how do i remove the toggle minmode pannel
earliehttps://imgur.com/a/wQu73Vz
how do i remove the toggle minmode pannel
You should be able to do a research for "Toggle Minmode" (do it case-insensitive) in the common menu files and find the element, it's not a standard one.
how do i remove the toggle minmode pannel[/quote]
You should be able to do a research for "Toggle Minmode" (do it case-insensitive) in the common menu files and find the element, it's not a standard one.
KraytWhiskerohh, no, not that dumb transparent element, the actual menus, my badKraythow would I go about editing the background for the mode selection/map selection menus?
https://i.imgur.com/kloouss.jpg
Try MatchMakingDashboardSidepanel.res, this should be #base included in a lot of the overlapping sidebar panels on the left and right side of the main menu (pingpanel/lobby settings and comp/mvm/casual matchmaking ones)
------
earliehttps://imgur.com/a/wQu73Vz
how do i remove the toggle minmode pannel
Resource/GameMenu.res probably still has a button entry defined, which hasn't been styled in Resource/ui/MainMenuOverride.res
[img]https://i.imgur.com/kloouss.jpg[/img][/quote][/quote]
ohh, no, not that dumb transparent element, the actual menus, my bad[/quote]
Try [i]MatchMakingDashboardSidepanel.res[/i], this should be #base included in a lot of the overlapping sidebar panels on the left and right side of the main menu (pingpanel/lobby settings and comp/mvm/casual matchmaking ones)
------
[quote=earlie]https://imgur.com/a/wQu73Vz
how do i remove the toggle minmode pannel[/quote]
Resource/GameMenu.res probably still has a button entry defined, which hasn't been styled in Resource/ui/MainMenuOverride.res
how do i edit the green health pickup number above my health?
[img]https://i.imgur.com/AW5oaYu.jpg[/img]
zeFrostyhow do i edit the green health pickup number above my health?
https://i.imgur.com/AW5oaYu.jpg
HudHealthAccount.res (it's positioned in hudlayout.res though)
[img]https://i.imgur.com/AW5oaYu.jpg[/img][/quote]
HudHealthAccount.res (it's positioned in hudlayout.res though)
I have 3 questions
ـــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ
q1 : how can i make the buttons sharp ?
https://imgur.com/a/gjbdPSq
q2 : why bleed and mad milk icons and the others aren't visible , i tried to change the position and tried to change "visible" and "enabled" values but it didn't work :( ?
https://imgur.com/a/MQvkTdn
q3 : phlog meter isn't visible , any solutions ?
https://imgur.com/a/SlGWnWa
ـــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ
q1 : how can i make the buttons sharp ?
https://imgur.com/a/gjbdPSq
q2 : why bleed and mad milk icons and the others aren't visible , i tried to change the position and tried to change "visible" and "enabled" values but it didn't work :( ?
https://imgur.com/a/MQvkTdn
q3 : phlog meter isn't visible , any solutions ?
https://imgur.com/a/SlGWnWa
How do I edit the loading screen menu and the bar on the bottom right corner and remove the stats panel?
[url=https://imgur.com/uM9SEik]Screenshot[/url]
solly6How do I edit the loading screen menu and the bar on the bottom right corner and remove the stats panel?
Screenshot
i think you can edit the loading screen through editing statsummary file , you can find it in "your_hud_name\resource\ui"
[url=https://imgur.com/uM9SEik]Screenshot[/url][/quote] i think you can edit the loading screen through editing statsummary file , you can find it in "your_hud_name\resource\ui"
@2SP00KY5M8
1. those are in the clientscheme somewhere, take a look at other huds which have square buttons and try to figure out which one is being used. The files for those panels are ClassLoadoutPanel & LoadoutPresetPanel (A-D)
2. get the status effects on a local server, make sure sv_pausable is set to one (or pause a demo) and use vgui_drawtree 1 and tick 'Highlight Selected', find the Player Health file and figure out where they might be on your screen
3. See 2 for finding hud elements with the vgui_drawtree.
@solly6 loading screen is StatSummary and the loading bar is using colors/borders/buttons from SourceScheme .res
1. those are in the clientscheme somewhere, take a look at other huds which have square buttons and try to figure out which one is being used. The files for those panels are [i]ClassLoadoutPanel[/i] & [i]LoadoutPresetPanel[/i] (A-D)
2. get the status effects on a local server, make sure [i]sv_pausable[/i] is set to one (or pause a demo) and use vgui_drawtree 1 and tick 'Highlight Selected', find the Player Health file and figure out where they might be on your screen
3. See 2 for finding hud elements with the vgui_drawtree.
[b]@solly6[/b] loading screen is [i]StatSummary[/i] and the loading bar is using colors/borders/buttons from SourceScheme .res
Wiethoofd@2SP00KY5M8
1. those are in the clientscheme somewhere, take a look at other huds which have square buttons and try to figure out which one is being used. The files for those panels are ClassLoadoutPanel & LoadoutPresetPanel (A-D)
2. get the status effects on a local server, make sure sv_pausable is set to one (or pause a demo) and use vgui_drawtree 1 and tick 'Highlight Selected', find the Player Health file and figure out where they might be on your screen
3. See 2 for finding hud elements with the vgui_drawtree.
@solly6 loading screen is StatSummary and the loading bar is using colors/borders/buttons from SourceScheme .res
1- i know it's inside clientscheme but my i meant where is it because i got tired from searching in others huds and trying to change some settings that can mess up my hud
2- ty that helped :D but it didn't make the icons show up..
3- i fixed it today i just had to do some changes with huditemeffectmeter_pyro , and thanks for trying to help me and solly6 :D
and... are you the creator of whitelist.tf ?
1. those are in the clientscheme somewhere, take a look at other huds which have square buttons and try to figure out which one is being used. The files for those panels are [i]ClassLoadoutPanel[/i] & [i]LoadoutPresetPanel[/i] (A-D)
2. get the status effects on a local server, make sure [i]sv_pausable[/i] is set to one (or pause a demo) and use vgui_drawtree 1 and tick 'Highlight Selected', find the Player Health file and figure out where they might be on your screen
3. See 2 for finding hud elements with the vgui_drawtree.
[b]@solly6[/b] loading screen is [i]StatSummary[/i] and the loading bar is using colors/borders/buttons from SourceScheme .res[/quote] 1- i know it's inside clientscheme but my i meant where is it because i got tired from searching in others huds and trying to change some settings that can mess up my hud
2- ty that helped :D but it didn't make the icons show up..
3- i fixed it today i just had to do some changes with huditemeffectmeter_pyro , and thanks for trying to help me and solly6 :D
and... are you the creator of whitelist.tf ?
How can I keep my chat at the top of my screen? After matches in a valve server finish, it moves my chat back down and I have to hud_reloadscheme to get it back to the normal position at the top left of my screen.
2SP00KY5M82- ty that helped :D but it didn't make the icons show up..
Try again with the default hud file and apply your font/position changes to the main elements (text/cross) and see if they appear then.
and... are you the creator of whitelist.tf ?
Yes, what gave it away, the tag behind my name? :P
-----
Alex_fHow can I keep my chat at the top of my screen? After matches in a valve server finish, it moves my chat back down and I have to hud_reloadscheme to get it back to the normal position at the top left of my screen.
Position it in BaseChat.res and then make sure to 'override' the animation events which move chat:
HudTournament_MoveChatWindow is the event triggered at the start of the match, showing the team lists and calling the following 2 events:
- CompetitiveGame_LowerChatWindow (this obviously lowers the chat down)
- CompetitiveGame_RestoreChatWindow (resets to location provided, ideally matches the ypos in basechat)
Either modify the Lower/Restore events to have the same ypos values or comment out/remove the events in MoveChatWindow.
Try again with the default hud file and apply your font/position changes to the main elements (text/cross) and see if they appear then.
[quote]and... are you the creator of whitelist.tf ?[/quote]
Yes, what gave it away, the tag behind my name? :P
-----
[quote=Alex_f]How can I keep my chat at the top of my screen? After matches in a valve server finish, it moves my chat back down and I have to hud_reloadscheme to get it back to the normal position at the top left of my screen.[/quote]
Position it in BaseChat.res and then make sure to 'override' the animation events which move chat:
[i]HudTournament_MoveChatWindow[/i] is the event triggered at the start of the match, showing the team lists and calling the following 2 events:
- [i]CompetitiveGame_LowerChatWindow[/i] (this obviously lowers the chat down)
- [i]CompetitiveGame_RestoreChatWindow[/i] (resets to location provided, ideally matches the ypos in basechat)
Either modify the Lower/Restore events to have the same ypos values or comment out/remove the events in MoveChatWindow.
how can i edit team status display? i want move it to down but i can't fine what res file is it.
How do I fix team mate health bars in a hud? Specifically in ma3las hud you can only see half a cross above the team mates head so if you are playing medic you can barley tell what health they are.
The summary scoreboard in casual is initially broken - all elements are bunched up in the same x position, but after the first time the scoreboard appears, it works fine. Is it a problem of the default HUD, or there's a fix?
https://i.imgur.com/gUEfR0T.jpg
Also, the class icons in scoreboard are stretched vertically, but the hud reload fixes the problem. Is there a fix anyways? (don't mind the catbots, the class icons are stretched anyways)
[img]https://i.imgur.com/gUEfR0T.jpg[/img]
Also, the class icons in scoreboard are stretched vertically, but the hud reload fixes the problem. Is there a fix anyways? (don't mind the catbots, the class icons are stretched anyways)
[img]https://i.imgur.com/W7oCrEq.jpg[/img]
phoxhow can i edit team status display? i want move it to down but i can't fine what res file is it.
You mean the dialog which appears when you want to change the team status/name by pressing F4? Then it's HudTournamentSetup.res
If you mean the panels in tournament mode (like on the picture), then you need to edit HudTournament.res
You mean the dialog which appears when you want to change the team status/name by pressing F4? Then it's HudTournamentSetup.res
If you mean the panels in tournament mode (like on the picture), then you need to edit HudTournament.res
[img]https://imgur.com/TXuQojC[/img]
martinhrtphoxhow can i edit team status display? i want move it to down but i can't fine what res file is it.
You mean the dialog which appears when you want to change the team status/name by pressing F4? Then it's HudTournamentSetup.res
If you mean the panels in tournament mode (like on the picture), then you need to edit HudTournament.res
https://imgur.com/TXuQojC
i mean team status using tf_use_match_hud 1
https://imgur.com/yhlZ3Bj
You mean the dialog which appears when you want to change the team status/name by pressing F4? Then it's HudTournamentSetup.res
If you mean the panels in tournament mode (like on the picture), then you need to edit HudTournament.res
[img]https://imgur.com/TXuQojC[/img][/quote]
i mean team status using tf_use_match_hud 1
https://imgur.com/yhlZ3Bj
I would like to have my health and ammo take up the same amount of my screen when swapping between 1280x720, 1920x1080, and 2560x1440. Could someone please direct me to what I should be changing to scale the font size? If this means I'd need to have 3 versions of the hud then that is fine.
I have tried adding additional font sizes in ClientScheme.res, and setting HudPlayerHealth.res & HudAmmoWeapons.res to the new values but to no avail. I don't really know what I'm doing. Are wide & tall values within the /resource/ui/ files relevant if the font itself isn't changing size/there is no issue with clipping?
I have tried adding additional font sizes in ClientScheme.res, and setting HudPlayerHealth.res & HudAmmoWeapons.res to the new values but to no avail. I don't really know what I'm doing. Are wide & tall values within the /resource/ui/ files relevant if the font itself isn't changing size/there is no issue with clipping?
So my hud has been broken ever since Jungle inferno (yes im stupid) but i really like this custom hud and the only way I can fix it is getting it back up to date so i was wonder what do i need to do to get my hud up to date from jungle inferno (besides the version_ui thing i have already done that)
How do i get rid of this red bar http://prntscr.com/jm08c4 I have no idea on how to I've tried Hudplayerclass by turning it off the visibility on a bunch of stuff and it didnt work
PorboyHow do i get rid of this red bar http://prntscr.com/jm08c4 I have no idea on how to I've tried Hudplayerclass by turning it off the visibility on a bunch of stuff and it didnt work
Change the classmodelpanelBG in hudplayerclass xpos or ypos to r0
Change the classmodelpanelBG in hudplayerclass xpos or ypos to r0
I'm trying to use the hud achievement tracker method for a crosshair (this one) . It works once I set the achievement to be tracked in-game except once I restart the game the achievement isn't being tracked any more. how do I keep it tracked between sessions?
martinhrtThe summary scoreboard in casual is initially broken - all elements are bunched up in the same x position, but after the first time the scoreboard appears, it works fine. Is it a problem of the default HUD, or there's a fix?
https://i.imgur.com/gUEfR0T.jpg
Also, the class icons in scoreboard are stretched vertically, but the hud reload fixes the problem. Is there a fix anyways? (don't mind the catbots, the class icons are stretched anyways)
https://i.imgur.com/W7oCrEq.jpg
Also what hud is the in game scoreboard from?
[spoiler][quote=martinhrt]The summary scoreboard in casual is initially broken - all elements are bunched up in the same x position, but after the first time the scoreboard appears, it works fine. Is it a problem of the default HUD, or there's a fix?
[img]https://i.imgur.com/gUEfR0T.jpg[/img]
Also, the class icons in scoreboard are stretched vertically, but the hud reload fixes the problem. Is there a fix anyways? (don't mind the catbots, the class icons are stretched anyways)
[img]https://i.imgur.com/W7oCrEq.jpg[/img][/quote]
Also what hud is the in game scoreboard from?
phoxmartinhrtphoxhow can i edit team status display? i want move it to down but i can't fine what res file is it.
You mean the dialog which appears when you want to change the team status/name by pressing F4? Then it's HudTournamentSetup.res
If you mean the panels in tournament mode (like on the picture), then you need to edit HudTournament.res
https://imgur.com/TXuQojC
i mean team status using tf_use_match_hud 1
https://imgur.com/yhlZ3Bj
Then you need to check the HudMatchStatus.res file and edit the "TeamStatus" block in it
WackyfireballI'm trying to use the hud achievement tracker method for a crosshair (this one) . It works once I set the achievement to be tracked in-game except once I restart the game the achievement isn't being tracked any more. how do I keep it tracked between sessions?
Show ContentmartinhrtThe summary scoreboard in casual is initially broken - all elements are bunched up in the same x position, but after the first time the scoreboard appears, it works fine. Is it a problem of the default HUD, or there's a fix?
https://i.imgur.com/gUEfR0T.jpg
Also, the class icons in scoreboard are stretched vertically, but the hud reload fixes the problem. Is there a fix anyways? (don't mind the catbots, the class icons are stretched anyways)
https://i.imgur.com/W7oCrEq.jpg
Also what hud is the in game scoreboard from?
It's yahud CX
You mean the dialog which appears when you want to change the team status/name by pressing F4? Then it's HudTournamentSetup.res
If you mean the panels in tournament mode (like on the picture), then you need to edit HudTournament.res
[img]https://imgur.com/TXuQojC[/img][/quote]
i mean team status using tf_use_match_hud 1
https://imgur.com/yhlZ3Bj[/quote]
Then you need to check the HudMatchStatus.res file and edit the "TeamStatus" block in it
[quote=Wackyfireball]I'm trying to use the hud achievement tracker method for a crosshair [url=http://www.teamfortress.tv/4134/how-to-use-multiple-hud-crosshairs](this one)[/url] . It works once I set the achievement to be tracked in-game except once I restart the game the achievement isn't being tracked any more. how do I keep it tracked between sessions?
[spoiler][quote=martinhrt]The summary scoreboard in casual is initially broken - all elements are bunched up in the same x position, but after the first time the scoreboard appears, it works fine. Is it a problem of the default HUD, or there's a fix?
[img]https://i.imgur.com/gUEfR0T.jpg[/img]
Also, the class icons in scoreboard are stretched vertically, but the hud reload fixes the problem. Is there a fix anyways? (don't mind the catbots, the class icons are stretched anyways)
[img]https://i.imgur.com/W7oCrEq.jpg[/img][/quote]
Also what hud is the in game scoreboard from?[/quote]
It's yahud CX
Hey, I'm keen to edit the match hud panel (the stuff at the top added in the recent update). I want to remove all the backgrounds from these hud elements, and if possible change the class portraits to class emblems (maybe change the way the health bars work as well). Is there any easy way of doing this?
martinhrtphoxmartinhrtphoxhow can i edit team status display? i want move it to down but i can't fine what res file is it.
You mean the dialog which appears when you want to change the team status/name by pressing F4? Then it's HudTournamentSetup.res
If you mean the panels in tournament mode (like on the picture), then you need to edit HudTournament.res
https://imgur.com/TXuQojC
i mean team status using tf_use_match_hud 1
https://imgur.com/yhlZ3Bj
Then you need to check the HudMatchStatus.res file and edit the "TeamStatus" block in it
it work! thank you so much :))
and i have another question
first picture is team status display on, second is off. then how can i using second when i team status display on?
if it's impossible, how can i turn off bg colors in first pic?
You mean the dialog which appears when you want to change the team status/name by pressing F4? Then it's HudTournamentSetup.res
If you mean the panels in tournament mode (like on the picture), then you need to edit HudTournament.res
[img]https://imgur.com/TXuQojC[/img][/quote]
i mean team status using tf_use_match_hud 1
https://imgur.com/yhlZ3Bj[/quote]
Then you need to check the HudMatchStatus.res file and edit the "TeamStatus" block in it
[/quote]
it work! thank you so much :))
and i have another question
first picture is team status display on, second is off. then how can i using second when i team status display on?
if it's impossible, how can i turn off bg colors in first pic?
https://imgur.com/a/CkMN7xk
https://imgur.com/a/tKGmo76
hi this probably was answered previously but the thread is long
hud_reloadscheme doesn't work all i get is this
hud_reloadscheme
Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMeter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"
hud_reloadscheme doesn't work all i get is this
hud_reloadscheme
Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMeter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"
BROhud_reloadscheme doesn't work all i get is this
Make sure to have vgui_cache_res_files 0 if you want to see changes made to your hud files reflected ingame with a hud_reloadscheme.
hud_reloadscheme Failed to load resource/UI/HudItemEffectMeter_Action.res resource/UI/HudItemEffectMeter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"
Welcome to Valve/TF2, they are checking for the HudItemEffectMeter_Action file, which doesn't exist (doesn't anywhere), which is why it's throwing this error. You can create your own _Action.res file if you want to get rid of the error, but when valve does add it your custom file will negate the newly added file.
Make sure to have [i]vgui_cache_res_files 0[/i] if you want to see changes made to your hud files reflected ingame with a hud_reloadscheme.
[quote][code]hud_reloadscheme
Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMeter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"[/code][/quote]
Welcome to Valve/TF2, they are checking for the HudItemEffectMeter_Action file, which doesn't exist (doesn't anywhere), which is why it's throwing this error. You can create your own _Action.res file if you want to get rid of the error, but when valve does add it your custom file will negate the newly added file.
How can I edit the stats section? Mine is all black.
[url=https://imgur.com/X6JCFmH]Screenshot[/url]
How do I get rid of the red box at the top left-hand corner.
Screenshot
edit: Problem solved.
[url=https://puu.sh/AsEH1/2efe387a4d.jpg]Screenshot[/url]
edit: Problem solved.
and i have another question
first picture is team status display on, second is off. then how can i using second when i team status display on?
if it's impossible, how can i turn off bg colors in first pic?
https://imgur.com/a/CkMN7xk
https://imgur.com/a/tKGmo76
To edit the panel on the first screenshot you need to edit HudRoundCounter.res file
About your question on how to use such timers with team status display ON, I can only give you one advice. In some of your HUD files you might see stuff like this (example from my hud):
"ServerTimeLimitLabel"
{
"ControlName" "CExLabel"
"fieldName" "ServerTimeLimitLabel"
"xpos" "c-40"
"ypos" "30"
"zpos" "-1"
"wide" "80"
"tall" "20"
"visible" "1"
"enabled" "1"
"labelText" "%servertimeleft%"
"textAlignment" "center"
"font" "Medium9"
"fgcolor" "White"
if_match
{
"ypos" "39"
}
}
The if_match condition works if you use the team status display ON (tf_use_match_hud 1 option). So here with tf_use_match_hud 1 the 'ypos' for this ServerTimeLimitLabel object will be 39, and with tf_use_match_hud 0 it will be 30. So to use such fonts/backgrounds for the timers like on ur 2nd screenshot, you need to include those "font" and "bgcolor" lines under if_match {...} condition. Hopefully you'll get what I wanted to say! If not, contact me on steam and I'll help you out.
first picture is team status display on, second is off. then how can i using second when i team status display on?
if it's impossible, how can i turn off bg colors in first pic?
https://imgur.com/a/CkMN7xk
https://imgur.com/a/tKGmo76[/quote]
To edit the panel on the first screenshot you need to edit HudRoundCounter.res file
About your question on how to use such timers with team status display ON, I can only give you one advice. In some of your HUD files you might see stuff like this (example from my hud):
[code] "ServerTimeLimitLabel"
{
"ControlName" "CExLabel"
"fieldName" "ServerTimeLimitLabel"
"xpos" "c-40"
"ypos" "30"
"zpos" "-1"
"wide" "80"
"tall" "20"
"visible" "1"
"enabled" "1"
"labelText" "%servertimeleft%"
"textAlignment" "center"
"font" "Medium9"
"fgcolor" "White"
if_match
{
"ypos" "39"
}
}[/code]
The if_match condition works if you use the team status display ON (tf_use_match_hud 1 option). So here with tf_use_match_hud 1 the 'ypos' for this ServerTimeLimitLabel object will be 39, and with tf_use_match_hud 0 it will be 30. So to use such fonts/backgrounds for the timers like on ur 2nd screenshot, you need to include those "font" and "bgcolor" lines under if_match {...} condition. Hopefully you'll get what I wanted to say! If not, contact me on steam and I'll help you out.