wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted October 15, 2025 at 8:09 PM
Posts 902 (0.2 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity 6
Raw Input  
DPI
 
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse ASUS ROG Sica
Keyboard  
Mousepad  
Headphones  
Monitor BenQ XL2430T
1 2 3 4 ⋅⋅ 61
#1 CS2 update for 10/15/25 (10/16/25 UTC, 1.41.1.4) in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Fixed a case of incorrect damage report data at the end of the rounds.
- Updated King Crasswater and Queen Ava stickers for clarity.
- Skinning fixes on Driver Gloves and Sport Gloves.
- Fixed a crash when playing back some demo files.
- Stability improvements.

Rumor has it:

- Size is close to 70 MB (with Workshop Tools installed)

posted 2 days ago
#1 TF2 update for 10/15/25 (10/16/25 UTC) in TF2 General Discussion

Via HLDS:

Valve- Updated the Sandy Unusual effect
- Fixed incorrect texture for the sand cloud particles when moving
- Reversed previous idle state changes

Rumor has it:

- Size is ~130 KB

posted 2 days ago
#1 TF2 update for 10/14/25 in TF2 General Discussion

Via the Steam store:

Valve- Updated the Mad Drip to fix a problem with LODs
- Updated cp_cowerhouse to fix regression from the previous update

- Updated the Sandy Unusual effect
- Movement State
- Changed sand clouds to be a camera depth bias of 0 instead of 5, this will help with the dust clouds unintentionally occluding the player model in some cases
- Idle State
- Changed idle sand clumps to lock rotation, so the sand falling isn't influenced by camera position
- Changed camera depth bias for idle clouds to 5 instead of 10, so that it doesn't occlude player model at unintended angles

- Updated the Sizzling Unusual effect
- Changed sequence random value from 4 to 3, in order to prevent steam sprites from spinning rapidly at random

Rumor has it:

- Size is ~25 MB

posted 3 days ago
#1 CS2 PRERELEASE update for 10/13/25 (10/14/25 UTC) in CS2 General Discussion

Via the Steam Community:

ValveA new pre-release build (“1.41.1.3-rc1”) is now available in the CS2 beta depot. This build is not compatible with public matchmaking.

For instructions on how to opt into a CS2 beta depot build, visit the following page:

https://support.steampowered.com/kb_article.php?ref=9847-WHXC-7326
ValveENGINE
- Updated engine code to the latest version of Source 2.
- Reworked bullet penetration simulation to reduce CPU usage.
- Improved core utilization of some client particle and sound effects processing, reducing overall CPU usage when players are shooting.

GAMEPLAY
- Defusing C4 will now lower the viewmodel weapon, prevent scoping, and delay firing the weapon by 150ms after exiting the defuse.
- Fixed a case where 1 tick was incorrectly subtracted from sv_predictable_damage_tag_ticks.

UI
- Major Highlight clips are now viewable from the Spectator Loadout.
- Selected player is now more visible in the Team Counter.
- Context menu in the Inventory now opens in a position relative to the cursor.
- HUD weapon mode indicator has been moved to the ammo count.

MAP SCRIPTING
- cs_script enums can now be imported and behave the same as TypeScript enums.
- CSWeaponType.PISTOL == 1
- CSWeaponType[1] == "PISTOL"
- Added enums CSRoundEndReason, CSHitGroup, CSLoadoutSlot, CSDamageTypes, CSDamageFlags and CSWeaponAttackType
- Added BOOSTS value to CSGearSlot. This is the gear slot for healthshots.
- Updated Instance.OnRoundEnd to now receive the reason
- Updated Instance.OnBeforePlayerDamage to now receive damageType and damageFlags and the result can now modify damageType and damageFlags
- Updated Instance.OnPlayerDamage to now receive damageType and damageFlags
- Updated Instance.OnKnifeAttack to now receive attackType
- Updated Instance.TraceLine, Instance.TraceSphere and Instance.TraceBox
- The trace config now accepts an array of ignore entities or just one
- The trace config can specify to trace against hitboxes
- The trace result will include hitGroup if tracing against hitboxes
- Updated Instance.BulletTrace result to include hitGroup
- Updated Entity.TakeDamage to accept damageType and damageFlags
- Added CSWeaponData.GetGearSlot()

Rumor has it:

- Size is close to 1 GB (with Workshop Tools installed)

posted 4 days ago
#1 TF2 update for 10/13/25 in TF2 General Discussion

Via the Steam store:

Valve- Added 'No Bullets' style for the Commissar's Coat
- Added missing string for Cowerhouse contracts
- Updated/Added some tournament medals
- Updated the Mad Drip to fix LOD problems with a couple of the styles
- Updated the Candle Flame Unusual effect to fix a bug where flame's direction point wasn't placed correctly
- Updated the Viscera Visor to fix missing flex animation for the surgical hood mesh
- Updated Cigarillo Caballero to fix some clipping on the scarf when worn with the poncho

- Updated the El Gigante's Gunbelt
- Fixed some minor clipping,
- Fixed a gap on the back with another bullet
- Slightly scaled up belt buckle

- Updated the Poncho del Pesado
- Fixed "No Bullets" style not hiding the bullets
- Fixed some minor clipping on both styles

- Updated the Buzz Kill
- Fixed hair normals and improved texturing
- Updated backpack icon

- Updated the Torn Terror and the Ripped Runts
- Fixed AO problems and improved texture
- Improved mesh to fix clipping

- Updated arena_afterlife
- Fixed additional issues causing rounds to last or restart indefinitely
- Added two new Devil voicelines during preround
- Prevented players from going above the clocktower in Hell
- Fixed Devil voicelines overlapping each other
- Fixed players being able to cancel taunts or levitate by attempting to change class mid-round
- Fixed players being able to fall into the lava in Hell and survive
- Rounds are now best-of-3 minirounds instead of best-of-5
- Removed crumpkins

- Updated cp_cowerhouse
- Reworked the implementation of the BLU last control point gantry: ragdolls no longer fall through, Engineers' buildings can be placed as intended, and players can properly fall to their demise after the gantry has opened in the post-round finale
- Prevented ragdolls from falling through the RED last control point pit
- Moved the soul gargoyle spawn that used to be underwater to be above-water on the debris buildup at the MID control point
- Shifted the boards on the upper waterfall-side RED barricade in MID to more closely match the height of its BLU counterpart
- Applied minor performance-related optimiztions throughout the map, namely: combined some groups of prop_dynamics each into one prop_static, disabled bone followers on static robots (& gibs), combined several func_nobuilds, and converted a few prop_dynamics to prop_static
- Adjusted a playerclip in the BLU spawn near the rear exit door
- Adjusted the playerclip around the BLU battlement's painting depicting the RED village on fire to more effectively prevent players from getting caught on the edge along the wall
- Mentioned in the changelog (because it wasn't being in nearly enough matches) that shooting each wood cow standin in the RED stable (near the MID control point) will result in them returning to haunt as ghost cows

Rumor has it:

- Size is ~55 MB

posted 4 days ago
#1 TF2 update for 10/10/25 in TF2 General Discussion

Via the Steam Community:

Valve- Added missing style for the One-Man Convoy
- Fixed regression in vbsp
- Fixed broken styles for the Professor Photon
- Renamed Feathered Villain to Feathered Foe
- Updated the Pyromantic Plumage to fix a clipping problem
- Updated the backpack image for the Fused Plates

- Updated arena_afterlife
- Fixed the bug that caused the round to never end
- Fixed some of the default announcer lines not being replaced with the Devil

- Updated koth_dusker
- Lighting and fog adjustments
- Fixed displacement seam
- Fixed perch spot on blue mountain
- Fixed being able to build in the death pit
- Adjusted timing of voicelines

- Updated sd_marshlands
- Reduced pumpkin bomb amount
- Removed spell pickup from the mid shack
- Adjusted trigger_push speed on top of the bridge
- Reduced respawn time

Rumor has it:

- Size is ~40 MB

posted 1 week ago
#1 TF2 update for 10/9/25 (Scream Fortress XVII) in TF2 General Discussion

Via the Steam store:

ValveScream Fortress XVII has arrived!
- Featuring 5 new community maps: Cowerhouse, Dusker, Afterlife, Devilcross, and Marshlands

- Added the Spectral Stash Case
- Contains 23 new community-created cosmetic items that make up the Spectral Stash Collection
- Has a chance to give one of 4 new community-created Halloween-restricted items as a bonus item
- Has a chance to give a taunt Unusualifier as a bonus item

- Added 3 new community-contributed taunts to the Mann Co. Store
- Taunt: Heartbreaker
- Taunt: Healthcare Hog
- Taunt: Ring King

- Added 15 new community-created Unusual effects
- 7 new effects for Unusual hats
- 8 new effects for Unusual taunts

- All players who launch the game will receive a Soul Gargoyle if they don't already have one
- Grants access to Merasmissions and Halloween item transmutations
- Tracks Merasmissions completed and souls collected

- All Halloween Contracts have been reset, allowing them to be completed again
- Added new Contracts for this year's featured community maps
- Completing a Halloween Contract will give players a classic Halloween item and the chance for a Spectral Stash Case
- Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
- All cosmetic and taunt Cases will grant Halloween 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
- Join Halloween matches by using the Special Events category in Casual
- Scream Fortress XVII runs through November 7th, 2025

General
- Added (VSH) and (ZI) extensions to the community game mode map names to help identify them
- Fixed self-illum settings for capture point materials (community fix from Horiuchi)
- Fixed The Weather Master not cloaking properly
- Fixed an issue with props and team colors when taunting with the Mutated Milk
- Updated several strings with consistency fixes
- Updated the ConTracker to allow community map contracts to be completed in any order
- Updated the Dusk Duster to add "No Bullets" styles and fix an issue with missing triangles under the right lapel
- Updated the Fully Charged and Overcharged Unusual effects to improve performance
- Updated Randolph the Blood-Nosed Caribou to fix missing self-illum setting for the BLU team

- Updated pl_camber
- Fixed forward spawn again

- Updated pl_citadel
- Adjusted prop placement around the C checkpoint
- Clipping fixes and adjustments
- Visual fixes and adjustments

- Updated koth_demolition
- Updated steam whistle sounds
- Reduced ambient_generic across the map to avoid problems with sounds not playing
- Adjusted RED side wooden signs on the lower flank to match BLU side
- Adjusted spawn points to point at the main door
- Removed trimp spot on the crane platform
- Moved healthpack on the crane platform forward so players don't need to make an U turn to reach the control point
- Added jump pad on the crane platform to allow less mobile classes to get back to the control point if they get stuck there
- Added critical hit particles to the "evil deer" when it kills players
- Added collision to some pipes near the control point platform so players can stand on them
- Adjusted nav mesh to accommodate the new changes (thanks again Katsu)

Rumor has it:

- Size is close to 275 MB

posted 1 week ago
#1 CS2 update for 10/2/25 (10/3/25 UTC, 1.41.1.0) in CS2 General Discussion

Via the Steam Community:

ValveMAPS
- Updated Palacio, Rooftop, and Golden to the latest Community Workshop versions.

MISC
- Adjusted AUG and SG 553 scope dot sizes.
- Added game options for dot scale and sniper rifle scope thickness.
- Added letterbox for camera path transitions.
- Fixed a regression in certain bullet penetration scenarios.
- Stability improvements.

MAP SCRIPTING
- Fixed a bug where old callbacks could be invoked after a script reload.
- Fixed a bug where new callbacks could be invoked multiple times after a script reload.
- Fixed missing Instance.IsFreezePeriod.
posted 2 weeks ago
#1 MAJOR CS2 update for 10/1/25 (10/2/25 UTC) in CS2 General Discussion

Via the Steam Community:

ValveARMORY
- Added Missing Link Community Charms collection featuring 23 new charms created by Counter-Strike Workshop community artists.
- Added Dr. Boom Charms collection featuring 22 new charms.
- Added 2025 Community Stickers collection featuring 29 new stickers created by Counter-Strike Workshop community artists.
- Added Sugarface 2 Stickers collection featuring 9 new stickers with the Sugarface theme.
- Removed Gallery Case, Graphic Collection, and Character Craft stickers from The Armory.

GAMEPLAY
- Death count in scoreboard will now increment when players die to C4 bomb detonation.
- Limited Zeus-x27 kill streak bonus in deathmatch.
- Fixed incorrect pixel offset for greater than one pixel width sniper scope.
- Added inaccuracy representation in sniper scopes.
- Keychains will now slightly jolt when a player makes an audible footstep sound.

SPECTATING
- Added support on select maps for new spectator camera transitions that follow the shortest path through the level to the next spectator target player.
- In-game loadout of spectated player will auto-close at the end of the match.
- In-game loadout of spectated player will now show wear and pattern of gloves.

MAPS
- Removed community maps Jura, Grail, Dogtown, and Brewery from all game modes.
- Added community maps Palacio and Golden to Competitive, Casual, and Deathmatch modes.
- Added community maps Rooftop and Transit to Wingman mode.
- Ancient / Shoots
- Various player clipping fixes.

MISC
- Minor adjustments to MAC-10 and R8 Revolver skinning.
- Fixed a crash for missing bullet impact effects.
- Added deformers (lattice deformer and simple bend deformer) to Workshop Tools - Hammer.
- Re-enabled example content in train_zoo using lattice and bend deformers.

MAP SCRIPTING
- Updated general error handling for methods. An exception will be thrown when the method is invoked with an incorrect 'this' value. An error will be logged and a default value that matches the declared return type will be returned when the method is invoked with unsupported arguments.
- Improved performance of handling Vector, QAngle, and Color values as arguments and return values.
- When interpreting a Color argument, rgba values will be clamped to a maximum of 255.

- Added an overload for each of the following methods that accepts a single object holding all parameters. Deprecated the previous overload.
- Instance.DebugScreenText
- Instance.DebugLine
- Instance.DebugBox
- Instance.DebugSphere
- Instance.EntFireAtName
- Instance.EntFireAtTarget
- Entity.Teleport

- Changed all callbacks to accept a single object holding all parameters.
- Added Instance.OnScriptReload
- Deprecated Instance.OnReload and Instance.OnBeforeReload
- Added Instance.TraceLine
- Added Instance.TraceSphere
- Added Instance.TraceBox
- Added Instance.TraceBullet
- Deprecated Instance.GetTraceHit
- Added Instance.OnPlayerReset
- Added Instance.OnBeforePlayerDamage
- Added Instance.OnPlayerDamage
- Added Instance.OnPlayerJump
- Added Instance.OnPlayerLand
- Added Instance.OnGunReload
- Added Instance.OnBulletImpact
- Added Instance.OnPlayerPing
- Added Instance.OnGrenadeBounce
- Added Instance.OnKnifeAttack
- Added Instance.IsFreezePeriod
- Added Entity.GetOwner
- Added Entity.SetOwner
- Added Entity.GetParent
- Added Entity.SetParent
- Added Entity.IsAlive
- Added Entity.IsWorld
- Added Entity.TakeDamage
- Added CSPlayerPawn.DropWeapon
- Added CSWeaponData.GetDamage
- Added CSWeaponData.GetRange
- Added CSWeaponData.GetRangeModifier
- Added CSWeaponData.GetPenetration

Rumor has it:

- Size is close to 7 GB (with Workshop Tools installed) - data capped users should take action NOW!

posted 2 weeks ago
#1 CS2 update for 9/25/25 (9/26/25 UTC, 1.41.0.8) in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Updated collision around Mirage top of ladder hole.
- Updated R8 Revolver geometry and animation scale.
- sv_subtick_movement_view_angles will now only send subtick view angles to the server with other subtick events instead of sending them for every frame they change.
- Enabled Vulkan defragmentation to help alleviate texture streaming overhead.

Rumor has it:

- Size is ~350 MB (with Workshop Tools installed)

posted 3 weeks ago
#1 CS2 update for 9/23/25 (9/24/25 UTC, 1.41.0.7) in CS2 General Discussion

Via the Steam Community:

ValveMAPS
Ancient
- Various player clipping fixes

Train
- Various player clipping fixes

MISC
- Fixed a case where you couldn't start moving while wiggling the mouse.
- Fixed a case where velocity was abnormally low while walking up ramps.

Rumor has it:

- Size is just over 1 GB (with Workshop Tools installed)

posted 3 weeks ago
#1 Counter-Strike 2 update for 9/17/25 (1.41.0.5) in CS2 General Discussion

Via the Steam Community:

ValveGENESIS COLLECTION
- Customers in Belgium, Netherlands, and France can now unseal their Sealed Genesis Terminal items.
- Fixed purchasing errors for users with Steam Wallet funds in Chilean Peso, Colombian Peso, Costa Rican Colón, Indonesian Rupiah, Indian Rupee, Japanese Yen, South Korean Won, Kazakhstani Tenge, New Taiwan Dollar, Ukrainian Hryvnia, Uruguayan Peso, and Vietnamese Dong.

ITEMS
- Fixed position of the nametag and StatTrak module on Shadow Daggers.

MAP SCRIPTING
- Added javascript to the list of asset types.
- Fixed type declaration for the newAngles parameter of Entity.Teleport.
- Fixed a bug where GetTraceHit would crash when the config parameter was not specified.

MISC
- Improved timestep-independence of subtick movement acceleration.

Rumor has it:

- Size is close to 50 MB (with Workshop Tools installed)

posted 4 weeks ago
#1 CS2 update for 9/16/25 (9/17/25 UTC, 1.41.0.4) in CS2 General Discussion

Via the Steam Community:

ValveGENESIS COLLECTION
- The Genesis Collection is now available, featuring 17 finishes from community contributors.
- Access items in the Genesis Collection via the Genesis Uplink Terminal, available as a weekly drop.

MAP SCRIPTING
- Added cs_script, a JavaScript based scripting system for Counter-Strike maps.
- Added script_zoo.vmap to demonstrate cs_script usage and functionality.

UI
- Added ability to inspect another player's loadout when spectating.
- Added zoom (mousewheel) and pan (shift+drag) to all inspect panels.

SOUND
- Each grenade now has unique higher-fidelity sounds for draw, inspect, pin-pull, and throw.

MISC
- Various improvements to subtick shooting consistency.

Rumor has it:

- Size is close to 3 GB - data capped users should take action now

posted 1 month ago
#1 Counter-Strike 2 update for 9/8/25 (1.41.0.1) in CS2 General Discussion

Via the Steam Community:

ValveMAPS
Agency
- Updated to the latest version from the Community Workshop (Update Notes)

Grail
- Updated to the latest version from the Community Workshop (Update Notes)

ANIMATION
- Viewmodel animation fixes for the Bowie, Bayonet, Kukri, Nomad, Paracord, and Skeleton knives.

MISC
- Improved performance when firing weapons.
- Fixed a case where viewmodel motion due to view angle changes depended on the direction you were facing.

Rumor has it:

- Size is ~465 MB (with Workshop Tools installed)

posted 1 month ago
#1 Counter-Strike 2 update for 8/27/25 (1.40.9.8) in CS2 General Discussion

Via the Steam Community:

ValveMISC
- Stability improvements when using multi-command input binds.
- Fixed issue where Jonathan Young music kit would loop incorrectly.

Rumor has it:

- Size is ~60 MB (with Workshop Tools installed)

posted 1 month ago
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