Virgil
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SteamID64 76561198053484435
SteamID3 [U:1:93218707]
SteamID32 STEAM_0:1:46609353
Country United States
Signed Up August 26, 2016
Last Posted January 27, 2024 at 11:21 AM
Posts 406 (0.1 per day)
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#16 Divine :3 LFT in Recruitment (looking for team)
slumgullion(raygun) with arbitrary restrictions? There was a period in RGL where players would be restricted off pure placement on a class LIKE THIS

this was the policy while i was admin, we really only restricted for top 4 placements in inv and only on that class
also i thought it was 4 restrictions per team? I might be misremembering tho

posted 2 months ago
#12 mopsy lft in Recruitment (looking for team)

big mopsy fan

posted 8 months ago
#45 OMG 2 in TF2 General Discussion
ReeroAdditionally, he streams himself launching tf2 with his task manager open, and streams his executed programs at the end of each stream.

just wanna mention that (i think) good cheats aren't separate processes, they can be injected into the program you're using them on and they'd never show up on task manager nor would they naturally pop up when you launch the game. i believe after you configure them once, they'd just be set up and stored in game memory so from a spectator pov they'd never show up unless u accidentally toggled something. Not super sure but this is my understanding, all this to say that streaming your pov and shit doesn't do much

posted 9 months ago
#25 RGL S12 Invite Happenings/Discussion in TF2 General Discussion
mustardoverlordIf you're going to do a format with this many different stages I think more time and energy should be put into explaining it to people, so it's crystal clear what the stakes are/are not

Also I think the issue with breaking up the groups this way is that this season happened to have a strong middle and weak top, so teams like lebron and maybe even the covenant would be better suited playing cat posse than froyotech. This format with like froyo witness and g6 would be dope, but you can't always expect that

man we've made multiple graphics, a video, i've been around to answer questions, i'm pretty sure soapy plugged and explained it on his podcast, i'm not sure what else we can do to publically explain things. Every week, we udpate the graphic on the league table for stage 2 to show where each team is in stage 2 as things progress.

posted 9 months ago
#14 RGL Sucks in TF2 General Discussion

i'm sorrry ottodogx u have made me realize

posted about a year ago
#67 RGL S11 Advanced Happenings/Discussion in TF2 General Discussion
kawai feel like there should be a rotation of default bans every week, ie every week there are 2-3 maps banned by default

could solve the problem weebwhacker mentions

We've discussed this, just kind of hard to figure out how often/how many maps we rotate out of the pool each week (I remember walrex and I doing a bunch of math trying to figure out different ways to rotate it), we're still looking at it though

posted about a year ago
#16 Need help documenting b4nny in TF2 General Discussion

I think elmaxo made it clear he has enough to talk about the good things he has done for the community (winnings in RGL/ESEA, resupp, etc). If you wanna talk about controversies, I get that, b4nny isn't a holistically favorable figure, but avoid things that are just gossip. Tftv can only give you gossip I won't lie man, I would reach out to other larger figures in the community and just ask their experiences and thoughts in a non biased way (i.e don't ask "what beef do you have with b4nny" ask "what are your experiences with b4nny"). Tftv is not a good place for this.

posted about a year ago
#28 RGL S11 Advanced Happenings/Discussion in TF2 General Discussion
dingoif they really want to eliminate sandbaggers i would just force that team to move up or they dont get to play. not saying that i agree with that just what i would do

Just hard to do that with advanced, as invite is the only div we can move them too and it's hard to balance teams that actually want to be in invite and are capable vs. teams that are invite capable that don't want to be there. We do that with other divs though.

posted about a year ago
#21 RGL S11 Advanced Happenings/Discussion in TF2 General Discussion

We typically just don't want whole rosters playing in adv season after season, hence we tend to lightly restrict them after they place top 3. Plus, as mentioned, this season advanced is just holistically weaker. We've typically only restricted players from their main if they placed top 4 in invite on it, with Kronge receiving very few restrictions overall the past few seasons they played. This season it's stronger to reflect the weaker div as a whole.

posted about a year ago
#15 RGL S11 Advanced Happenings/Discussion in TF2 General Discussion
Litrono hate, just wondering why this rule is being ignored here

https://rgl.gg/Public/Team.aspx?t=11068&r=40
https://imgur.com/a/EmCUaa4

That rule was intended to be Main and below, will make sure it's updated to reflect this.

posted about a year ago
#10 Announcing RGL 6s - Season 11 (+Invite Quals) in TF2 General Discussion

We're delaying the season by 1 week, see adjusted season dates here: https://rgl.gg/?a=1665&r=40

All dates on the website and previous articles will be adjusted over the next day or so.

posted about a year ago
#9 Announcing RGL 6s - Season 11 (+Invite Quals) in TF2 General Discussion

Just a point of clarification, the map pool is in order of maps played (i.e week 1 is process, week 2 snake, etc)

posted about a year ago
#7 Announcing RGL 6s - Season 11 (+Invite Quals) in TF2 General Discussion
czarchasm00Is it a mistake that it's koth_bagel_b5 and not koth_bagel_rc5? RC5 is the most recent version

yes, fixed

posted about a year ago
#4 Announcing RGL 6s - Season 11 (+Invite Quals) in TF2 General Discussion
okyaaaSo why does RGL announce the map pool first and then wait to announce the order? Don't know if it has ever been explained.

I was just slow pushing this article out, that's on me. Meant to get it out earlier this week.

posted about a year ago
#2 Announcing RGL 6s - Season 11 (+Invite Quals) in TF2 General Discussion

Season 11 Map Pool, Admin List, and Changes article found here.

Map Pool

The map pool for Newcomer-Main will be as follows:

  • cp_process_f12
  • cp_snakewater_final1
  • koth_clearcut_b15d
  • cp_gullywash_f9
  • koth_bagel_rc5
  • cp_sultry_b8
  • koth_product_final
  • cp_sunshine

Alternative Map - cp_metalworks_f5

The alternative map is a map that IM and Main teams can agree to opt into if they do not want to play the regular map for the week. For this season, the alternative map will be cp_metalworks_f5.

Invite and Advanced Map Pool

The map pool for Invite and Advanced will use a slightly altered map pool used by the rest of the league.

  • cp_gullywash_f9
  • koth_bagel_rc5
  • cp_sultry_b8
  • cp_snakewater_final1
  • koth_product_final
  • cp_process_f12
  • cp_granary_pro_rc8
  • cp_sunshine

Invite and Advanced will also be offered the option to vote out one map and vote in two more, for a total of nine maps. This voting will take place after registration closes, once teams have been placed. The Invite and Advanced admins will reach out to teams in both divisions and provide them with a google form where they can vote. Please note that the alternative 5cp map will not apply to Invite and Advanced, as these divisions will continue doing pick/bans for map selection instead of a weekly map rotation.

Admin List
The admin list for Season 11 is as follows:

Head Admin - virgil

Division Admins:

Division Moderators:

Note: Internal admins will be assisting regular admins/mods with tickets and other internal matters. If you need help, please open a support ticket or reach out to your div admin/mod.

Season Changes

In response to various feedback, we’re trying out a variety of new things for this season, all of which are listed below.

Changes to Restrictions and Sandbagging Policies

We’ve updated our sandbagging policies and roster restriction policies to address holistically strong rosters. In the past, we’ve allowed for entire teams to move down a division provided every player receives a class restriction. However, this has typically shown to not be effective, as the entire team still has synergy and experience from the previous higher division that allow them to perform extremely well in the lower division. As such, we are now restricting all rosters to no more than 4 main class restrictions per 6s roster. This means that you can have no more than 4 different players on a roster that have a restriction on either scout, soldier or demo. We’ll monitor how this new change affects sandbagging this season, and see if the rule needs to be revisited. For more information of class and roster restrictions, please see Rule 1006.2.5 - Sandbagging and Class Restrictions.

Format Wide Config Changes

While configs will remain the same for the Newcomer and Amateur divisions, Intermediate divisions and above will be using the progressive config. This config has a first to 5 win limit for the first 30 minutes, and after 30 minutes has passed, the win limit is reduced to 1+ the current max number of rounds a team has scored. For example, if after 30 minutes the current round score is 3-1, the new round win limit will be reduced to 4. At the moment, there is no upper bound on how long matches will run, but thorough testing shows matches will typically last between 40-50 minutes. Even so, since IM, Main, and Advanced have not ran the config yet, we will be monitoring match length closely and, if needed, will add an overall max match time limit after week two in the season. This config will be named rgl_6s_5cp_match_pro.cfg for 5cp, and rgl_6s_koth_pro.cfg.

Round timers will be reduced to 4 minutes for every div.

The config has been uploaded to RGL’s git for server updates.

Whitelist Changes

In the post s10 survey, 41% of polled players voted to unban the Buffalo Steak Sandvich, 31% voted to keep it banned, and the remaining 28% were neutral. In the spirit of change, we’re unbanning the Buffalo Steak Sandvich this season. We will be monitoring games to see how this item impacts game flow, if it does at all.

Small edit: Changed sultry to version b8

posted about a year ago
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