vani
Account Details
SteamID64 76561197991778291
SteamID3 [U:1:31512563]
SteamID32 STEAM_0:1:15756281
Country Sweden
Signed Up December 1, 2013
Last Posted February 9, 2019 at 1:45 PM
Posts 118 (0.1 per day)
Game Settings
In-game Sensitivity 3
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920*1080
Refresh Rate
144
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4 ⋅⋅ 8
#6765 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=kzK25DjJ2rk&feature=youtu.be

posted 2 months ago
#41 Apex Legends in Other Games

does anyone know how to get a decent frame rate, 1070 + 4670k 4.5ghz + everything on low and it jumps between 30-60 fps

posted 2 months ago
#11 best shit posts in Off Topic

http://www.teamfortress.tv/34349/dreamhack-post-summary

posted 6 months ago
#67 Crossbow is still dumb in TF2 General Discussion

repost:
The weapon takes little skill and trivializes a lot of skillsets. Examples on top of my head:
Managing your and your teams damage - your entire team gets a free jail card from red health to full in a couple seconds. Pushing on damage is obsolete and playing aggressively is punished.
Managing you and your teams positioning relevant to the medic - get an arrow from 30 meters away = never have to leave/manage health and kits on flank.
Spamming chokepoints or fights with arrows isnt skillful, standing still for arrows isnt skillful, hiding behind cover to get arrowed when you would have died without crossbow isnt skillful.

posted 6 months ago
#19 Games that are like comp tf2 in Other Games

https://www.youtube.com/watch?v=dGmqIkhjEPE

Im sorry, this had to be posted

posted 10 months ago
#6142 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=W2sXxvafR84

posted 11 months ago
#116 Please Ban The Crossbow in TF2 General Discussion

I've played medic both before and after the crossbow meta. Crossbow is overpowered and breaks the mechanics.
Anyone who is saying it should be nerfed; its not going to be nerfed. Valve doesnt care. The only solution we have as a community is banning.

The weapon takes little skill and trivializes a lot of skillsets. Examples on top of my head:
Managing your and your teams damage - your entire team gets a free jail card from red health to full in a couple seconds. Pushing on damage is obsolete and playing aggressively is punished.
Managing you and your teams positioning relevant to the medic - get an arrow from 30 meters away = never have to leave/manage health and kits on flank.
Spamming chokepoints or fights with arrows isnt skillful, standing still for arrows isnt skillful, hiding behind cover to get arrowed when you would have died without crossbow isnt skillful.

Before arrows existed you had to heal with mediguns, which in my opinion is a true test of your skill and game sense. Your positioning relevant to the map and your target, potential threats, healing priority, and damage/health awareness. No crutches or gimmicks. Arrows essentially circumvents this by granting you almost infinite get out of jail cards, say the medic spam-healing his team for three times the efficiency. In practice, arrows break the health mechanics when properly used.

I think the solution is to ban the weapon since Valve is out of touch with the competitive community. Although it is unlikely for the weapon to balanced, here is how it could be balanced:

Arrows can continue to serve their purpose of healing outside the medic's normal close-range heal with the medigun, but at a reduced rate to combat spamming arrows, and a penalty for for using arrows close to your allies. Instead of being a 75~ hp burst at close range, it needs to be lower, something like 25. Having the weapon do minimal healing up close would prevent breaking the healing economy like explained above, and also greatly reduce healing over range. Something like 25(close)-50(long range) would be much more balanced than 75(close)-150(long range) and no passive reloading.

Making it a flat number of 25/30/35 would prevent outputting massive amounts of healing just because someone is far away, but still be able to save people from fall damage or give them a bit of aid when they're out of reach. Spamming choke points or players who are in combat isn't skillful or has anything to do with risk/reward, its more no risk/reward/reward.

Lowering the healing number by this much might seem like a drastic change at first, but if you understand the health economy and how burst healing destroys a large part of the game (health management, heal priority, pushing off damage etc) it -needs- to be heavily nerfed, while still maintaining some utility at range. In its current state, the utility is way too powerful at range and too powerful up close.

Cheers.

posted about a year ago
#6062 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=gdvJ4dvQqFY

posted about a year ago
#13 Good Single-Player Games? in Other Games

TES Morrowind has straightforward combat but is one of the best rpgs Ive played.
MGSV is the weakest game in the series, MGS1-2-3 were incredible games, the first game is one of my all-time favourites. Make sure to play the HD remake of the first one, its a rare case where a remake is actually better (more content, better animations etc).
Antichamber doesnt really fill your criteria. Its a nonlinear elucid puzzle/exploration game but I'll throw it out here because its a game that sucks you in and definitely worth checking out.
Also the original Deus Ex is one of the greatest games of all time (mods required).

posted about a year ago
#42 massive drop in concurrent players in TF2 General Discussion

Is it just me & my friend or has the audio engine broken with the jungle patch? I use snd_mixahead 0.05 and audio clips sometimes has a small chance to not play (pop kritz and don't hear the kritz sound, pyro does an airblast and you don't hear it for example). Its nothing new that they don't care about the game really but this is next level. Its apparently more important for them to push more garbage into the game than have working consistent audio that doesn't fuck you over.

Valve has kept ruining the game over time, caring more about "micro transaction profit" and selling "season passes" to whatever shitty contract campaign they have. And people suck it up and keep buying it giving the developer an incentive to keep pushing low effort cash bait content without even caring about basic bug fixing or features.

Most things have already been mentioned, casual queue is a joke from a user experience side... All the features that community servers had have been straight up deleted for no good reason; no team switching, no voting (the in-game voting menu is shit and has map/kick teammate vote only), cant join friends through steam and no way to find a game with crits disabled.

The user experience is just so bad with the whole "we need to control the user experience" mentality. And it doesn't even work properly - I love playing on NA servers as soon as we have one American queue with x amount of Europeans despite ping limiter saying differently... If this happened overnight (2011-2018) everybody would be up in flames but people have slowly been desensitized over time to accept this less-than-mediocre awful quickplay system - simply because its what excepted from games in 2017/18. I mean, looking for a server that appeals for you and is actually good is just too much work when you can press the shiny play button... And this is the only thing new players experience and know of so they're essentially trained to have this bad "leave-after-the-game/no-incentive-to-form-a-community" mentality, they cant help it as they don't know anything else.

But yep pubs are zzz now and have been for a while its sad this part of tf2 is so bad because it was great in its prime but ValVE = $$$ hungry and dont understand/play their own games as they live in their bubble of statistics and number analysis lol. Post is probably a bit off topic but the game has become so bloated and ruined so its not surprising there is no new blood and people lose interest.

posted about a year ago
#15 TF2 is nominated for Steam Award "Labor of Love" in Off Topic

Ignoring basic features, making the game experience worse and pushing micro-transactions to suck money from retards among other things. And they have the audacity to be proud of it...

posted about a year ago
#129 What do you HATE about TF2? in TF2 General Discussion

I hate that pubs and communities are dead, playing pubs with friends now on VALVe-certified servers feels like a ghost town. 80% of the players cant hit a wall with a rocket launcher or have 10 seconds reaction time. The chances of meeting new people or forming some kind of community through valve pubs is abysmal because there is no incentive to get to know people in a premade-based matchmaking system. Random crits makes me want to play other games.

The multiple ignorant developers who do a minimal-effort, maximum-profit business model that actively ruins the longevity of the game. Its more important for them to control the economy and "user experience" with their quickplay system than to let community servers still be a thing. User experience such as random crits, no changing teams or spectating, no communities, no admins to reliably kick cheaters, intrusive UI popups, terrible map vote system and games where half the server leaves after one map is played.

Also having a non-functional ping limiter putting you in virginia servers 95% of the time when you queue at EU prime times with 5 europeans and 1 american.

The balance and gimmicks is just awful, wrangler, pyro, rescue ranger, pre-nerf minis, etc. Pubs have gone from a good learning ground and a place to meet people to a dumb experience where you die to classes that play themselves and random crits.

On the comp side medics getting multiple get out of jail cards with movement speed buff and burst-healing with the crossbow. Scouts were already too strong.

But all in all Im more disappointed in what has happened to pubs. Very few (two) of my oldschool tf2 friends still play this game, and when they do its in very sparse intervals and they also hate what has happened to pubs. A lot of the people I used to play with quit because there is no community. Nobody plays this game solo anymore because quickplay is so bad, the only enjoyment you can get is queuing with friends and try to appreciate the company and the core mechanics every now and then.

posted about a year ago
#24 Valve staff abusing powers in TF2 General Discussion
mastercomsIt's not a surprise. In Dota 2, Valve has a matchmaking option to match them against a team of 5 worse than them (by 1000 MMR) who are also globally muted and in the low priority punishment pool. It's apparently for "when you want an easy game".

what? source?

posted about a year ago
#5676 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=fHjTzSRJmYw&feature=youtu.be

posted about a year ago
#5607 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=3ryD2TFgNyw&feature=youtu.be

posted about a year ago
1 2 3 4 ⋅⋅ 8