(Continued from above)
#13 watch This (wholesome arc) (2-2)
The Maze Redemption Quest has had some obstacles along the way after a rough start to the season. With some easier match-ups on Metalworks, they've turned it around. This is their third consecutive season as a core together so they've at least got teamplay advantage going for them which will help make up for the fact that they don't have any crazy DM players outside of Maze now that Assterick has returned to the Obese Whales.
#14 Obese Whales (1-3)
The Whales surfaced from the depths, seemingly out of nowhere, to win the bloodbath Season 4 of Main. They seemed a bit DM reliant and realistically, that shouldn't carry them as far in Advanced. However, they do have some existing synergy and they do at least have the requisite mechanical skill to hang in the division for sure so I expect them to hover around the middle of the table.
#15 @37 (1-2)
If this team tried and scrimmed regularly, they'd be a real force even with their plentiful restrictions. Of course, people have other responsibilities so that probably won't happen. Nonetheless, everyone here is a real competitive veteran and can play the game well enough to put up a fight against nearly anyone.
#16 Chicago Kids (2-2)
The boys from the Windy City once again keep the young mudkip, frosters, and .json (?) together as they rise to the occasion for their first run in Advanced. How that turns out remains to be seen; there isn't a ton of interesting data yet as the team has performed mostly as predicted with some solid wins against low end teams and hard losses to playoff teams.
#17 My Team Spins The Wheel (1-3)
The S4rr cobbles together a roster at the last minute and claims his first win in Advanced 6v6. That aside, the commentary is about the same you'd expect from every other Highlander Lord team.
#18 All Caked Up (1-3)
Air, Grapejuice, and pals have regrouped most of their Season 2 Main line-up (with the classes switched up) for a relaxing summer vibe season - fun classes, low stakes, flexible hours. Even though expectations are low, when they decide to turn up the heat with Air on scout or GrapeJuice not running shotgun roamer, they could give other teams a challenge.
#19 fygisawesome.com (1-3)
Fygg has experience playing at a fairly high level and Q is a strong caller which seems like a solid recipe. In practice, this team seems like it's just lacking firepower. No one is a bad player mechanics wise. The issue is that no one is really outstanding in the DM department. I'm sure there are other internal teamplay issues, but without that extra oomph it's hard to make up for any flaws in coordination if they don't play perfectly.
#20 Portland Burnsiders (0-3)
Following an unsuccessful run at the qualifiers, the new Extine backed crew feat. the meatshot master is chilling in Advanced. Sadly, Stoper has already departed, they've led off 0-3, and they've already got two minor penalties for failure to submit demos. They aren't quite destined to go 0-16 though. They at least made it close with All Caked Up, so there are some wins to be had if they can stay together.
#21 Genetic-Engineered Cat Girls (1-3)
The Cat Girls, with some help from megawac ringing for Trobort, managed to claw back for their first win after going down 1-4 in week 2B. That aside, the Cat Girls have struggled to get much rolling. Understandable since many of their players are new to the division or have been away from the game for quite some time.
#22 Los Angeles Anglerfish (0-4)
The Anglerfish subsidiary choked away a 4-1 lead on Metalworks to the Cat Girls, a closely contested match-up between two teams trying to get a good learning season in. They've also lost mopsy following the loss. Even though
she isn't a demoman main, the experience she brought will be sorely missed by the mostly green LA Anglerfish.
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Good luck to everyone headed into Product week.