Scoutmango to targetid.res , TargetNameLabel decrease wide value
I did end up finding the file responsible for it, but initially whenever I tried changing the wide value it wouldn't budge. I just rechecked and I saw
"auto_wide_tocontents" "1"
in TargetNameLabel. I set it to 0 and now it works. The only issue is that the health number of my target doesn't change it's position normally which is towards the center. I ended up just moving my health and ammo down so it doesn't overlap, but if you have any idea how to fix it without moving anything down that would be great.
https://i.imgur.com/NPPaXOB.png
https://i.imgur.com/zRjQoPn.png
https://i.imgur.com/zWmE2RD.png
will overlap if I move health back to original position.
[quote=Scoutman]
go to targetid.res , TargetNameLabel decrease wide value[/quote]
I did end up finding the file responsible for it, but initially whenever I tried changing the wide value it wouldn't budge. I just rechecked and I saw
[code]"auto_wide_tocontents" "1"[/code]
in TargetNameLabel. I set it to 0 and now it works. The only issue is that the health number of my target doesn't change it's position normally which is towards the center. I ended up just moving my health and ammo down so it doesn't overlap, but if you have any idea how to fix it without moving anything down that would be great.
[img]https://i.imgur.com/NPPaXOB.png[/img]
[img]https://i.imgur.com/zRjQoPn.png[/img]
[img]https://i.imgur.com/zWmE2RD.png[/img]
[i]will overlap if I move health back to original position.[/i]
When I make an edit to the chat position in basechat.res it reverts back to the default chat position when I change classes. Is there a solution to this problem? Thanks in advance
image : https://imgur.com/a/6VMw5VC
When I make an edit to the chat position in basechat.res it reverts back to the default chat position when I change classes. Is there a solution to this problem? Thanks in advance
image : https://imgur.com/a/6VMw5VC
hudanimations.txt should contain something relating to the chat.
hudanimations.txt should contain something relating to the chat.
_Kermithudanimations.txt should contain something relating to the chat.
yup, it's fixed now. thanks
[quote=_Kermit]hudanimations.txt should contain something relating to the chat.[/quote]
yup, it's fixed now. thanks
Is it possible to have menu buttons only appear in the main menu and not in game?
I want to load up training maps straight from my hud main menu buttons instead of typing them in console:
https://i.imgur.com/7HHEICO.jpg
But don't want it to overlap with my other menu buttons ingame:
https://i.imgur.com/Ts3iaFK.jpg
I'm guessing it has something to do with the "OnlyInGame" function in GameMenu
Is it possible to have menu buttons only appear in the main menu and not in game?
I want to load up training maps straight from my hud main menu buttons instead of typing them in console:
[img]https://i.imgur.com/7HHEICO.jpg[/img]
But don't want it to overlap with my other menu buttons ingame:
[img]https://i.imgur.com/Ts3iaFK.jpg[/img]
I'm guessing it has something to do with the "OnlyInGame" function in GameMenu
gaschlongIs it possible to have menu buttons only appear in the main menu and not in game?
I want to load up training maps straight from my hud main menu buttons instead of typing them in console:
https://i.imgur.com/7HHEICO.jpg
But don't want it to overlap with my other menu buttons ingame:
https://i.imgur.com/Ts3iaFK.jpg
I'm guessing it has something to do with the "OnlyInGame" function in GameMenu
There's a similar command that works in GameMenu, "OnlyAtMenu" "1"
[quote=gaschlong]Is it possible to have menu buttons only appear in the main menu and not in game?
I want to load up training maps straight from my hud main menu buttons instead of typing them in console:
[img]https://i.imgur.com/7HHEICO.jpg[/img]
But don't want it to overlap with my other menu buttons ingame:
[img]https://i.imgur.com/Ts3iaFK.jpg[/img]
I'm guessing it has something to do with the "OnlyInGame" function in GameMenu[/quote]
There's a similar command that works in GameMenu, "OnlyAtMenu" "1"
[img]https://cdn.discordapp.com/attachments/459468230021480488/803362427541651496/unknown.png[/img]
how do I turn the killstreak background off in Sunset hud? Thanks
How does one go about editing the end of match scoreboard for casual/competitive? I've searched everywhere around the internet and can't find a single thing that says it. I've looked in JarateKing's HUD File List and can't find a single thing about it.
EDIT: Nevermind, I'm a moron. The file is hudmatchsummary.res.
How does one go about editing the end of match scoreboard for casual/competitive? I've searched everywhere around the internet and can't find a single thing that says it. I've looked in [url=https://github.com/JarateKing/TF2-Hud-Reference/blob/master/2-LISTS/Filelist.md]JarateKing's HUD File List[/url] and can't find a single thing about it.
EDIT: Nevermind, I'm a moron. The file is hudmatchsummary.res.
1. I was trying to import a scoreboard from voidHUD to newhud and I'm now stuck with this thing on the top left? Anyone know how to remove? RAW PASTE
Pic:
Show Content
2. I get these error messages when reloading hud. Can I ignore them?:
Show Content
Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMeter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file Resource/UI/scoreboard_default.res
Resource/UI/ScoreBoard.res, LocalPlayerStatsPanel, GameType,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file Resource/UI/scoreboard_default.res
Resource/UI/ScoreBoard.res, LocalPlayerStatsPanel, (*GameType*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file Resource/UI/scoreboard_default.res
Resource/UI/ScoreBoard.res, (*LocalPlayerStatsPanel*), (*GameType*)
1. I was trying to import a scoreboard from voidHUD to newhud and I'm now stuck with this thing on the top left? Anyone know how to remove? [url=https://pastebin.com/raw/P39R16T8]RAW PASTE[/url]
Pic: [spoiler][img]https://i.imgur.com/ZK77MsJ.png[/img][/spoiler]
2. I get these error messages when reloading hud. Can I ignore them?:
[spoiler]Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMeter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file Resource/UI/scoreboard_default.res
Resource/UI/ScoreBoard.res, LocalPlayerStatsPanel, GameType,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file Resource/UI/scoreboard_default.res
Resource/UI/ScoreBoard.res, LocalPlayerStatsPanel, (*GameType*),
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file Resource/UI/scoreboard_default.res
Resource/UI/ScoreBoard.res, (*LocalPlayerStatsPanel*), (*GameType*)[/spoiler]
doikuhttps://cdn.discordapp.com/attachments/459468230021480488/803362427541651496/unknown.png
how do I turn the killstreak background off in Sunset hud? Thanks
go to hudfolder/resource/ui/huditemeffectmeter_killstreak.res
and then swap the "1" next to visible & inabled into a "0" on anything you don't want.
my guess is that "WhiteBar" is the background, so you could try that first, and if you want the killstreak numbers gone just try hiding more stuff. sorry if you've already done it lmao
[quote=doiku][img]https://cdn.discordapp.com/attachments/459468230021480488/803362427541651496/unknown.png[/img]
how do I turn the killstreak background off in Sunset hud? Thanks[/quote]
go to hudfolder/resource/ui/huditemeffectmeter_killstreak.res
and then swap the "1" next to visible & inabled into a "0" on anything you don't want.
my guess is that "WhiteBar" is the background, so you could try that first, and if you want the killstreak numbers gone just try hiding more stuff. sorry if you've already done it lmao
how do I make uwui stop saying I "own-zoned" people
how do I make uwui stop saying I "own-zoned" people
EntropyTFhow do I make uwui stop saying I "own-zoned" people
in uwui/resource/chat_english.txt, find "DeathMsg_AssistedSuicide" and "DeathMsg_AssistedSuicide_Multiple" and just change "own-zoned" to anything you like
[quote=EntropyTF]how do I make uwui stop saying I "own-zoned" people[/quote]
in uwui/resource/chat_english.txt, find "DeathMsg_AssistedSuicide" and "DeathMsg_AssistedSuicide_Multiple" and just change "own-zoned" to anything you like
[img]https://media.discordapp.net/attachments/783080457952428042/808446848468647978/unknown.png?width=1127&height=634[/img]
The ammo numbers on my hud looks like this on sniper and heavy. How do I fix this?
yo, how do I put back the regular background? this is actually way too white and bright
https://imgur.com/a/zSgYQS4
(I use dx8 and I already replace scoreboard, etc.. with the one proposed (XXX - dx8) inside the ui folder to make it work for dx8 but this specific part of the dx8 scoreboard does not work)
yo, how do I put back the regular background? this is actually way too white and bright
https://imgur.com/a/zSgYQS4
(I use dx8 and I already replace scoreboard, etc.. with the one proposed (XXX - dx8) inside the ui folder to make it work for dx8 but this specific part of the dx8 scoreboard does not work)
melky_yo, how do I put back the regular background? this is actually way too white and bright
https://imgur.com/a/zSgYQS4
(I use dx8 and I already replace scoreboard, etc.. with the one proposed (XXX - dx8) inside the ui folder to make it work for dx8 but this specific part of the dx8 scoreboard does not work)
restarting game worked for me, make sure you removed the "-dx8" part as well when you put it in the ui folder
[quote=melky_]yo, how do I put back the regular background? this is actually way too white and bright
https://imgur.com/a/zSgYQS4
(I use dx8 and I already replace scoreboard, etc.. with the one proposed (XXX - dx8) inside the ui folder to make it work for dx8 but this specific part of the dx8 scoreboard does not work)[/quote]
restarting game worked for me, make sure you removed the "-dx8" part as well when you put it in the ui folder
doikumelky_yo, how do I put back the regular background? this is actually way too white and bright
https://imgur.com/a/zSgYQS4
(I use dx8 and I already replace scoreboard, etc.. with the one proposed (XXX - dx8) inside the ui folder to make it work for dx8 but this specific part of the dx8 scoreboard does not work)
restarting game worked for me, make sure you removed the "-dx8" part as well when you put it in the ui folder
restarting worked, thanks a lot and my bad to not have been wise enough to try the simplest thing - thx
[quote=doiku][quote=melky_]yo, how do I put back the regular background? this is actually way too white and bright
https://imgur.com/a/zSgYQS4
(I use dx8 and I already replace scoreboard, etc.. with the one proposed (XXX - dx8) inside the ui folder to make it work for dx8 but this specific part of the dx8 scoreboard does not work)[/quote]
restarting game worked for me, make sure you removed the "-dx8" part as well when you put it in the ui folder[/quote]
restarting worked, thanks a lot and my bad to not have been wise enough to try the simplest thing - thx
https://media.discordapp.net/attachments/472051290797768716/810190917382307921/editing_hud.jpg?width=1202&height=676
how can i get rid of this grey/white background behind the character portraits on the top of the screen? i use the default hud, thanks in advance
[img]https://media.discordapp.net/attachments/472051290797768716/810190917382307921/editing_hud.jpg?width=1202&height=676[/img]
how can i get rid of this grey/white background behind the character portraits on the top of the screen? i use the default hud, thanks in advance
Use gcf scape and extract the hud, then go to resource/ui/hudmatchstatus.res, then I think make "BGFrame" visible and enabled 0.
Use gcf scape and extract the hud, then go to resource/ui/hudmatchstatus.res, then I think make "BGFrame" visible and enabled 0.
Hey, edited the match hud of ql hud a bit, sometimes the respawn timers show up, sometimes they don't show up. anyone know how to fix the respawn timers?
"respawntime"
{
"ControlName" "CExLabel"
"fieldName" "respawntime"
"font" "Garm3nFontSmallest"
"xpos" "cs-0.5"
"ypos" "0"
"zpos" "10"
"wide" "f0"
"tall" "15"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"labelText" "%respawntime%"
"textAlignment" "center"
"proportionaltoparent" "1"
"fgcolor_override" "255 255 0 255"
}
Hud Download:
https://cdn.discordapp.com/attachments/782715832761057340/809554152652144681/Garm3n-QL-master_match_hud.zip
Hey, edited the match hud of ql hud a bit, sometimes the respawn timers show up, sometimes they don't show up. anyone know how to fix the respawn timers?
"respawntime"
{
"ControlName" "CExLabel"
"fieldName" "respawntime"
"font" "Garm3nFontSmallest"
"xpos" "cs-0.5"
"ypos" "0"
"zpos" "10"
"wide" "f0"
"tall" "15"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"labelText" "%respawntime%"
"textAlignment" "center"
"proportionaltoparent" "1"
"fgcolor_override" "255 255 0 255"
}
Hud Download:
https://cdn.discordapp.com/attachments/782715832761057340/809554152652144681/Garm3n-QL-master_match_hud.zip
NUTSHey, edited the match hud of ql hud a bit, sometimes the respawn timers show up, sometimes they don't show up. anyone know how to fix the respawn timers?
"respawntime"
{
"ControlName" "CExLabel"
"fieldName" "respawntime"
"font" "Garm3nFontSmallest"
"xpos" "cs-0.5"
"ypos" "0"
"zpos" "10"
"wide" "f0"
"tall" "15"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"labelText" "%respawntime%"
"textAlignment" "center"
"proportionaltoparent" "1"
"fgcolor_override" "255 255 0 255"
}
Hud Download:
https://cdn.discordapp.com/attachments/782715832761057340/809554152652144681/Garm3n-QL-master_match_hud.zip
This just happens sometimes but u can try increasing the zpos just to be sure
[quote=NUTS]Hey, edited the match hud of ql hud a bit, sometimes the respawn timers show up, sometimes they don't show up. anyone know how to fix the respawn timers?
"respawntime"
{
"ControlName" "CExLabel"
"fieldName" "respawntime"
"font" "Garm3nFontSmallest"
"xpos" "cs-0.5"
"ypos" "0"
"zpos" "10"
"wide" "f0"
"tall" "15"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"labelText" "%respawntime%"
"textAlignment" "center"
"proportionaltoparent" "1"
"fgcolor_override" "255 255 0 255"
}
Hud Download:
https://cdn.discordapp.com/attachments/782715832761057340/809554152652144681/Garm3n-QL-master_match_hud.zip[/quote]
This just happens sometimes but u can try increasing the zpos just to be sure
NUTSHey, edited the match hud of ql hud a bit, sometimes the respawn timers show up, sometimes they don't show up. anyone know how to fix the respawn timers?
"respawntime"
{
"ControlName" "CExLabel"
"fieldName" "respawntime"
"font" "Garm3nFontSmallest"
"xpos" "cs-0.5"
"ypos" "0"
"zpos" "10"
"wide" "f0"
"tall" "15"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"labelText" "%respawntime%"
"textAlignment" "center"
"proportionaltoparent" "1"
"fgcolor_override" "255 255 0 255"
}
Hud Download:
https://cdn.discordapp.com/attachments/782715832761057340/809554152652144681/Garm3n-QL-master_match_hud.zip
Add this animation to your HudAnimations_QL.txt
[quote=NUTS]Hey, edited the match hud of ql hud a bit, sometimes the respawn timers show up, sometimes they don't show up. anyone know how to fix the respawn timers?
"respawntime"
{
"ControlName" "CExLabel"
"fieldName" "respawntime"
"font" "Garm3nFontSmallest"
"xpos" "cs-0.5"
"ypos" "0"
"zpos" "10"
"wide" "f0"
"tall" "15"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"labelText" "%respawntime%"
"textAlignment" "center"
"proportionaltoparent" "1"
"fgcolor_override" "255 255 0 255"
}
Hud Download:
https://cdn.discordapp.com/attachments/782715832761057340/809554152652144681/Garm3n-QL-master_match_hud.zip[/quote]
Add [url=https://github.com/Hypnootize/m0rehud/blob/master/scripts/animations/hudanimations_m0re.txt#L93-L117]this animation[/url] to your HudAnimations_QL.txt
HypnotizeNUTSsnip
Add this animation to your HudAnimations_QL.txt
perfect, thank you!
[quote=Hypnotize][quote=NUTS]snip[/quote]
Add [url=https://github.com/Hypnootize/m0rehud/blob/master/scripts/animations/hudanimations_m0re.txt#L93-L117]this animation[/url] to your HudAnimations_QL.txt[/quote]
perfect, thank you!
[img]https://cdn.discordapp.com/attachments/649682914187018279/811379044330766346/unknown.png[/img]
anyone know how to change the background of this?
Hey, how can I move mode selection menu to the bottom of the screen? Like in Flawhud, Sunset Hud, Hypnotize Hud, etc.
Image
Hey, how can I move mode selection menu to the bottom of the screen? Like in Flawhud, Sunset Hud, Hypnotize Hud, etc.
[url=https://i.imgur.com/xJbUHsI.jpg]Image[/url]
[img]https://images-ext-2.discordapp.net/external/nK6VWqMIiNjNYjbM1op--BFDY3daN9n8X_-G56lC8yE/https/i.imgur.com/ZdRTzwx.png?width=1040&height=572[/img]
how do i change the background of the inventory screen?
wanted to replace the class portraits in the selection menu with class emblems, but this happens when i hover my cursor over a class, any way to fix this?
wanted to replace the class portraits in the selection menu with class emblems, but [url=https://i.imgur.com/FSRcst9.png]this happens[/url] when i hover my cursor over a class, any way to fix this?
How do I change the position of the stickybomb launcher's counter and charge meter? It collides with my tempus timer.
I used Brosel Hud.
https://cdn.discordapp.com/attachments/809659463355203597/818059407560146944/stickylauncher_counter.png
How do I change the position of the stickybomb launcher's counter and charge meter? It collides with my tempus timer.
I used Brosel Hud.[img]https://cdn.discordapp.com/attachments/809659463355203597/818059407560146944/stickylauncher_counter.png[/img]
dipp_How do I change the position of the stickybomb launcher's counter and charge meter? It collides with my tempus timer.
Change the xpos/ypos of Resource/UI/HUDDemomanCharge.res => "ChargeMeter" for meter and Resource/UI/HUDDemomanPipes.res => "NumPipesLabel" for sticky counter.
[quote=dipp_]How do I change the position of the stickybomb launcher's counter and charge meter? It collides with my tempus timer.[/quote]
Change the xpos/ypos of Resource/UI/HUDDemomanCharge.res => "ChargeMeter" for meter and Resource/UI/HUDDemomanPipes.res => "NumPipesLabel" for sticky counter.