yungsally
Account Details
SteamID64 76561198004485844
SteamID3 [U:1:44220116]
SteamID32 STEAM_0:0:22110058
Country United States
Signed Up July 23, 2012
Last Posted June 14, 2020 at 11:23 AM
Posts 978 (0.2 per day)
Game Settings
In-game Sensitivity 4.5
Windows Sensitivity default
Raw Input 1
DPI
800
Resolution
1600x900
Refresh Rate
75Hz
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#6 Valve Bans CSGO Match Fixers in CS2 General Discussion

i don't understand wasn't steel cut before the match fixing happened or am i mistaken?

posted about 10 years ago
#99 Overwatch, Overhyped? in TF2 General Discussion

I don't think anybody expected tf2 to be a highly competitive game either, we forged our own way completely on our own in a game that was meant to be played in a 12 v 12 format. If blizzard has aspirations to make a competitive game even remotely similar to tf2 then I am very excited about it and all of us should support it after the way valve has dismissed us. Maybe we love this game but at some point everyone draws a line which is what we are seeing from some our hardest working community heads and teams.

posted about 10 years ago
#65 The demoman nerf: a semi-statistical analysis in TF2 General Discussion
Knuckles_Saltysally1MoyI don't understand what's so bad about the nerf. I still do around the same amount of damage and, ultimately, the demo is still strong. Demos can still completely trap/spam off huge areas of the map, and stickies aren't that hard to do damage with if you just try to refine your aim with the projectiles.
It's a good way to cater to the pub community whiners about stickies, as well as catering to the comp players by requiring better aim.
Anyway, even if the nerf makes the game more pocket-centric, what's wrong with that? Might as well change the game's meta so that we get a little variety every once and a while.
thats cuz you did 200 dpm before the update moron

http://sizzlingstats.com/stats/328691

moy is the man i was just kidding lol

posted about 10 years ago
#53 The demoman nerf: a semi-statistical analysis in TF2 General Discussion
ExclusiveAliasSalty you do realize the armtime is 0.8 correct?
Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds.
Just throwing that out there for anyone who didn't actually know the armtime.

Well that strengthens the point then but I was quoting the tf wiki. Thanks
Also it's like I said, I'm not really smart or anything but the numbers are interesting to say the least am I wrong downpour?

Edit again: another point is that these numbers are assuming the demo shoots a sticky and the scouts run the full distance of the stick radius when in actuality they would only need to run half of the radius if the demo is shooting the sticky directly at the scout, the scout moves 6 times half of the radius of a sticky!

posted about 10 years ago
#50 The demoman nerf: a semi-statistical analysis in TF2 General Discussion
downpourSaltysally1TwiggychoochoomustardoverlordPersonally, I find the change very frustrating, as I feel like my playstyle (ie I was never exactly a pipe god) has been affected a lot in particular, and a lot of shots that would have hit before no longer do.
it's almost as though you have to employ skill to play the game as demo now

i mean you don't, but you can't be quite as braindead as before i guess

LOL, this 1000x times!

Also hooli, i dont know if you are sober when you play or not, but besides rollers, projectiles go where you aim and have a predictable path. RNG elements HAVE BEEN nerfed since the damage variance of pipes has been reduced.

What's exactly so hard about aiming stickies, or (in the perspective you can't) wait for them to land, for example, when you are locking down a choke behind the first enemy that got in? It's not exactly like you can't afford to prefire sticks everywhere and everytime...

Finally, mustardoverlord, if you indend this rant to be read by somebody else than the esea players circle please dont use esea links as I believe we can't see them if not registered (at least i cant). So please use images.
ok i'm not really smart or anything but let me do some googling. the average response time for the average human is 25 milliseconds for a visual stimuli and the sticky itself arms in .7 seconds. Scouts move at 400 hammer units/second. the scout moves 3 times the radius and soldiers move twice the distance in 1 second, meaning if you're shooting at someone you're only really going to hit 1 out of every two stickies in the best of situations and stickies got nerfed so they only do like what 115 if they're right under you? honestly the class is just as broken as it was the last update only now we're chalking it up to demomen being bad.

also since the nerf the radius of a sticky is only as large as a rocket so trying to shoot them at the floor is a little pointless as well. .7 second arm time and scouts move 2.5 times that in a second. soldier only like 1.5. not as ridiculous as an air-det sticky but still notable.

youre not factoring ping NOR are you factoring in the actual time it takes to press a key after realizing whats happening on screen.

with all those factors humans peak out at around 160ms response time for visual stimuli (as many "reaction time tests" have shown)

i mean in a perfect scenario where the demo is hosting the server i suppose

posted about 10 years ago
#47 The demoman nerf: a semi-statistical analysis in TF2 General Discussion
TwiggychoochoomustardoverlordPersonally, I find the change very frustrating, as I feel like my playstyle (ie I was never exactly a pipe god) has been affected a lot in particular, and a lot of shots that would have hit before no longer do.
it's almost as though you have to employ skill to play the game as demo now

i mean you don't, but you can't be quite as braindead as before i guess

LOL, this 1000x times!

Also hooli, i dont know if you are sober when you play or not, but besides rollers, projectiles go where you aim and have a predictable path. RNG elements HAVE BEEN nerfed since the damage variance of pipes has been reduced.

What's exactly so hard about aiming stickies, or (in the perspective you can't) wait for them to land, for example, when you are locking down a choke behind the first enemy that got in? It's not exactly like you can't afford to prefire sticks everywhere and everytime...

Finally, mustardoverlord, if you indend this rant to be read by somebody else than the esea players circle please dont use esea links as I believe we can't see them if not registered (at least i cant). So please use images.

ok i'm not really smart or anything but let me do some googling. the average response time for the average human is 25 milliseconds for a visual stimuli and the sticky itself arms in .7 seconds. Scouts move at 400 hammer units/second. the scout moves 3 times the radius and soldiers move twice the distance in 1 second, meaning if you're shooting at someone you're only really going to hit 1 out of every two stickies in the best of situations and stickies got nerfed so they only do like what 115 if they're right under you? honestly the class is just as broken as it was the last update only now we're chalking it up to demomen being bad.

also since the nerf the radius of a sticky is only as large as a rocket so trying to shoot them at the floor is a little pointless as well. .7 second arm time and scouts move 2.5 times that in a second. soldier only like 1.5. not as ridiculous as an air-det sticky but still notable.

posted about 10 years ago
#44 The demoman nerf: a semi-statistical analysis in TF2 General Discussion
MoyI don't understand what's so bad about the nerf. I still do around the same amount of damage and, ultimately, the demo is still strong. Demos can still completely trap/spam off huge areas of the map, and stickies aren't that hard to do damage with if you just try to refine your aim with the projectiles.
It's a good way to cater to the pub community whiners about stickies, as well as catering to the comp players by requiring better aim.
Anyway, even if the nerf makes the game more pocket-centric, what's wrong with that? Might as well change the game's meta so that we get a little variety every once and a while.

thats cuz you did 200 dpm before the update moron

posted about 10 years ago
#12 easy money online in Off Topic

you could try some of the freelance programming websites if you know a language. They don't pay extremely well or anything but if you want like a few dollars in a few days of work you can do it.

posted about 10 years ago
#41 Identity in Other Games

If I do end up playing I wanna be a serial killer

posted about 10 years ago
#20 ESEA Pugs in TF2 General Discussion

We shouldn't really need a steam group we should just look at the client when we want to join a pug and mumble can be given by the pug starter. If we want esea pugs to take off we need more than just the people already playing esea to pug as well.

posted about 10 years ago
#39 Identity in Other Games

This game would take way too long to play in any meaningful way even if this guy can follow up on all these promises

posted about 10 years ago
#6 Gateway full of airpogos in Videos

It's less noticeable than it was before they fixed it, sometimes i just feel that a sticky should have hit me and it didn't. its like a fraction of a difference though.

posted about 10 years ago
#2 Gateway full of airpogos in Videos

alright now do it backwards no-fail

posted about 10 years ago
#22 my dad thinks im a fuckup in Off Topic

I'm not trying to be an asshole but Future joins our mumble a lot and by the sound of it he hasn't smoked weed in his life. I'm also pretty sure Future's parents have given him quite a bit in the way of supporting his hobbies by providing the tools he needs. Future is just a 14 year old stuck in a twenty-somethings body.

posted about 10 years ago
#39 My First and Last Frag Video. in Videos

im not even going to suffer through it ....

posted about 10 years ago
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