wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.4 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#15 Valve and HTC create a VR headset in Off Topic
Rickyou need at least 2560x1200 or 4k+ to really start being immersed into the headset, 120hz wouldnt hurt either for silky smooth movement transmission

have fun running 4k 120fps on normal current hardware :)

posted about 10 years ago
#315 cp_logjam (5CP) in Map Discussion

im just gonna say that version numbers actually don't mean anything. as for man hours put into the map I can't comment.

posted about 10 years ago
#7 FPS Not Capping, getting INSANE lag in Q/A Help

email valve

alternatively, make sure your computer's clock isn't broken

posted about 10 years ago
#7 Couldn't CRC map in Q/A Help

bz2 operates on single files. You need to use a container archive format like .tar (or a compressed archive format like zip, 7z, etc) to archive several files inside of a bz2. gz is the same. The general consensus is LZMA (7z) > bz2 > gz > everything else, but that's information as of a few years ago; something better *might* have shown up since then.

http://tukaani.org/lzma/benchmarks.html

posted about 10 years ago
#19 Shots that are clearly headshots still miss? in Q/A Help

tf2's tickrate is actually 66.666 per second or 200 per 3 seconds, so an interp of exactly 15ms is "ideal" on a literally perfect connection (good lans)

the default net rates limit is 66 but some servers set it to 67

and yes nope the client does actually think its interp is as low as whatever you set it to if you make your rates crazy high. l4d2 had a wellknown lag compensation bug about it and checking netgraph to see if your interp was turning yellow on a listen server was the check.

posted about 10 years ago
#51 ESEA gives no fucks in Esports

forest2hunterrun

oops

posted about 10 years ago
#45 ESEA gives no fucks in Esports

your password is represented in plaintext whenever you type it in, like, ever

security is literally based on reasonable doubt like "the NSA can't read my mind" and "my computer isn't already compromised"

posted about 10 years ago
#13 cl_interp in Q/A Help

Higher lerp means better hitreg (on lag compensated things) and worse timing. The timing is always worse, but how much better the hitreg is depends on the server and your connection and a million other things, so just use whatever's high enough for you (though I don't recommend going above 50 milliseconds because of the timing).

It can be in your config. I put it in my class configs.

posted about 10 years ago
#9 cl_interp in Q/A Help

You don't want cl_interp to go below its minimum anyway.

http://teamfortress.tv/thread/21446/cl-interp-0-05/

posted about 10 years ago
#24 Unlocks in 6v6 in TF2 General Discussion

btw, lag compensation doesn't seem to be interpolated properly below cmdrate (this means that movements and clicks you do between input frames are rounded to the next input frame), so hitting BFB scouts is actually hard for an engine reason.

https://github.com/ValveSoftware/source-sdk-2013/blob/master/sp/src/game/shared/usercmd.h#L133
https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/player_lagcompensation.cpp#L385
https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/player_lagcompensation.cpp#L419
https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/player_lagcompensation.cpp#L503

posted about 10 years ago
#23 Unlocks in 6v6 in TF2 General Discussion

it would be OP even if you took away the minicrits and gimmicky jumps and left nothing but its damage, firing rate, and reload rate.

posted about 10 years ago
#8 Holding ctrl causes lag/stutter in Hardware

If you can't fix it no matter what you do, try moving to esdf for movement with a to crouch.

Sorry I don't have any better troubleshooting.

posted about 10 years ago
#63 New Weapon Ideas? in TF2 General Discussion
SpaceCadetJust to show a little clip, 2:44 of this video shows just a small part what a medic could do
https://www.youtube.com/watch?v=T7yfy1iiQvA

at least you posted a qwtf video after saying "original TF"

most people don't even manage to do that

posted about 10 years ago
#62 New Weapon Ideas? in TF2 General Discussion

shotgun for medic
+ Dealing damage builds up a crit heal charge
+ Crit heal charge makes your heals be crit heals and is spent by being used (but not by maintaining overheal)
* Crit heal charge can be used even if it's not maxed and has nothing to do with ubercharge
* Small magazine, low ammo, low damage, not a clip-reload (reasonably worse weapon than even the Overdose)

posted about 10 years ago
#13 Standing Desk? in Hardware

Sitting's worst for your legs imo, people've seen screw up their back and neck from sitting use unhealthy postures or stay in one position too long.

posted about 10 years ago
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