yttrium
Account Details
SteamID64 76561197994749697
SteamID3 [U:1:34483969]
SteamID32 STEAM_0:1:17241984
Country United States
Signed Up April 1, 2014
Last Posted July 21, 2026 at 4:13 AM
Posts 2142 (0.5 per day)
Game Settings
In-game Sensitivity 6.0
Windows Sensitivity 6/11
Raw Input 1
DPI
1600
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse Logitech MX Master
Keyboard Ducky 9008G2 Pro Limited Edition (PBT, MX Greens)
Mousepad Razer Sphex
Headphones Philips SHP9500
Monitor HP L1925 (vert), BenQ XL2420Z, Apple Monitor II
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#6 Intel Retail Edge Winter Sale in Hardware
SetsulAh yes, may I suggest the gentleman take his leave and fornicate thine self.

Sincerely, Setsul.

Well, it's not like I can upgrade my entire computer for $200... I still haven't bought a motherboard, and I'm also going to need to get new RAM because 2011-v3 only supports DDR4.

posted about 10 years ago
#2 Intel Retail Edge Winter Sale in Hardware

paging setsul

posted about 10 years ago
#6 Need help with a cat. in Off Topic

http://i.imgur.com/NGPRDAj.jpg

no really, follow what he said. it's going to be tough but only the vet will really be able to know for sure what's up. i went through this recently with my own cats and i had to switch their food over to urinary SO.

good luck man.

posted about 10 years ago
#2 CrossFire Issues in TF2 General Discussion

TF2 isn't the one that needs to listen to a request, the driver is the one that needs to force that request. Sounds to me like yet another bug with Radeon Settings. Does CCC have per-application settings? Can you disable CFX on a per-application basis? If so just disable it for hl2.exe, since you shouldn't need it for any Source games.

posted about 10 years ago
#62 What should be the maximum FOV? in TF2 General Discussion
skeejyttriumI already mentioned that when I stated how players sit on the couch. However, the reason games use it is because of performance. The reason they get away with it is because it isn't bad since you're sitting on a couch.
Oh right, I missed that part, I was in a hurry and had to go out x) .

I'm not a game developer so I was just making a guess about the performance impact, and I was doing so from the viewpoint of TF2. All that you do is render a little more world geometry, which is pretty basic to begin with. I'd imagine that in other games the added load could be way bigger. Considering what you explained about visleaves, I guess I'm not too wrong then (because you're saying that at a higher fov it still renders the same stuff as at a lower fov)?

As for the choice of using low fov on consoles: Still not sure about your argument. I'm too optimistic about game developers to think that they make design choices firstly because of raw graphical horsepower rather than overall game experience.

These are the same devs that lower resolution and tank framerate to the 20s in order to have prettier explosions.

regarding rendering, at least in TF2, yes there isn't a big hit because it uses PVS. Not many games use PVS anymore though, because it has to be pre-baked into a map at compile time and doesn't work if the map doesn't have easy divisions (see the optimization isssues with koth_suijin). That being said, PVS isn't the only form of culling that games use, and even TF2 uses other forms of culling like Viewing Frustrum Culling. While objects are completely unloaded from memory based on PVS, they aren't rendered in each frame based on VFC. See here for Valve's implementation and here for a general description. Source, or at least this iteration of Source, opts for a per-object VFC rather than per-polygon, which is possible because it uses PVS. TF2 still does have a hit to framerate based on FOV, but again, since it's a CPU-bound game and most GPUs are hardly used anyway, there isn't much of a hit to begin with.

If you're curious, PVS is also used for networking information - it's why you can't use the smooth tool to see the rest of the map in a POV demo.

posted about 10 years ago
#6 Valve Server issue in Q/A Help

I'm having this issue too, with like 90% of the Virginia servers. No trouble with LA.

EDIT: Nevermind, troubles with LA. Whenever a round ends in a mapchange, I just get an infinite dialog box:

http://i.imgur.com/yPaXAXv.png

posted about 10 years ago
#57 What should be the maximum FOV? in TF2 General Discussion
Are you sure? Considering your opionin I don't think you would like fov_desired to be 110 max. That value results in a huuuuge hfov on 16:9 monitors actually.

I already have access to anywhere between 90 and 120 using my exploit that I showed off above, and I feel like 110 is a good compromise between situational awareness and balance. At the very least, we should have 100.

skeejI don't have the facts on impact of FOV on rendering performance (I bet it's not that big), but I do know that the main reason for low FOVs on consoles is NOT performance. It stems from the player's average distance to the screen. The further away a screen is (or better said, the (relatively) smaller the game image is), the more natural it is to use a low fov, because the actual entire game image takes up a smaller part of your own eyes' fov. If that makes sense. Wikipedia explains it in a less retarded way: https://en.wikipedia.org/wiki/Field_of_view_in_video_games#Choice_of_field_of_view

I already mentioned that when I stated how players sit on the couch. However, the reason games use it is because of performance. The reason they get away with it is because it isn't bad since you're sitting on a couch.

There is a pretty big GPU hit in regards to increasing the FOV, because you are literally rendering more of the world, more players, more projectiles, etc, at least assuming the game in question used proper occlusion culling to begin with. Speaking of which, there's a pretty big bug in regards to having a high FOV (over 100) in TF2, since Source uses a form of occlusion culling called PVS, or "Potentially Visible Set". This breaks the world into "visleaves" that determine what parts of the map are rendered based on player positioning. However, something I've noticed when playing with an FOV over 100 is that these visleaves are rendered and compiled based on an assumption of a maximum of 90 FOV. When playing with anything higher, you're going to start seeing clipping, object unloading, and sometimes complete occlusion culling bugs where there isn't a visleaf loaded and you just see skybox in the corners of your vision. Here is an example of this happening in Black Mesa when the FOV is uncapped.

Here's a demo I just recorded on mvm_decoy showing off instances of both skybox bugs and object unloading due to occlusion culling.

posted about 10 years ago
#55 What should be the maximum FOV? in TF2 General Discussion
skeejok on rereading your reply I now understand that it basically boils down to "spy (and scout) becomes harder when ppl use higher fov". Well, if you REALLY wanna talk about balance: The game IS linear (I think you mean symmetric), unlike a game like Natural Selection, because both teams have exactly the same options. So any detriment to a class works for both sides. No imbalance there.

Yes I meant it's asymmetrical, not nonlinear, as opposed to something like Quake that isn't class-based. A detriment to both sides is technically equal, but it's still a detriment to a class. For example, you can't say that Scouts should have 300 base health instead of 125 if your argument is "Well, both BLU and RED will get this buff, therefore it's balanced", because it's equal, but not balanced.

Again, I'm not at all arguing that the max FOV should be 90. In my opinion it should be 110. I'm just arguing against an uncapped value.

skeejEdit2: Also, a completely different point: the balance of FOV doesn't discriminate against people with worse hardware, unlike better fps/sound/etc. Anyone can run TF2 with vfov 75-90 (I'd be in favor of upping this restriction) and in any aspect ratio, regardless of hardware.

For the record, FOV directly impacts performance. Higher FOV = lower performance, on a pretty big scale. There's a reason consoles have such a low FOV - it isn't because console players sit on the couch, it's because consoles are weak and so they lower FOV, which they can afford to do because players sit on the couch, in order to gain back some performance.

That being said, FOV doesn't cause much of a performance hit in TF2 for the same reason that graphics configs don't really do all that much in regards to performance, in the majority of cases. TF2 is not GPU-bound, and increasing the FOV is (mostly) only going to hit the GPU. Performance won't change much in TF2 because of this.

posted about 10 years ago
#53 What should be the maximum FOV? in TF2 General Discussion
aieragod forbid we slightly nerf the strongest class in the game

i didn't know making a class useless was "slightly nerfing" it

regardless of how you feel about scout, it doesn't change the fact that a technical setting should not interfere with game balance. 90 is too low, but uncapping it is even worse.

aieraalso if you the people you are playing against have good awareness it wouldn't matter

having good awareness can definitely mitigate the issue, but that's a skill counter to the class, and there shouldn't be a literal checkbox that does the same thing for bad players, making the class bad against everyone.

posted about 10 years ago
#51 What should be the maximum FOV? in TF2 General Discussion
skeejAiera has a point, but he could have chosen a better analogy.

Capping fov is like capping fps or refresh rate, except with fov there's no value that's arguably "the best". treeton explains it pretty well. With refresh rates and fps we all agree (i hope) that higher is better, yet we don't limit that value to level the playing field? So why even discuss fov?

Because in a non-linear game like TF2, having a FOV over a certain amount will actually harm game balance. For example, if a certain player has a higher FOV (and they actually take advantage of it), it's much easier for them to spot spies and avoid them, effectively nerfing spy as a class. Same for scout, a class that relies on being able to flank.

Regarding refresh rates and FPS, while having a higher FPS and higher refresh rate will definitely help a player's performance (assuming they aren't an idiot and can actually notice the difference), those variables don't directly impact balance, it just improves the overall experience. The same can be said for getting a better mouse, or better audio so you can hear footsteps.

zeSIMONis that the "taunt while teleporting" bug?

shhhhh

posted about 10 years ago
#48 What should be the maximum FOV? in TF2 General Discussion
aierawhy is this even a question, it should be uncapped until it gets glitchy, why not just have the option available, no one is forcing you to play on their FOV, imagine if mouse sensitivity got capped how stupid would that preference being capped be?

r u srs?

posted about 10 years ago
#46 What should be the maximum FOV? in TF2 General Discussion

regarding my exploit's proof, sorry for the delay, vacation made it hard for me to get a demo

proof

recorded on a valve server on pl_upward

posted about 10 years ago
#175 yayahud in Customization
JackyLegsping showing up as a graph is a feature valve added, a command called tf_scoreboard_ping_as_text, it's not hud related

alright I was going crazy searching the tf2basehud diffs for this, thanks

posted about 10 years ago
#173 yayahud in Customization

pushed fix for scoreboard issues and also reverted medal tweaks, favoring the regular scoreboard not being broken while breaking the mvm scoreboard

known bugs from tough break overall:
scoreboard has darkened fields under player names
ping shows up as a graph instead of number

posted about 10 years ago
#19 anyone know how to fix the scoreboard post update? in Customization
fatswimdudemy yayahud scoreboard looks like this: http://steamcommunity.com/sharedfiles/filedetails/?id=600087756

and my "scores" section looks like this: http://pastebin.com/VTy3SsEB (the medal_width was 15 in that screenshot now its 0 and hidden)

someone know the correct values?

pushing a fix for this soon

posted about 10 years ago
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