weeb_whacker
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SteamID32 STEAM_0:1:113416156
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Signed Up January 20, 2018
Last Posted August 3, 2026 at 10:10 PM
Posts 88 (0 per day)
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#63 RGL S11 Advanced Happenings/Discussion in TF2 General Discussion
SpaceGhostsCoffee

Again not the point of my post but if you want to make it about my team ill give you the same response I gave pete. Its a competition why shouldn't we keep picking maps which we win on, especially when its a completely new team with a relatively low scrim schedule, surprise surprise expanding our map pool isn't exactly the easiest thing to do.

Current bo1 pick/ban system has always and will always just lead to the pug maps being picked

https://cdn.discordapp.com/attachments/994733039110344767/1077762502894555136/SJuZP2U.png

grabbed this from the end of s9

don't care to get that numbers from s10 but prolly just about the same thing

https://cdn.discordapp.com/attachments/994733039110344767/1077369209090232330/image.png

s11 so far

My problem with this is you can get away with so much just by playing the same maps over and over and banning anything you remotely struggle with until playoffs comes around, and for it being the div right under the highest this shouldn't be possible.

posted about 3 years ago
#57 RGL S11 Advanced Happenings/Discussion in TF2 General Discussion
Pete

I mean yeah its easy to keep playing the same maps, my point is its a product of the system. This exact talk already happened s9 and a decent idea was brought up by SpaceCadet

SpaceCadetChange the way the pick/ban system works for regular season only (not playoffs) to force more diversity in the maps played.

Only have 3 map options in the pick/ban for every match. Home gets 1 ban, visitor gets 1 ban and the 3rd map is played. This way the league can rotate the maps week by week and still give the teams some flexibility on choices.
Example:

Week1 - Pick/Ban Maps are -- Metalworks, Gully, Granary
Week2 - Pick/Ban Maps are -- Snake, Sunshine, Process
Week3 - Pick/Ban Maps are -- Viaduct, Clearcut, Bagel
Week4 - Pick/Ban Maps are -- Propaganda, Reckoner, Badlands
etc, etc

If the league can agree on a larger map pool you can easily have the right amount of maps for an 8 week rotation, meaning you can evenly space the maps out for the entire season.
posted about 3 years ago
#54 RGL S11 Advanced Happenings/Discussion in TF2 General Discussion

https://cdn.discordapp.com/attachments/994733039110344767/1077340988751753216/image.png

oh wow I just love bo1 pick/ban

posted about 3 years ago
#5 RunThatBack - NA TF2 Podcast in TF2 General Discussion

JEMOND AND DAN GOATS!!!

posted about 3 years ago
#1 stream request in Requests

https://www.twitch.tv/themotherclucker

put me on sidebar as my tftv name pls :D

posted about 3 years ago
#9027 Frag Clips Thread in Videos

https://youtu.be/RQzB7VpLujE

posted about 3 years ago
#2 stream request in Requests

BUMP!?

posted about 3 years ago
#1 stream request in Requests

https://www.twitch.tv/themotherclucker

posted about 3 years ago
#7 josh lft in Recruitment (looking for team)

HES BACK

posted about 4 years ago
#6 sushi lft in Recruitment (looking for team)

nice like dat.

posted about 4 years ago
#4 rahThread: Class nerf discussion in TF2 General Discussion

pipe damage falloff, random pipe directs completely change the course of a team fight

posted about 4 years ago
#6 nowah in Recruitment (looking for team)

Big potential.

posted about 4 years ago
#8655 Frag Clips Thread in Videos

https://youtu.be/UZZHtbyo2pM

posted about 4 years ago
#26 jazzdad lft in Recruitment (looking for team)

GOOD PICKUP

posted about 4 years ago
#35 jayytee lft in Recruitment (looking for team)

solid mechanics, reliable teammate, solid comms, does get emotional which isn't necessarily bad, just means he cares.

posted about 4 years ago
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