cool map
Account Details | |
---|---|
SteamID64 | 76561198009358827 |
SteamID3 | [U:1:49093099] |
SteamID32 | STEAM_0:1:24546549 |
Country | United States |
Signed Up | August 23, 2012 |
Last Posted | April 22, 2020 at 6:24 PM |
Posts | 2041 (0.4 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 9 in./360 plus accel |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
1600 |
Resolution |
1680x1050 |
Refresh Rate |
250fps/60hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder |
Keyboard | Quickfire TK Green |
Mousepad | Generic |
Headphones | Generic |
Monitor | Generic |
1) legitimately worse at low playercounts without restrictions to use several classes
2) incredibly annoying to play against outside of their natural environment of pubs
3) airblast, iron cannon, and gamebreaking unlocks
my cat headbutts my forehead as a sign of affection
can't carry him ever though he goes nuts
@ spawn doors:
Stock maps aren't consistent about whether the blocker is in front or behind the door. Gullywash is a community map, btw, so it's not like "how do thing".
dxlevel 90? Have you tried swtiching to dxlevel 95? I know that early versions of DX9 had buggy cubemap problems, so maybe that will help.
What dx exact version are you running? (i.e. 95 and 98 are different) Also, what's your video card?
fluctuation of FPS only affects in-engine mouse acceleration. You shouldn't use source engine mouse acceleration in the first place. If you use and really want mouse acceleration, just use windows mouse accel and disable raw input, otherwise you have nothing to worry about.
http://i.imgur.com/HAWhU6h.png
higher fps always matters
"I don't get it": higher framerates reduce juddering as well as maximum latency
edit: btw your specific framerate shouldn't matter that much anymore for hitreg (aside from aiming better) as long as it's above your cmdrate and updaterate, because source makes networking and rendering run on different threads by default. higher is better!
Foghttp://blog.counter-strike.net/index.php/2014/08/10225/
looks like they reverted the changes
Nope, the blur still doesn't match the accuracy, just checked
mthsadwonderlandthey also ruined the awp scope in cs:go.what happened to it
just a lovely day for snipers
MagusReally? It let me join a server that I only updated after the first update after downloading both updates. I guess I could be wrong though.
you're thinking backwards. the client didn't have to update unless it were to join the rd map, but the server did, but if you updated tf2 you can't join older servers ever by an engine rule. the servers have to update for updated clients.
don't take my word for it, but it's probably something like that.
RJI like to think that if you removed the ability to double-crouch after a scope-jump this would be better - a regular jump with no crouch is still predictable and the hitbox isn't messed up. The whole "I can't surf rockets" part of this change is what's horrible.
this pls
doesn't make any physical sense though
we can shoot our feets with rockets and grenades but we can't do a little hop after shooting a weapon???
it's well-known that china has the most infected PCs