bYzGmzbaN9H-_N
he is reacting to their push in comms before anyone sees it after glancing at the wall
Can't you hear the other team yelling medic before their push? No one on his team called for med (chat box didn't show medic).
Edit: 8-9 seconds, you hear "thanks doc" unless that's his teammates, but doubt it?
[quote=nabla]https://clips.twitch.tv/TrappedSavageSashimiPJSalt-J7bYzGmzbaN9H-_N
he is reacting to their push in comms before anyone sees it after glancing at the wall[/quote]
Can't you hear the other team yelling medic before their push? No one on his team called for med (chat box didn't show medic).
Edit: 8-9 seconds, you hear "thanks doc" unless that's his teammates, but doubt it?
I don't have a stake in this but I'll play devil's advocate and say that most of this looks very explainable.
https://clips.twitch.tv/WiseColorfulSharkRaccAttack-gJ6ar25PsWSHB3Kt
Metalworks last clip looks both very suspicious the way that it "locks" but also very much like a lag spike.
https://clips.twitch.tv/HungrySuaveMangoAMPTropPunch-WO2Z5SEY7_Yn7_fG
Clearcut just seems like him checking every spot and calling "main" right before looking there and the intuition was right. I make similar calls all the time and often I'm wrong about my paranoia but it keeps my teammates focused on checking hiding spots.
https://www.youtube.com/watch?v=UfwDBqSr234&ab_channel=RickRigatoni
There's clips of me doing this and I think sin's sens is faster than mine(8"). If you do a quick flick and then unflick back it does not show the full motion in world view and generally looks glitchier.
https://clips.twitch.tv/BoxyAbstemiousDiscCoolStoryBob
https://clips.twitch.tv/EncouragingPlumpPartridgeOSfrog
Zanda's clips--these look very natural to me. 1st one is a lucky blind det. He could not stay to watch the trap any longer and once he broke line of sight he det (may as well) and got lucky. 2nd one is another lucky blind det. For a moment it looked like the bombing soldier might land in choke to attack him and he had sticks on the left wall by the arch. He det as he put one at his feet and got lucky with the ones still on mid. Not shown are the 100 other times that the demo dets and nothing happens.
https://clips.twitch.tv/TrappedSavageSashimiPJSalt-J7bYzGmzbaN9H-_N
"he is reacting to their push before anyone sees it while staring at a wall" - Idk what I'm supposed to see here. He's spamming doors and gets blindsided by enemies and then saved with uber.
https://www.youtube.com/watch?v=pqgvWvJDKkA
I've known plenty of people with horrible aim kind of like this (though most of them are low players) but this does actually look really bad and sus. Could lag combined with stupid aim look like this? Idk but it's frustrating to watch because you almost can't miss by just gently putting the crosshair at their feet since they're standing above you on an incline.
edit:
I'm not saying he's innocent or guilty, just saying to look at these clips objectively. The weird aim/lag stuff is sus but freaking out over him checking corners, spamming doors, and some lucky blind dets (standard demo gameplay) and treating those like a smoking gun is just not the way to go.
I don't have a stake in this but I'll play devil's advocate and say that most of this looks very explainable.
https://clips.twitch.tv/WiseColorfulSharkRaccAttack-gJ6ar25PsWSHB3Kt
Metalworks last clip looks both very suspicious the way that it "locks" but also very much like a lag spike.
https://clips.twitch.tv/HungrySuaveMangoAMPTropPunch-WO2Z5SEY7_Yn7_fG
Clearcut just seems like him checking every spot and calling "main" right before looking there and the intuition was right. I make similar calls all the time and often I'm wrong about my paranoia but it keeps my teammates focused on checking hiding spots.
https://www.youtube.com/watch?v=UfwDBqSr234&ab_channel=RickRigatoni
There's clips of me doing this and I think sin's sens is faster than mine(8"). If you do a quick flick and then unflick back it does not show the full motion in world view and generally looks glitchier.
https://clips.twitch.tv/BoxyAbstemiousDiscCoolStoryBob
https://clips.twitch.tv/EncouragingPlumpPartridgeOSfrog
Zanda's clips--these look very natural to me. 1st one is a lucky blind det. He could not stay to watch the trap any longer and once he broke line of sight he det (may as well) and got lucky. 2nd one is another lucky blind det. For a moment it looked like the bombing soldier might land in choke to attack him and he had sticks on the left wall by the arch. He det as he put one at his feet and got lucky with the ones still on mid. Not shown are the 100 other times that the demo dets and nothing happens.
https://clips.twitch.tv/TrappedSavageSashimiPJSalt-J7bYzGmzbaN9H-_N
"he is reacting to their push before anyone sees it while staring at a wall" - Idk what I'm supposed to see here. He's spamming doors and gets blindsided by enemies and then saved with uber.
https://www.youtube.com/watch?v=pqgvWvJDKkA
I've known plenty of people with horrible aim kind of like this (though most of them are low players) but this does actually look really bad and sus. Could lag combined with stupid aim look like this? Idk but it's frustrating to watch because you almost can't miss by just gently putting the crosshair at their feet since they're standing above you on an incline.
edit:
I'm not saying he's innocent or guilty, just saying to look at these clips objectively. The weird aim/lag stuff is sus but freaking out over him checking corners, spamming doors, and some lucky blind dets (standard demo gameplay) and treating those like a smoking gun is just not the way to go.
JaguarFiend
In Defense of Sin Karma (who did in fact do plenty wrong, and some other somewhat-related topics)
[quote=JaguarFiend][/quote]
In Defense of Sin Karma (who did in fact do plenty wrong, and some other somewhat-related topics)
Timelessnablahttps://clips.twitch.tv/TrappedSavageSashimiPJSalt-J7bYzGmzbaN9H-_N
he is reacting to their push in comms before anyone sees it after glancing at the wall
Can't you hear the other team yelling medic before their push? No one on his team called for med (chat box didn't show medic).
Edit: 8-9 seconds, you hear "thanks doc" unless that's his teammates, but doubt it?
yeah it could be audio but he also doesn't begin to say anything until he partially turns (presumably seeing thru the wall), not when you can hear the medic masking or the scout voiceline
considering his laundry list of autodet/wallhack/aimlock accusation submissions do u think hes just being super audio aware and guessing their push or is it exactly what it looks like
edit: actually yeah watching it a few more times it could just be audio, the timing of his call just also happens to line up with him potentially walling as well
[quote=Timeless][quote=nabla]https://clips.twitch.tv/TrappedSavageSashimiPJSalt-J7bYzGmzbaN9H-_N
he is reacting to their push in comms before anyone sees it after glancing at the wall[/quote]
Can't you hear the other team yelling medic before their push? No one on his team called for med (chat box didn't show medic).
Edit: 8-9 seconds, you hear "thanks doc" unless that's his teammates, but doubt it?[/quote]
yeah it [i]could[/i] be audio but he also doesn't begin to say anything until he partially turns (presumably seeing thru the wall), not when you can hear the medic masking or the scout voiceline
considering his laundry list of autodet/wallhack/aimlock accusation submissions do u think hes just being super audio aware and guessing their push or is it exactly what it looks like
edit: actually yeah watching it a few more times it could just be audio, the timing of his call just also happens to line up with him potentially walling as well
untamedphobiacan someone explain me the deathcam clip what am i supposed to see im dumb
when sin respawned he said that there are soldiers in main before even seeing main and as an excuse he said he saw them going through his death cam, but in his death cam it didn’t indicate that if at all, so sin either had the best guess ever or he has walls
He saw them move forward on deathcam, and when he spawned he didn't see them in the usual forward hiding spots.. not a stretch that they "might both be main". Also not sure of the context of the game, maybe soldiers were trying stuff like that previously, idk.
The other clip of him on metalworks scout snapping to the soldier is ridiculous though. Not sure if that's just tf2 lag / spec stuff. Pretty difficult to imagine that's a flick since he when he flick aims it's usually shaky and not snappy.
Edit: responded without reading the whole second page. I'm hardly ever on here. Downvote me please
[quote=untamed][quote=phobia]can someone explain me the deathcam clip what am i supposed to see im dumb[/quote]
when sin respawned he said that there are soldiers in main before even seeing main and as an excuse he said he saw them going through his death cam, but in his death cam it didn’t indicate that if at all, so sin either had the best guess ever or he has walls[/quote]
He saw them move forward on deathcam, and when he spawned he didn't see them in the usual forward hiding spots.. not a stretch that they "might both be main". Also not sure of the context of the game, maybe soldiers were trying stuff like that previously, idk.
The other clip of him on metalworks scout snapping to the soldier is ridiculous though. Not sure if that's just tf2 lag / spec stuff. Pretty difficult to imagine that's a flick since he when he flick aims it's usually shaky and not snappy.
Edit: responded without reading the whole second page. I'm hardly ever on here. Downvote me please
cookiejakehttps://clips.twitch.tv/WiseColorfulSharkRaccAttack-gJ6ar25PsWSHB3Kt
if you watch in .25x speed you see the timer ticks from 17:58 to 17:57 then back up to 17:58 for a split second right before he flicks. I think that means he lagged
[quote=cookiejake]https://clips.twitch.tv/WiseColorfulSharkRaccAttack-gJ6ar25PsWSHB3Kt[/quote]
if you watch in .25x speed you see the timer ticks from 17:58 to 17:57 then back up to 17:58 for a split second right before he flicks. I think that means he lagged
https://youtu.be/9GBeCPGlYcc
some demos would be nice before i'll convince myself of aimlock
the walls i totally believe given the sheer volume of suspicious clips dating back to ages ago too
some demos would be nice before i'll convince myself of aimlock
the walls i totally believe given the sheer volume of suspicious clips dating back to ages ago too
https://clips.twitch.tv/EntertainingFurryWrenchMau5-869GUWO3qiu1sN-9
https://clips.twitch.tv/PatientPlainClamBCouch-6QsGO8dobic1BE1k
https://youtu.be/nmMD10dP50k
Im pretty sure wallhacks only function if the target is rendered.**
0:01 - 0:03, Showing that after 3 walls the target is no longer rendered
0:03 - 0:07, Showing that the maps use of area portals people aren't rendered behind wall (they are rendered if they are touching the wall )
0:07 - 0:18, showing the other area portals of where the soldiers were hiding.**
*The soldiers appear to be touching the wall in the clip, so the use of walls could be totally possible. if they were not then It's unlikely that sin saw them with wallhacks.
**This completely relies on my understanding of how wallhacks function in source, but I feel this test of using r_drawothermodels 2 should always be done in a wallhacking case, it's disproven a lot of suspicious clips. (alfa sniping snake water lower, (then getting banned from ugc))
[youtube]https://youtu.be/nmMD10dP50k[/youtube]
Im pretty sure wallhacks only function if the target is rendered.**
0:01 - 0:03, Showing that after 3 walls the target is no longer rendered
0:03 - 0:07, Showing that the maps use of area portals people aren't rendered behind wall (they are rendered if they are touching the wall )
0:07 - 0:18, showing the other area portals of where the soldiers were hiding.**
*The soldiers appear to be touching the wall in the clip, so the use of walls could be totally possible. if they were not then It's unlikely that sin saw them with wallhacks.
**This completely relies on my understanding of how wallhacks function in source, but I feel this test of using r_drawothermodels 2 should always be done in a wallhacking case, it's disproven a lot of suspicious clips. (alfa sniping snake water lower, (then getting banned from ugc))
see u in 6 months when rgl does something
see u in 6 months when rgl does something
https://www.twitch.tv/marmaloo/clip/AmusedDrabBarracudaDBstyle
another tough nut to crack for the AC team, feel like this one will require at least 8 months of work + overtime
the advanced cheater team a few seasons required all hands on deck and was a close call, can't imagine the titanic task this one will pose to the poor overworked admins. Dw tho they might look at it in a year or two from now, make sure to submit a report and not old proof!
Exa and Aad when you read this, this is exactly what I was talking about and low and behold it's fucking happening just as predicted. Keep up the good work boys.
another tough nut to crack for the AC team, feel like this one will require at least 8 months of work + overtime
the advanced cheater team a few seasons required all hands on deck and was a close call, can't imagine the titanic task this one will pose to the poor overworked admins. Dw tho they might look at it in a year or two from now, make sure to submit a report and not old proof!
Exa and Aad when you read this, this is exactly what I was talking about and low and behold it's fucking happening just as predicted. Keep up the good work boys.
does it really look like that when you guys lag? because for me it doesnt make my mouse spaz out
does it really look like that when you guys lag? because for me it doesnt make my mouse spaz out
clckwrkcookiejakehttps://clips.twitch.tv/WiseColorfulSharkRaccAttack-gJ6ar25PsWSHB3Kt
lol was this clip ever explained or talked about at all...? I need to know the lore behind this very obvious aimlock onto the soldier because I can't see this being anything else. it's even more obvious if you .25 it... is this another one of those "this guy probably cheated but it's tf2 so who cares" type vibes?
this clip doesn't do much, because his aim isn't the only thing that is "snappy"
if you pay attention to the wall on his left, it suddenly jumps closer the moment his aim "snaps"
this is most likely stream just bugging the fuck out either through internet cutting out or some other issue, because he literally just warps through time entirely
[quote=clckwrk][quote=cookiejake]https://clips.twitch.tv/WiseColorfulSharkRaccAttack-gJ6ar25PsWSHB3Kt[/quote]
lol was this clip ever explained or talked about at all...? I need to know the lore behind this very obvious aimlock onto the soldier because I can't see this being anything else. it's even more obvious if you .25 it... is this another one of those "this guy probably cheated but it's tf2 so who cares" type vibes?[/quote]
this clip doesn't do much, because his aim isn't the only thing that is "snappy"
if you pay attention to the wall on his left, it suddenly jumps closer the moment his aim "snaps"
this is most likely stream just bugging the fuck out either through internet cutting out or some other issue, because he literally just warps through time entirely
minor glitch, nothing to worry about. he will be patched soon.
minor glitch, nothing to worry about. he will be patched soon.