wareya
Account Details
SteamID64 76561198009358827
SteamID3 [U:1:49093099]
SteamID32 STEAM_0:1:24546549
Country United States
Signed Up August 23, 2012
Last Posted April 22, 2020 at 6:24 PM
Posts 2041 (0.5 per day)
Game Settings
In-game Sensitivity 9 in./360 plus accel
Windows Sensitivity 6
Raw Input 1
DPI
1600
Resolution
1680x1050
Refresh Rate
250fps/60hz
Hardware Peripherals
Mouse Razer Deathadder
Keyboard Quickfire TK Green
Mousepad Generic
Headphones Generic
Monitor Generic
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#18 Frag Removal Discussion in Site Discussion

post frags reward circlejerks, bandwagons, and hivemind manipulation by creating a feelgood system for doing so. this is perpendicular to a good community. remove post frags

posted about 8 years ago
#8 New-New Map Pugs? in TF2 General Discussion

it was ok but the diminishing returns for work were increasing rapidly because of inherent layout problems

ctf_waste though is something I'm interested in seeing

posted about 8 years ago
#26 my aim sucks shit during matches [scout] in The Dumpster

i'm actually upset that gamerfood is dead, the nuts of destruction look fucking glorious

posted about 8 years ago
#816 Cheater/Hacker thread in TF2 General Discussion

looks like normal shitty high sensitivity tracking to me

hitting the heavy can easily be explained by having just overcompensated for the demoman's initial movement. sticking to the demo's leg and then right side of body is definitely fishy but I don't know of any cheats that do that in particular automatically, and it's something that happens from time to time anyway.

did not follow the thread, just wanted to comment on that clip

EDIT: Just looked at last page and that spy clip is all "lol infinite accelerations and sharp angles", how does someone even decide to lock on to a cloaked spy? WTF

posted about 8 years ago
#4 Things to do in my head in Off Topic

Calculate fractals.

0110100110010110100101100110100110010110011010010110100110010110

posted about 8 years ago
#16 Your Preferred 'Method' of airshotting in TF2 General Discussion

Look, pray, trust my subconscious. Accept no artificial substitute like "trying" or "prediction".

posted about 8 years ago
#22 High skill level pub server balance in TF2 General Discussion

>I think class limits are a ham-fisted solution to the problem.

They are. I assumed you would just use them because that's what pub community servers tend to do. If you don't, great! Nothing to worry about.

>For me, minis are first on the chopping block.

Oh god, they're definitely cancer, but anyone who bothers to say this is always terribly opinionated and misinformed.

>would you just advocate a full comp whitelist like someone suggested earlier?

NO.

>The old reddit east did this, and I loved it.

I was there too and it was terrible. It was annoying and didn't solve any balance problems at all. The algorithm was completely fucked. Nobody will ever actually get this right. But personal experience, amirite?

>Good players play super passively and spam 24/7 because there's no flanks and it sucks

This just doesn't happen. Maybe if you're running a 24/7 badwater server, because those servers attract the most incredibly hardcore pieces of playing-highlander-in-pubs shit I have ever seen. That is *NOT* a map or skill problem.

posted about 8 years ago
#19 High skill level pub server balance in TF2 General Discussion

>u have no idea how hard engi is without minis

you mean you actually have to try at playing a pvp game? Shock

posted about 8 years ago
#15 High skill level pub server balance in TF2 General Discussion

classlimits of 2 across the board, no exceptions. you can go with 3 if you want, but every classlimit has to be the same because every map and gamemode is different. restricting spies and snipers lower than pyros and heavies are can totally stack A/D maps for example.

reserved slots for medic mains

this isn't as much of a problem as it used to be, but don't run maps that are totally broken by certain unlocks (harvest, fastlane, egypt, etc). if you want to go the route of blocking items, only pick ones that are legitimately overpowered, not merely annoying, and do it on a per-gamemode or per-map basis. make the server tell the players what items are banned on what map when they join.

don't bother with excessive scrambles. don't bother with teamchange prevention. don't bother with intrusive autobalance. go for short rounds. run maps with low long term inertia where solo players can shine, like steel and standin. inbalances should result in the map ending quickly and new teams.

don't run 24/7 one-map, because that attracts tryhard cancer stacking regulars.

posted about 8 years ago
#10 cl_interp and that shit in Q/A Help
wonderland

good advice

posted about 8 years ago
#30 Best mics? in Hardware

every PCI soundcard I've ever used has had such awful EMI protection that my GPU just wrecks the output signal. I can only reasonably use onboard or usb.

posted about 8 years ago
#15 Koth Product (former pro viaduct) in Map Discussion

we were being pedantic about map names, right?

product is a product of long worthy efforts

posted about 8 years ago
#13 Koth Product (former pro viaduct) in Map Discussion
Kanecoit will only add to the confusion since viaduct pro has been played in leagues for years.

pro viaduct*

posted about 8 years ago
#16 TF2 update for 6/2/15 in TF2 General Discussion

non-competitive map plug
http://steamcommunity.com/sharedfiles/filedetails/?id=454116264

posted about 8 years ago
#98 A way-too-detailed networking config in Customization

try "aim at the model"

posted about 8 years ago
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