Zetos
Account Details
SteamID64 76561197999792505
SteamID3 [U:1:39526777]
SteamID32 STEAM_0:1:19763388
Country Brazil
Signed Up October 6, 2013
Last Posted June 24, 2018 at 8:05 PM
Posts 117 (0.1 per day)
Game Settings
In-game Sensitivity 2.8
Windows Sensitivity
Raw Input 1
DPI
1600
Resolution
1600x900
Refresh Rate
60Hz
Hardware Peripherals
Mouse Logitech G403 Wired/Wireless
Keyboard Razer DeathStalker
Mousepad Steelseries QcK+
Headphones Corsair Raptor HS40
Monitor LG Flatron E2050
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#1486 mastercomfig - fps/customization config in Customization

How to select those addons on the app? No decals, no soundscapes, no footsteps, transparent viewmodels...

posted 17 hours ago
#1475 mastercomfig - fps/customization config in Customization
mastercomsmastercomfig 7.0.0-a.5

On this latest release page, you're mentioning changes to the Speedtest info, so one would guess you still advocate the use of the upload rate generator, but on the 6.8.0b2 release page, we were told to ignore its formula and use 75k:1 as rate and 50k:1 as net_splitpacket_maxrate. What's the current instructions, cap'n?

Thanks for the updates! Again and again.

posted 5 days ago
#5599 Show your HUD modifications! in Customization
SolarLighthttps://i.imgur.com/TtkiRw5.jpg
Haven't seen this take on control point icons before, thought I'd share. Works on sv_pure 2.

And what's the take that makes it possible?

posted 1 week ago
#5262 HUD editing: short questions, quick answers in Customization
bLaI tinkered with Hypnotize HUD's payload UI and since then, I've been getting errors like this in the console: https://pastebin.com/vmwhHZpc
I didn't delete anything as far as I recall, I just changed a few values.
What could explain this?

It seems there's a missing brace on both "EscortItemPanel" and "EscortTeardrop". Using Notepad++ makes it easier to spot the closed sections, for future reference.

posted 1 month ago
#5256 HUD editing: short questions, quick answers in Customization
Kraytstupid question, what file lets me edit the crafting menus?

Resource/UI/CraftingPanel.res and CraftingStatusDialog.res.

posted 1 month ago
#5254 HUD editing: short questions, quick answers in Customization

The loading screen's background on my HUD gets clamped below the screen's resolution while joining a server, but I've tested a few others HUD's that manage to keep it the same.

These few had the same image as the main menu, so I'd assumed that changing it causes the bug, but when I try keeping the same background, it still gets clamped while joining servers. Is there a way to anchor it?

The_Other_Quachhttps://i.imgur.com/tWcYC7s.png
How would I get this to stop showing up randomly after joining servers with people already in them?

cl_spec_carrieditems 0

posted 1 month ago
#35 Tyler Rocket Shooting map in Map Discussion
TwiiKuu

Once you're subscribed to that map, it gets downloaded into \download\maps\, so you just gotta move it to the \maps\ folder and use "map *map name*" in the console.

posted 1 month ago
#5574 Show your HUD modifications! in Customization
uwumessing with the round counter now that it's a thing outside of casual

Amazing!

posted 1 month ago
#1334 mastercomfig - fps/customization config in Customization
mastercomsPast the max rate of 1048576 bytes per second, you will need to set the upper limit to an effective value in order to force a higher effective rate. 1288 is the maximum packet size that can be sent in Source, so this is used to get the time needed to send a packet at a higher effective rate.

Oh, so that was the value you were referring to as max rate (never would've guessed it)... Thanks for the input! :)

posted 1 month ago
#1331 mastercomfig - fps/customization config in Customization

I like following the reasoning for the changes, and the main reason I'm able to do that are through your comments, but you lost me at "in order to calculate your net_maxcleartime if you have an upload rate higher than the max rate, divide 1288 by your upload rate". Care to exemplify? I couldn't get to the default 4 using the values you provided.

And in a few previous iterations, the net_splitpacket_maxrate was the rate +1, then had its same value, now it's halved? For any values, we should use half the rate?

Thank you for your continued updates!

posted 1 month ago
#7 Phone Apps to Help Organization/ Productivity in Off Topic

Evernote. Not only it's great for making reminders and quick notes, it's great for group projects. You can see others' shared notes and edit them on the fly, instead of having to download the document, edit and reupload it.

And as it syncs the notes on your account, you can make quick adjustments to them on your phone and access through the desktop later to do the lengthy work.

posted 1 month ago
#1303 mastercomfig - fps/customization config in Customization
mastercomsThis is a workaround to a bug with mat_filterlightmaps and mat_filtertextures not being set properly, as discussed in the changelog.

So changing values for the same cvar throughout the config changes as it is being loaded? I thought the config weighted in the final values for each entry and then loaded accordingly.

And just a question: the default snapshots alias is _balanced, but _safe is described as the "safest option for most users". Could you elaborate on their ideal usages, please?

posted 2 months ago
#1301 mastercomfig - fps/customization config in Customization

The mat_filterlightmaps cvar is listed twice and sometimes overriding the previous value in the lighting_ aliases on the comfig.cfg.

posted 2 months ago
#181 TF2 update for 3/28/18 in TF2 General Discussion

The same way Valve uses user generated content to release weapons, miscs, taunts, maps and even bugfixes (i.e. sigsegv and a few other heroes), they could and should use a lot of leftover/forgotten mods from Facepunch and other repositories to update weapons and player models alike. Aesthetically and optimizing poly counts. It's nice that they've started doing a house cleaning on the game's code to fix a lot of dumb/random stuff, but the game's performance has always gone downhill.

posted 2 months ago
#12 Rewind 2 rewards? in LAN Discussion
JasbuttsI was sent a photo of the lanyards today, so those and the posters and the lanyards are at ESA. All they are waiting on are the pins. From what I heard happened, most of the staff were working on the opening of the Las Vegas location and were just able to return and catch up on all of this stuff.

I saw a post somewhere that the guy had received his lanyard, so I assumed they were prioritizing NA, and EU would be a safe bet as well. Thankfully from your post I see we're all on the same boat. The lateboat. :)

Thanks for the update!

posted 2 months ago
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