my favorite youtubers named Delfy
| Account Details | |
|---|---|
| SteamID64 | 76561197994749697 |
| SteamID3 | [U:1:34483969] |
| SteamID32 | STEAM_0:1:17241984 |
| Country | United States |
| Signed Up | April 1, 2014 |
| Last Posted | July 13, 2026 at 3:54 AM |
| Posts | 2139 (0.5 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 6.0 |
| Windows Sensitivity | 6/11 |
| Raw Input | 1 |
DPI |
1600 |
Resolution |
1920x1080 |
Refresh Rate |
144Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech MX Master |
| Keyboard | Ducky 9008G2 Pro Limited Edition (PBT, MX Greens) |
| Mousepad | Razer Sphex |
| Headphones | Philips SHP9500 |
| Monitor | HP L1925 (vert), BenQ XL2420Z, Apple Monitor II |
PendjiI'm thinking they're focusing on the basics first, and then easing into it with config editing and what not. The stress test exists for no other reason than to test code and server capacity (I fucking hope).
Been waiting on a dx9 optimization for years now, and I know for a fact I played dx9 on the TF2 Beta when it launched with upwards of 400 constant fps on an outdated pc. Not even unusuals could pull 350 frames out.
They've been restricting configs, yes, but the thing is, I think they're testing out forcing certain values and they must have picked some really horrific ones for this test. It wasn't this bad last time and it's never been this bad for me before, and I have never run an FPS config. On an i5 2500k @ 5GHz and a 970, I shouldn't have 50fps, and I don't when I'm not on a matchmaking server. Even MvM is better.
I crash at about the 30 second before round start mark, but I've only played one match so far and I don't know if it was HUD related or something else. Can anyone else confirm?
EDIT: Not an issue with the HUD, have played multiple matches without crashes since. Scoreboard and ready up panels are fucked, but they function.
Poor framerate here too. Abnormally poor, and I never even use an FPS config anyway, so I think something is broken.
updated to work with the matchmaking beta
temporarily had to sacrifice mvm lobby customizations, but at least it works in MM now
hey look people submitted their clips
sourcenot to be rude but why are the top ten plays so late, is it really time consuming?
they're always delayed by a few months because of the amount of production work that needs to happen
this is nothing new
astrin_if you can, you should add some custom cp icons (like in ahud/rainhud/etc).
imo i dont like the original icons and they dont fit in the hud.
yeah i've been looking for a good way to approach it. I'll take a look at how those HUDs do it
sv_pure issue
up to valve to fix, nothing you can do
have you tried verifying GCF?
post net_graph?
basically sv_pure 2 on valve servers uses a file whitelist, but it's always had exceptions for hitsound.wav. for some reason it no longer does. so basically it's a server issue rather than a client one.
http://puu.sh/ntqUv/38db16eae0.png
i got 99 problems but playin marth ain't one
it's probably broke as shit for the mm update, but i can't attempt fixing it until my TF2 actually lets me update, so you'll all have to run stock for now if you want to do mm. sorry guys