Thespikedballofdoomthat might put tf2pl in a hard spot.
lmao what
| Account Details | |
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| SteamID64 | 76561198020242938 |
| SteamID3 | [U:1:59977210] |
| SteamID32 | STEAM_0:0:29988605 |
| Country | France |
| Signed Up | November 6, 2012 |
| Last Posted | December 19, 2025 at 3:10 PM |
| Posts | 864 (0.2 per day) |
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Thespikedballofdoomthat might put tf2pl in a hard spot.
lmao what
Hey, love the map, there's a couple things that I hope you'd consider:
- We personally prefer playing without a fulltime medic, having more health pickups would be grand, maybe like this:
https://media.discordapp.net/attachments/333749109385199627/497438128752295937/HEALTH.png
(huge packs on the towers for my man jimbot's swag shots)
- Trimp ramps should probably have curvy bits at the bottom to help, sometimes you'd charge but be to close and it would just stop you
- The trimp ramps at the middle don't let you trimp unfortunately, angle is too steep
- The airblast things in the corners would probably benefit from either being lower or being on the ground, its quite hard to hit it without focusing for a second or two on it
Also water pools would be sick and also a halloween version with pumpkin bombs and spells
And also maybe ask Mould to detail your map he's sick at it
BTW did I mention this map is sick?
https://cdn.discordapp.com/attachments/333749109385199627/497489191610089473/tower.mp4
https://cdn.discordapp.com/attachments/333749109385199627/497489208513003520/2018-10-04_21-16-40.mp4
https://cdn.discordapp.com/attachments/333749109385199627/497489043722862592/2018-10-04_21-17-32.mp4
This gamemode is fucking amazing
Thanks so much Arie for getting configs on Serveme
the amazing combination of an abusable lag compensation/interp system and the amazing melee registration of tf2
This is how we catch Valve's attention, surely
Have fun boys
im reading uh
Vulkan® Documentation and Extensions: Procedures and Conventions
FACEIT MikeyNot only a FACEIT League. Expect a lot of global and local organizers jumping on this.
Fragbite already has 300 teams signed up.
Fully fledged system, available to anyone to organize, in one click.
Good days to be a csgo team.
https://twitter.com/Faceit_Mikey/status/1043931659484233728
Don Hacirest in peace a certain bitcoin miner
Grand Finals begin shortly
https://www.twitch.tv/faceittv
Funsdiv 1 shouldn’t even be a question, has nobody seen these guys
We care about you, it's time to stop
hoolione email can accomplish that
I sent them like 2 or 3 "quality" emails full of details about two important bugs, if that were to be true, they would be fixed by now.
I know it's a shitty way to do it but honestly I'm desperate at this point.
hooliTwiggySo player_hurt events are a community request above sticky det bug?bitching on tf.tv doesn't help
https://www.valvesoftware.com/en/contact?recipient=TF+Team
Should we try sending emails in group? I have a bunch of issues (most with easy fixes) on some GitHub page, email could just be:
Hello, I am a competitive TF2 player and I would really appreciate if you took the time to look at the few issues that affect us! Here is a link to find them: https://github.com/ldesgoui/comp_6v6_bugs/issues/1
We would also appreciate more communication in any way possible
Thanks very much
olbapDefinitely more demanding and entertaining as a medic player.
Entertaining, probably, but demanding I have to completely disagree. Hitting bolts is much easier than managing your heal targets, your position, the communication with your team. Crossbow and scout leashing makes Medic so incredibly easier.
E: It's a lot easier on certain classes too, I clearly remember the concept of "cycling heals" between scouts to not overburden the medic, or that the roamer would almost never catch the beam in certain situations.
The more I think about it, the more I realize the chances of TF2 being the way it is are so slim, kinda like the chances of life existing on any planet.
I think TF2 is so quickly disregarded because it's such an unlikely story, most people will have a surface-level experience with TF2, they'll launch the game, play at 30FPS on default settings, join a 2fort or a dustbowl pub, get absolutely crushed and decide that they're done with it. How can that even be fun, skillful, interesting?
It's the story of a developer and a community who've been throwing shit at the wall for 11 years and managed to make such an interesting experience, and it mostly worked because people were seeking fun and had a common vision for it.
This vision is not something everyone manages to share, or they did share at some point and grew out of it, most of the time even just marginally.
I think it's very important to be aware about it, if you're to lead any project especially, surely you're willing to do good and help, but you might harm what the people before you have worked to build for now a decade.
It's okay to catch yourself before it's too late, there's always time to take a step back and realign.
This got rambly, apologies.
if you think you sorry asses are gonna make me click on another of these gnome links ever again you're jkust fucking wrong. i've lived through Rick Roll ok ? I've lived through Goatse. you are nothing.
hayesWatch this and tell me that this was fair and perfectly fine; https://www.twitch.tv/videos/309398807?t=15m46s
Holy shit that's filthy