wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted April 26, 2024 at 7:11 PM
Posts 804 (0.2 per day)
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Hardware Peripherals
Mouse ASUS ROG Sica
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Monitor BenQ XL2430T
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#1 TF2 update for 11/10/14 in TF2 General Discussion

Via HLDS:

Valve- Added a new promo item, The Nabler
- Fixed a client crash caused by using custom HUD files
- Updated the equip_region for Gone Commando and The Mann of the House
- Updated the Freedom Staff so Halloween Spells can be applied to it

Rumor has it:

- The Nabler does NOT appear to be the BoI: Rebirth promo, and is instead something from 3A per MUS: http://facepunch.com/showthread.php?t=1398764&p=46457829&viewfull=1#post46457829
- It's craftable too (and has numbers): http://www.trade.tf/items/updates
- Item schema update (just the equip region changes and The Nabler): https://github.com/SteamDatabase/SteamTracking/commit/5040713d27ad62a1cd0fc5166b225bf0617c6f85
- Size is ~25 MB

posted about 9 years ago
#1 TF2 update for 11/7/14 in TF2 General Discussion

Via HLDS:

Valve- Fixed a bug where players could be teleported to hell and not have visible bumper car
- Fixed a bug where Engineers could not pick up a building if the building was higher than the player
- Fixed a text clipping problem with the HUD achievement tracker
- Added ConVar tf_halloween_bonus_ducks_cooldown to control the frequency Merasmus speaks that line
- Added a red glow for player ghosts on team Red
- Updated rd_asteroid
- Continued art-pass process
- Updated sd_doomsday_event
- Fixed a timing issue with Merasmus's announcement of the tickets becoming available
- Updated koth_lakeside_event
- Fixed missing collision on a barrel near the capture point

Rumor has it:

- Also from Eric: "We're still looking into the problems with custom maps and soundscapes."
- Size is ~50 MB

posted about 9 years ago
#1 TF2 update for 11/5/14 (11/6/14 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed a client crash related to the main menu
- Fixed players not creating gibs when they are killed
- Fixed player glow effects not drawing correctly
- Fixed the Rescue Ranger being able pick-up buildings through walls
- Fixed map-placed buildings being removed from the map during a round restart
- Fixed sentry guns having ammo if they finished building after a Merasmus curse had started
- Fixed Engineers being able to pick-up buildings during Merasmus's third-person curses
- Updated the string used to display the kill stat for the Strange Horseless Headless Horseman's Headtaker

Rumor has it:

- Size is ~25 MB

posted about 9 years ago
#1 TF2 update for 11/4/14 in TF2 General Discussion

Via HLDS:

Valve- Added the 'Tomb Raider' tag to the item import tool
- http://www.teamfortress.com/post.php?id=14855
- Added The Kritz or Treat Canteen to the Halloween 2014 Community Bundle
- Players who previously purchased the bundle have automatically been granted the item
- Fixed a client crash that could happen while the server was changing maps
- Fixed the Teleport spell not appearing in Helltower
- Fixed rare spells appearing in regular Helltower spellbook pick-ups
- Fixed disguised Spies not displaying the correct health value to enemies
- Fixed the Engineer not playing the proper response rules while using the Golden Frying Pan
- Fixed the Sniper getting stuck with a zoomed FOV after taunting while zooming
- Fixed maps not loading correctly in the SFM tool
- Fixed a bug in the Workshop import tool related to frame count calculation for taunts that were exported from the SFM tool
- Fixed the Demoman not riding in the correct bumper car position when holding two-handed melee weapons
- Disabled auto team-balance while players are in hell on Helltower and Carnival of Carnage
- Updated bumper cars to deal damage when hitting players not in bumper cars
- Updated the Necro Smasher so Strange parts and Halloween Spells can be applied to it
- Updated the equip_region for the Iron Fist
- Removed the smoke effect from the Tiny Texan
- Updated the Rescue Ranger so players no longer block its ability to pick-up buildings from a distance
- Updated sd_doomsday_event
- Fixed a bug where Merasmus's curses would trigger during the bumper car minigames
- Fixed players using the tiny-melee-only curse to get outside of the playable area of the map
- Fixed a bug with the Eureka Effect and with teleporters where players could escape being teleported to the bumper car minigames
- Reduced duration of the Monoculus spell from 15 seconds to 8 seconds
- Fixed players being able to construct buildings in the spawn areas
- Fixed Engineers not being able to build if a Merasmus curse is enabled while they were carrying a building
- Updated Merasmus's curses to remove all projectiles and sentry gun ammo when teleporting players to the middle of the map

Rumor has it:

- New main menu screens were added, Steel & Iron of Facepunch showcases all of them without menu elements (requires creating an account or logging in, GG Garry Newman): http://facepunch.com/showthread.php?t=1398764&p=46410955&viewfull=1#post46410955
- Item schema update: https://github.com/SteamDatabase/SteamTracking/commit/b0203131adadded6b75d448b1fe8521ad9796841
- This just adds a "Robot Pyro Collectible Figure Promo" item
- SPOILER ALERT:

Show Content
No Binding of Isaac promos

- Size is ~50 MB

posted about 9 years ago
#110 Player skill rating added to the game in TF2 General Discussion
VaskieSomeone on the Facepunch forums who has leaked multiple updates so far (and has always been right so far) has leaked a couple of things:

I got no confirmation on any of the information, i just read it on Facepunch myself, hopefully it will be true, if not, here is so conspiracy

First, the following was added on yesterdays update:

"competitive_victory"
{
}

"competitive_skillrating_update"
{
"index" "short" // entindex of the player
"rating" "short" // skillrating
"delta" "short" // skillrating adjustment
}

(from resource/modevents.res)

Second, he said that the following is happening:

Competitive mode
New matchmaking and ranking

Verifying - testinglol is an extremely reliable source. I'm dead serious when I say that.

posted about 9 years ago
#1 TF2 update for 10/29/14 (10/30/14 UTC) in TF2 General Discussion

Via HLDS:

ValveScream Fortress VI has arrived!
Help Merasmus with his carnival!
Comic and additional information available on the website (http://www.teamfortress.com/screamfortress6)
Scream Fortress VI runs until November 12, 2014
Added new Halloween map Carnival of Carnage
Merasmus will spread misfortune with server wide curses
Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!
Added bumper car minigames. Win by completely ghostifying the other team or by completing the objective
Alt-fire to speed boost your bumper car
Cast spells while driving
The collision force a bumper car receives increases as the car takes damage
Force is displayed in the bumper car HUD as a percentage
Ghosts can come back to life by touching a friendly bumper car
50 new Halloween-themed community cosmetics
6 new achievements

During Scream Fortress VI:
A Halloween Gift Cauldron is granted to all players who play during the event
Added Halloween crates to the Mann Co. Store. These crates do not require a key to open
All Unusual hats and taunts that are unboxed during the event will receive Halloween-themed Unusual effects
Previous Scream Fortress content is available in the Mann Co. Store

General :
Reduced the number of Fireball spells granted to 2
Updated the tf_spells_enabled ConVar
Removed the Teleport spell from the general spell list when spells are enabled outside of Helltower
Added rare spells to the general spell list, except Skeletons and Monoculus
Turning a player into a ghost now grants the attacker a kill credit
Players can now fly around as a ghost by holding the jump key
TargetID system
Now creates a floating health indicator over the target
Reduced size of nameplate
Added tf_hud_target_id_alpha ConVar to control the transparency
Fixed player voice transmissions not transmitting the last second of recording
Fixed a dedicated server crash when the autoexec.cfg contains a bind command
Fixed Unicode font performance and rendering issues for Mac clients
Fixed an exploit that allowed players to remove the ghost condition

Hammer :
Added a field to the Tools->Options->3DView tab that multiplies the length of the rendered light_spot cone preview

Rumor has it:

- pikatf2 of reddit provides a screenshot of the bumper car UX and other findings from the schema: http://www.reddit.com/r/tf2/comments/2kq9da/major_tf2_update_for_102914_103014_utc_6th_annual/clnohzv
- The new map name is sd_doomsday_event
- There appears to be more Windows Server 2008 (R2) crashing issues per HLDS - if you operate a server under the 2008 environment, please relay any reports of crashing
- Item schema update: https://github.com/SteamDatabase/SteamTracking/compare/67462f9c24a3...c873211596f3
- Have a field day with this one folks! Use TF2B or similar
- Size is ~450 MB - metered users should be on alert

posted about 9 years ago
#1 TF2 update for 10/20/14 in TF2 General Discussion

Via HLDS:

Valve- Fixed another exploit that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt
- Fixed clients not downloading *.dx80.vtx, *.dx90.vtx, and *.sw.vtx files from servers running custom content
- Fixed sv_pure defaulting to -2 instead of 0
- Fixed font issues for Mac clients
- Made the Spellbook Magazine a base action slot item for players to equip and use when playing on a server that uses Halloween Spells
- Fixed not being able to wear Halloween-restricted cosmetic items on Halloween maps outside of the regular Halloween and Fullmoon events
- Halloween spells can now be enabled and controlled on servers via ConVars tf_spells_enabled and tf_player_spell_drop_on_death_rate
- Halloween spells can now be enabled by map authors via HolidayEntity by setting the flag HalloweenSetUsingSpells

Rumor has it:

- Size is ~25 MB

posted about 9 years ago
#1 TF2 update for 10/15/14 in TF2 General Discussion

Via HLDS:

Valve- Fixed an exploit related to clients uploading files to servers
- Fixed a problem that allowed clients to have an out-of-date, corrupt, or modified version of items_game.txt
- TF2 will not run if a bad items_game.txt file is found
- If your items_game.txt file is reported as being corrupt, delete any items_game.txt files you have added and verify your TF2 installation
- Fixed a timing problem with the Rancho Relaxo taunt animation
- Removed the Limited Late Summer Crate from the crate drop list
- Limited Late Summer Crates can no longer be opened
- Removed the Limited Late Summer Crate Key from the Mann Co. Store
- Limited Late Summer Crate Keys have been converted to Mann Co. Supply Crate Keys
- Fixed Linux dedicated servers not showing up in the LAN serverbrowser tab when using sv_lan 1
- Fixed the Duels leaderboard not displaying current counts
- Added the explosion particles to the list of files that we always enforce consistency on
- Added ConVar tf_classlimit
- When set, limit each class to the specified value
- Works in any game mode, but overridden in Tournament mode and Highlander mode
- Updated the model/materials for the Runner's Warm-Up to fix a lighting issue
- Updated the equip_regions for the Couvre Corner and the Pocket Heavy
- Updated rd_asteroid
- Continued art-pass process
- Updated the vote system
- Fixed team-specific vote sounds/notifications playing/showing for the ineligible team
- sv_vote_issue_restart_game_allowed default changed to off
- Added sv_vote_issue_restart_game_allowed_mvm (on by default)
- Added "Enable/Disable Class Limits" vote
- Controlled by sv_vote_issue_classlimits_allowed (off by default)
- Limit controlled by sv_vote_issue_classlimits_max (default 4)
- Controlled by sv_vote_issue_classlimits_allowed_mvm in Mann vs. Machine (off by default)
- Limit controlled by sv_vote_issue_classlimits_max_mvm in Mann vs. Machine (default 2)

Rumor has it:

- Size is ~50 MB

posted about 9 years ago
#1 TF2 update for 10/1/14 in TF2 General Discussion

SourceMod is broken. Again. Hang in there while the devs develop fixes.

Via HLDS:

Valve- Improved memory usage for Mac clients
- Fixed an exploit that allowed item nametags to go beyond the 40 character limit
- Fixed a bug where reflected rocket explosions from non-stock flamethrowers would cause the flame sound to loop
- tf_teamtalk is now on by default - the dead can talk to the living
- When you mute a player, the mute settings now apply to text chat as well as voice chat. If you want the previous behavior, change convar cl_mute_all_comms to 0.
- More weapon models are now loaded on demand to reduce overall memory usage
- Added "Enable/Disable Auto TeamBalance" votes
- Successful votes will enable/disable team player count balancing
- Use sv_vote_issue_autobalance_allowed to control if this vote is enabled on the server
- Votes not allowed in Mann vs. Machine, Medieval mode, Arena mode, Tournament Mode, or Training
- Updated rd_asteroid
- Increased overtime to 45 seconds
- Added more sound cues when overtime starts
- Dropped reactor cores now blink on the HUD when they are about to return
- Added latest art assets to blue base exterior

Rumor has it:

- Size is ~75 MB

posted about 9 years ago
#1 TF2 update for 9/15/14 (9/16/14 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed a client crash related to the robot destruction HUD
- Fixed an exploit where players could circumvent successful kick votes
- Demoman can no longer detonate sticky bombs while taunting
- Strange Ranks are no longer displayed on the web (Trade, Steam backpack, Market) and only show 'Strange' as a prefix
- Default value for convar sv_vote_issue_scramble_teams_cooldown has been increased to 20 minutes
- Fixed sound clipping issue for the Demoman's Spent Well Spirits taunt
- Added Jarate lightwarp preset to the Steam Workshop importer
- Updated the model/materials for the Neckwear Headwear to fix a lighting issue
- Updated pl_cactuscanyon
- Increased amount of time the middle gates remain open before and after a train passes in stage 2
- Adjusted spawn times at end of stage 2
- Updated rd_asteroid
- Removed env_sun from the skybox
- Optimized skybox performance
- Lowered Scout/Sniper damage against robots
- Fixed doubled-up health kits on the bridge
- Added area portals to the base interiors to improve performance
- Continued art-pass process
- Fixed zebra-style art on static props on systems that used lower texture quality
- Added experimental cpu_frequency_monitoring convar to detect thermal throttling. If you have TF2 performance problems on Windows, add "+cpu_frequency_monitoring 2" to the TF2 command line to see if CPU thermal throttling is an issue. If the displayed CPU frequency percentage drops below about 80-85% then you may have a problem with your CPU slowing down due to overheating. If it drops below 50-55% then you may have a serious problem. CPU overheating can be caused by overclocking, insufficient cooling, insufficient airflow, failing or dirty fans, or other causes. The CPU frequency results are displayed with cl_showfps or net_graph. For more detail see https://support.steampowered.com/kb_article.php?ref=2715-YIPD-6873

Rumor has it:

- cpu_frequency_monitoring was originally a CS:GO feature, added in the 7/23/14 (7/24/14 UTC) update for it. This is a screenshot of how output will appear, courtesy MaxReiger:

http://i.imgur.com/x92JiLG.png

- Size is ~100 MB

posted about 9 years ago
#19 Twitch nuking VODs: we need help saving them in TF2 General Discussion
MasterKuniDoes anyone know where this content ends up being hosted?

See:

wickedplayer494The Internet Archive is where a majority of AT grabs are currently stored, including MobileMe, various Yahoo! sites, Friendster, a bunch of Google Video, and more.
posted about 9 years ago
#1 Twitch nuking VODs: we need help saving them in TF2 General Discussion

As you may or may not have known already, in addition to Twitch implementing a content ID system of their own, videos are now going to be deleted after 2 months for partners, whereas it was previously unlimited storage.

Valuable content is at risk of deletion, including TF matches and events (such as a good bunch of LANs, Tip of the Hats, etc) within 3 weeks.

----------------------------

Meet the Archive Team

The wiki states this:

Archive Team WikiArchive Team is a loose collective of rogue archivists, programmers, writers and loudmouths dedicated to saving our digital heritage. Since 2009 this variant force of nature has caught wind of shutdowns, shutoffs, mergers, and plain old deletions - and done our best to save the history before it's lost forever. Along the way, we've gotten attention, resistance, press and discussion, but most importantly, we've gotten the message out: IT DOESN'T HAVE TO BE THIS WAY.

The Archive Team is loosely friends with, but is not officially affiliated with the Internet Archive, which stores a whole bunch of stuff (audio, video, even vintage books!).

----------------------------

You can help!

Want to help? Great! Hop on #burnthetwitch on EFNet (#archiveteam too if you want to be informed of future projects) with your IRC client of choice so you can stay informed as to what's happening. Users that are op'ed (including myself) will usually be the ones knowing what's going on. If you have questions, shout them in the channel, or ask one of those ops.

If you're some average Joe:

Head for this section on the wiki. In summary:

- Grab a Warrior VM
- Get VirtualBox/VMWare/similar virtualization program
- Set up the Warrior file in your virtualization program of choice
- Run the Warrior VM
- Set it up (use 1 concurrent item if you have a rather poor connection)
- Select "Twitch Phase 2" in the projects list
- You're now helping!

If you notice high pings in games while you have your Warrior running, consult this section for how to limit bandwidth use: http://archiveteam.org/index.php?title=Warrior#Help.21_The_warrior_is_eating_all_my_bandwidth.21

If you're some average Joe in Kansas City:

Great! We could use a few Google Fiber lines. It helps massively. Even better if you have multiple lines that have a Fiber installation. See the above section.

If you're data capped:

Chances are, if you're this type of person, you're stuck with an ISP with an insane data cap. You might not be able to help directly, but you can still help: share the project with your friends. If you might not be able to help, your friends might be able to. Get them to share too: the more people involved, the better.

If you feel like observing the project:

We have a real-time tracker running for the project: http://tracker.archiveteam.org/twitchtv/

----------------------------

The Internet Archive will need help too

The Internet Archive is where a majority of AT grabs are currently stored, including MobileMe, various Yahoo! sites, Friendster, a bunch of Google Video, and more. However, due to the sheer size of Twitch, some content will likely have to be sacrificed. We're currently prioritizing more historic events, but if you want to help store more of Twitch, send the Archive a message through donating.

There's a very good possibility you've used one of their services in the past: now is the time for you to give back. Even if it's just a one-time donation of $5, it still adds up. Not only does it cost to help store Twitch in the first place, it also costs to keep that storage up, redundant (with a EU location for redundancy), and running. The Archive is a non-profit organization. You can also even donate with Bitcoins too!

----------------------------

Your support will help ensure that TF history is preserved for future players many years later.

TLDR: historic TF content is at risk of deletion by Twitch. If you want to help efforts to save it, go for the "If you're some average Joe" section.

posted about 9 years ago
#1 TF2 update for 7/30/14 in TF2 General Discussion

Via HLDS:

Valve- Added a new startup music track from Expiration Date
- Fixed projectiles causing teleporter exits to detonate
- Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload
- Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator
- Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3
- Fixed a bug related to orphaned marked for death particles
- Updated the target ID to be hidden while taunting
- Updated the Bolt Boy to have two styles like the Bonk Boy
- Updated the equip_regions for the Bonk Boy and the Bolt Boy
- Updated the materials for the Boo Balloon
- Updated pl_cactuscanyon
- Added stage 3
- Limited Red flanking route near cliff to Blu spawn in stage 1
- Added health and ammo inside underpass by Blu spawn in stage 1
- Adjusted spawn times in stage 2
- Adjusted health and ammo packs
- Updated rd_asteroid
- Mode changes
- Updated HUD layout
- Fixed a bug that would prevent players from picking up the reactor core
- Teams will now spawn 70% faster if their C robots are dead
- Map changes
- Fixed unbalanced ammo kits in Blu base near the vault
- Added flashing light in the vault that will activate when a player is stealing points
- Added larger one way glass windows to spawn exit doors
- Added small ammo pack to top of the stairs at the cave exit
- Shortened length of pipes in vents that require players to crouch
- Increased track length for A robots. This is to provide more angles of attack.
- Extended flat area near left spawn exit for Engineers to build teleporters
- Lowered the health for the A robots from 500 to 300
- Fixed a bug where the power supply would not disable the flashing alarms when it was captured

Rumor has it:

- Item schema update: https://github.com/SteamDatabase/SteamTracking/compare/5bdd1e0c92fc...1d1f93e1833e

- Size is ~75 MB

posted about 9 years ago
#1 TF2 update for 7/24/14 (7/25/14 UTC) in TF2 General Discussion

Via HLDS:

Valve- Fixed a case where move speeds could be exploited using player view angles
- Fixed an exploit related to Bonk! Atomic Punch and Crit-a-Cola
- Fixed cosmetic items not using the correct team skins when attached to ragdolls
- Fixed a bug related to cancelling the Eureka Effect taunt and teleporting immediately
- Fixed baseballs causing teleporter exits to detonate
- Updated The Five-Month Shadow to fix a paint-related problem
- Updated The Merc's Mohawk so it can be equipped by all classes
- Updated the equip_region for the Exquisite Rack
- Updated beta map pl_cactuscanyon
- Redesigned the alternate window route over the choke point by stage 2 capture point 1
- Window overlooking second stage final capture point is now a doorway
- Removed stairs leading to back barn in stage 2 near final capture point
- Back alley behind water tank in stage 2 is now a 1-way drop down
- Added small health pack in the small room off the back stairwell flank near stage 1 capture point 2
- Fixed players building in spawn rooms
- Updated beta map rd_asteroid
- Mode changes
- Players must steal at least 25 points before they can leave the vault with the reactor core
- Updated power core pick up sound
- Updated robot death effects and sounds
- Updated HUD layout
- Map changes
- Layout has been adjusted with the overall goal of increasing players ability to participate in creating points for their team
- Added terrain path and cave entrance under mid bridge. Exit is located near the large row of windows. Cave contains a medium health pack
- Widened play space near cave exit leading into large row of windows
- Added small ammo pack to underwater flank that leads to enemy reactor vault
- Added small health kit to staging area before the interior battlements
- Reduced ammo pack near vault from full to medium
- Added alcove near front door staging area
- Robots have been rearranged
- A robots now circle the staircase near the front door
- B robots now roam the interior bridge above the water
- Enabled flashing lights when a team's power reactor has been stolen
- Fixed broken stair collision when exiting the water near the bridge. In some cases it would push players back into the water.
- Added player blocker to ledge above exterior battlements
- Widened glass tunnel flank doorway near C robots
- Increased attackers spawn time by 1 second

Rumor has it:

- Item schema update: https://github.com/SteamDatabase/SteamTracking/compare/88bd35486b80...516921606273

- Size is ~60 MB

posted about 9 years ago
#1 TF2 update for 6/23/14 (6/24/14 UTC) in TF2 General Discussion

Via HLDS:

Valve- Reverted the recent stickybomb damage ramp up change. We will continue to evaluate the use of stickybomb air detonations and potential changes to that mechanic.
- Fixed being able to taunt with enemies between spawn room doors
- Fixed a problem with The Senguko Scorcher's materials
- Updated the Towering Pillar of Summer Shades so they are marketable
- Updated the attribute description for the Back Scatter to better explain what it does
- Updated the localization files

Rumor has it:

- TF item schema update: https://github.com/SteamDatabase/SteamTracking/compare/e9075fdf67eb...d9862c0c0b5f

- The new taunts were given craft numbers, but they remain uncraftable

- Some of them can now be gift-wrapped

- Size is ~15 MB

posted about 9 years ago
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