zed_io
Account Details
SteamID64 76561198321373101
SteamID3 [U:1:361107373]
SteamID32 STEAM_0:1:180553686
Country Australia
Signed Up February 24, 2018
Last Posted October 19, 2023 at 2:27 AM
Posts 68 (0 per day)
Game Settings
In-game Sensitivity 2
Windows Sensitivity
Raw Input  
DPI
800
Resolution
1080
Refresh Rate
144
Hardware Peripherals
Mouse Logitech G Pro Superlight
Keyboard Alienware
Mousepad Steelseries
Headphones Random Corded Earphones
Monitor AOC 144hz
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#1 cl_interp help in Q/A Help

So I installed b4nny' config ,tried it for an hour and didn't like it, I've uninstalled/removed it but my interp is locked to 0.050000 and I cant change it to the interp I use which is 0.032500, I've put cl_interp 0.032500 into my autoexec but still doesn't work, I'm thinking i haven't fully removed his config but I don't know how I can check, can anyone help me ty.

posted about 4 years ago
#5912 HUD editing: short questions, quick answers in Customization

does anyone know where I need to go to edit the A-D scroll for my backpack?

posted about 5 years ago
#5910 HUD editing: short questions, quick answers in Customization
bLaZincThis will be a two part question so here I go...

1. how can I change the size of damage numbers? (I'm currently using Archoshud)
2. is there a way to hide/remove damage numbers that float in the air and leave the one near the health?
go to hud/resource/ui/huddamageaccount.res, change the damageaccountvalue and shadow fonts to a lower numeral value, you might need to peek in resource/clientscheme.res to see what font size you can use

to make floating damage numbers disappear, just change the cdamageaccountpanel delta fonts to font names that probably aren't in the client scheme, like "applesauce" or w/e

What exactly do I change, I've tried everything but it doesn't work? (I want to make the text bigger)

"ControlName" "CExLabel"
"fieldName" "DamageAccountValue"
"xpos" "c-170"
"ypos" "250"
"zpos" "2"
"wide" "80"
"tall" "19"
"visible" "1"
"enabled" "1"
"labelText" "%metal%"
"delta_lifetime" "10.0"
"textAlignment" "center"
"fgcolor" "255 255 100 255"
"font" "TheNextFont12"

posted about 5 years ago
#5907 HUD editing: short questions, quick answers in Customization

This will be a two part question so here I go...

1. how can I change the size of damage numbers? (I'm currently using Archoshud)
2. is there a way to hide/remove damage numbers that float in the air and leave the one near the health?

posted about 5 years ago
#1 Issue trying to join servers in Q/A Help

https://imgur.com/JxITfcU

I've gotten rid of all my custom mods, configs and launch options but still no luck, does anyone know what else I could do to fix this issue?

posted about 5 years ago
#4 Please help, how can I fix this issue? in Q/A Help

It worked, now my game looks somewhat descent. thank you!

posted about 5 years ago
#1 Please help, how can I fix this issue? in Q/A Help

I don't know how to describe the issue but I'll try my best, so some lines just aren't straight and have corners on them
Could someone please tell me if there is any way to resolve this issue or am I stuck with it?
(The issue is circled in red)

https://imgur.com/GQVfJmP

posted about 5 years ago
#5057 HUD editing: short questions, quick answers in Customization

how can I change the class pictures on the loadout selection screen with the backpack and crafting icons?

posted about 6 years ago
#5051 HUD editing: short questions, quick answers in Customization

I've decided to start a hud from scratch because I was editing someone else hud and It would be more fun to start at the beginning, but I've run into a problem were I cant move anything how can I fix that. Also when I do a hud reload-scheme I get this in the console.

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMeter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing

posted about 6 years ago
#5042 HUD editing: short questions, quick answers in Customization
MagmaDude
"HudWeaponAmmoBG"
	{
		"ControlName"	"CTFImagePanel"
		"fieldName"		"HudWeaponAmmoBG"
		"xpos"			"4"
		"xpos_minmode"	"28"
		"ypos"			"0"
		"ypos_minmode"	"7"
		"zpos"			"1"
		"wide"			"90"
		"tall"			"45"
		"visible"		"1"
		"enabled"		"1"
		"image"			"../hud/ammo_blue_bg"
		"scaleImage"	"1"	
		"teambg_2"		"../hud/ammo_red_bg"
		"teambg_2_lodef"	"../hud/ammo_red_bg_lodef"
		"teambg_3"		"../hud/ammo_blue_bg"
		"teambg_3_lodef"	"../hud/ammo_blue_bg_lodef"			
}

Thanks I'll try this when I get home from school and would I replace the background code of the item effect meter with this code? and yes I meant in a casual match of any game-mode for question 2

posted about 6 years ago
#5040 HUD editing: short questions, quick answers in Customization

How would I change the shapes of the itemeffectmeters backgrounds to for example a small rectangle or to a different background of another effect meter background?

posted about 6 years ago
#5036 HUD editing: short questions, quick answers in Customization

I have 3 questions, How would I change the shape of the background of a itemeffectmeter, how would I change the corner shapes (rounded or cornerd) of the background of the koth/pl timer and itemeffectmeter and how would I for example, I want to use the background of the ammo count for weapons as a background for something else how would I make 2 BG's or replace the bg of class model in the bottom left with the ammo count bg?.

posted about 6 years ago
#5034 HUD editing: short questions, quick answers in Customization
MagmaDudeZincI cant seem to move the metal count for engineer it disappearing a certain distance when I move it. I've tried putting f0 as the tall and wide and it did enlarge the red box when I looked at it in vgiu_drawtree but not large enough to move it where I want.
In the HudLayout.res edit the x and y positions of CHudAccountPanel. (I belive, I just remember that it is in the HudLayout.res file. When trying to move an entire panel it is most likely part of the HudLayout.res)

Edit: phone autocorrecting wrong thing.

do you know what I could do? if this is wrong.

posted about 6 years ago
#5032 HUD editing: short questions, quick answers in Customization

I cant seem to move the metal count for engineer it disappearing a certain distance when I move it. I've tried putting f0 as the tall and wide and it did enlarge the red box when I looked at it in vgiu_drawtree but not large enough to move it where I want.

posted about 6 years ago
#5028 HUD editing: short questions, quick answers in Customization

correction: %P... sorry

posted about 6 years ago
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