wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.4 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#30 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion
stabbySure it matters. You can't move your view 1 pixel at a time when you have pixel skipping. This not only means precision aiming is made more difficult, but your view will move in an increasingly choppy fashion as the skipping increases.

As I said, the pixels are just a representation of the ingame geometry. You don't aim at pixels. You aim at geometry. People got away with 640 wide resolutions in counter-strike for YEARS, despite the game requiring such ridiculous precision, because they aimed at the geometry that the pixels implied, not the actual pixels. Please give a real actual legitimate reason why you think that for 3d games that individual pixels are so important and not the geometry.

stabbyI did not say that. Quote what you're talking about?

I told people that pixel skipping occurs when using too high of an in-game sensitivity. I'm not sure what you mean by "comfortable" sensitivity--I'm not talking about inches/360. How could pixel skipping be more comfortable for someone?

I'm referring to this:

The higher your resolution, the higher a DPI you will need. Use the above link to find your max useful DPI if you use a different resolution than [1920 wide].
*Do NOT use a DPI any higher than you need!*

It's very wrong, it implies that if you have a very high resolution monitor, you need a higher DPI mouse, or to lower your sensitivity. It's totally wrong, the pixels on your screen don't matter in TF2 aside from how well they do or don't show the ingame geometry.

wonderland is totally right.

posted about 10 years ago
#25 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion
DaStabajOk. So is 5600 dpi (I know it's unnecessary but I bought the mouse, why not use its highest value) coupled with a sensitivity of .37. Good? Bad? Messes me up somehow? 1000hz polling rate, 144 hz monitor at 1600x900 and always pushing over 100+ frames, firefights, etc.

If you never notice any problems with it then it should be fine. This guide seems to mostly be for people looking for new mice.

posted about 10 years ago
#19 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion

I refreshed and this happened

http://puu.sh/cc9rB/915ffc32fd.png

someone's mad

posted about 10 years ago
#18 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion

No. Low sensitivities are fine.

posted about 10 years ago
#15 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion

They're trying to relate DPI to pixels on the screen, which are affected by FoV.

posted about 10 years ago
#13 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion
stabbyI saw no math.

If you think you need to write out equations to look at the mathematical relationships that are already there there's something wrong with you.

yaw * sensitivity = minimum angle.
inches per 360 = minimum angle * DPI.
desired inches per 360: subjective.
desired precision: based on ingame geometry.
pixels on screen: representation of ingame geometry. not the actual geometry.
pixels according to ingame geometry: changes according to fov, game engine, and where things are on screen.

Pixel skipping really doesn't matter. You just need a high enough DPI to actually aim accurately over the actual geometry that's there. If it's tiny geometry, you need a low inches/360 or a high DPI. Easy.

stabbyI didn't say pixel skipping is all that matters.

You told people to give avoiding pixel skipping a higher priority than using a comfortable sensitivity, so I think yes, you essenitially did.

posted about 10 years ago
#9 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion
stabbyyou're being counterfactual.

No... Everything I said is plain math. If you can't see where it fits yourself and rely on other highly specific things to give you a complete picture of everything, when they're just highly specific like what I said, I don't know what to tell you. "Pixel skipping is a thing" doesn't mean "pixel skipping is all that matters".

posted about 10 years ago
#7 Guide: Get the Right Mouse and Use it Right in TF2 General Discussion

Pixel skipping isn't what matters, it's about the game you play. In TF2 you really do not need pixel perfect precision unless you spend *all* of your time ambassador sniping. There's just nothing that needs it. By your logic a higher FOV requires lower DPI because the pixels in the center of the screen are smaller, but no, the required precision is the same. "Don't use more DPI than is necessary to avoid pixel skipping" is terrible advice, because if you do play with a low resolution, you actually might still need the extra precision, especially if you have a high sensitivity. Your aim isn't measured in pixels, it's measured in angles. yes, you need fine-enough angle control, but above 800 dpi it stops mattering for 90% of games unless you play with a wicked high sens.

Raw input actually increases input lag on some(a minority) systems. It's not that important if you have windows acceleration disabled and the cursor sensitivity is on 1:1.

Filtering can actually help people if they're stuck with a 125hz mouse but push a higher framerate than that. It reduces display stutter. If you play on a really low framerate though the filtering can cause noticeable lag. However, using a 125hz mouse with a framerate above 125 is the only way to make the ingame mouse acceleration consistent, so YMMV if you're taking advantage of that.

posted about 10 years ago
#40 buying deathadder??? in Hardware
ShiftaI had a DA black and it was pretty awful overall. The mouse wheel sucked, the LOD was huge (like 3.5mm or something?) and the bottom of the mouse scraped until I put new feet on it. That could all be down to fantastic razer quality control though.

3.5mm actually isn't bad except in terms of mice that are made for hard pads. the DA definitely feel like a soft pad mouse to me. I've only had like one mouse in my whole life with less than 2-2.5mm, maybe my experience is biased.

the wheel and bad glides are definitely just razer QC being razer. having bad glides can contribute to extra high LOD as well because they sink into the mouse more.

posted about 10 years ago
#32 buying deathadder??? in Hardware
ComangliaDeathAdder Black Edition is the most reliable from what I've read

for other peoples' sake, the black edition is functionally identical to the 3.5g except for the casing

posted about 10 years ago
#25 buying deathadder??? in Hardware

i've had to take mine apart and fix it at least five times, performs fucking great though

posted about 10 years ago
#5 m_customaccel defaulting to '3' in Q/A Help
chambsThis value is defaulted to '3' whenever I change anything in the options menu.
...
Has there been any fix / workaround for this?

Nope. Bind a button to fix it.

posted about 10 years ago
#93 Razer Adaro Girls in Off Topic

yes

posted about 10 years ago
#91 Razer Adaro Girls in Off Topic
marmadukeGRYLLSso no one has given me a solid response as to why fucking a cartoon character is better than fucking a person. you guys are really letting me down.

because you can't actually fuck a cartoon character, and impossible things are always better, and you can like do impossible stuff in graphical designs that doesn't even make sense on a real person
also everything is soul-crushingly cute and artists don't like to draw flaws, so it's easier to find good-looking porn

posted about 10 years ago
#27 Video Gamer height? in Off Topic

5 8-5 9

posted about 10 years ago
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