stabbySure it matters. You can't move your view 1 pixel at a time when you have pixel skipping. This not only means precision aiming is made more difficult, but your view will move in an increasingly choppy fashion as the skipping increases.
As I said, the pixels are just a representation of the ingame geometry. You don't aim at pixels. You aim at geometry. People got away with 640 wide resolutions in counter-strike for YEARS, despite the game requiring such ridiculous precision, because they aimed at the geometry that the pixels implied, not the actual pixels. Please give a real actual legitimate reason why you think that for 3d games that individual pixels are so important and not the geometry.
stabbyI did not say that. Quote what you're talking about?
I told people that pixel skipping occurs when using too high of an in-game sensitivity. I'm not sure what you mean by "comfortable" sensitivity--I'm not talking about inches/360. How could pixel skipping be more comfortable for someone?
I'm referring to this:
The higher your resolution, the higher a DPI you will need. Use the above link to find your max useful DPI if you use a different resolution than [1920 wide].
*Do NOT use a DPI any higher than you need!*
It's very wrong, it implies that if you have a very high resolution monitor, you need a higher DPI mouse, or to lower your sensitivity. It's totally wrong, the pixels on your screen don't matter in TF2 aside from how well they do or don't show the ingame geometry.
wonderland is totally right.