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SteamID64 76561198020242938
SteamID3 [U:1:59977210]
SteamID32 STEAM_0:0:29988605
Country France
Signed Up November 6, 2012
Last Posted May 14, 2024 at 5:17 PM
Posts 846 (0.2 per day)
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#3 Optimal Respawn Bind in Customization
dellathe banny bind really didnt need an upgrade now did it

I got tired of dying because the item server didn't respond in time for me to respawn.

posted about 4 years ago
#1 Optimal Respawn Bind in Customization

Hello,

I've wanted to make a "better" respawn bind for a long time, I've finally taken the time to make one.
It makes use of class switching rather than loadout switching (except for Medic), it's quite similar to a loadout switch bind.
You hold your respawn key, it switches you to a random class, you release the key, it switches you back to the previous class. If you mis-time it, you can just click again and switch back to the previous class. It probably works if you spam the key as well, but I wouldn't.
It should work regardless of other scripts, it makes use of "native" features only and does not require you to overlay all your class change binds.
It may not work in situations where all class limits are filled up (e.g.: highlander lobbies).

https://github.com/ldesgoui/tf2-custom/tree/master/optimal-respawn-bind

It may not work for everyone, but it works for me, and I'd rather share it than keep it to myself.

Hopefully you can make good use of it.

posted about 4 years ago
#2 stream request in Requests

done

posted about 4 years ago
#7 Mumble tf2connexion.fr Re-open in Projects

Y'a un mot de passe?

tibbyJe me suis fait virer de mon travail chez le vétérinaire parce que je continuais à semer des chats ensemble :(

pas drôle, n'a pas rigolé

posted about 4 years ago
#18 mumble doesnt connect to some servers in Q/A Help
ILLEGALELEPHANTGUNindraILLEGALELEPHANTGUNjust because this game is outdated doesnt mean your voip has to bediscord sucks shitnobody mentioned discord

surely you have something better to present, right?
you wouldn't be talking shit if you had nothing to back that up, right?
what's less outdated than the latest mumble release candidate, dated 16 days ago?

posted about 4 years ago
#2 Low fps on quite good laptop in Q/A Help

TF2 is a single-threaded game that bottlenecks primarily on CPU
Your CPU is fairly dated and is designed for laptop usage
You're not going to get good performance, sorry

Your best bet is to reduce the resolution
Also 20/30 fps is a considerable improvement

posted about 4 years ago
#6 The State of the North American Scene in News
NicholasI See You Used My Name Suggestion. NaCl, good choice.

Yep, thank you, I think we bought the domain a few hours after your post

posted about 4 years ago
#1 Do you play video games too much? in Off Topic

https://do-i-play-too-much-videogames.com/
Don't take the personality test at the end it's not worth the time spent

My results

Show Content
posted about 4 years ago
#8 hey look i made an alt account can you guys ban me in Requests

You can ask for your account to be permabanned without throwing a fit, just so you know

posted about 4 years ago
#2 local server config file in Customization

Does your cfg folder contain a server.cfg file? If so that should be it

posted about 4 years ago
#2 Stream Request in Requests

done

posted about 4 years ago
#2 name change in Requests

done

posted about 4 years ago
#10 ETF2L Highlander NC6 R2: Italy vs. Scotland in Events

Hopefully I make this concise and simple:
- Client and server communicate by sending network packets to each-other
- Different type of data is sent through different types of packets depending on the use case
- Different types of packets have different guarantees (can packet loss be ignored, can packet duplication be ignored, can packet order be ignored)
- View Angles are sent in packets that have the lowest guarantees because: we only want to know what a person is aiming at *now*, guarantees add virtual latency, we can fake through packet loss by pretending to receive the same packet and reconciliating once the stream is back to stable
If you want to learn more, read https://gafferongames.com (https://github.com/gafferongames/gafferongames/tree/master/content/post)

What you see is: scrambled gets a ping spike, his packets will lag in transit, server will pretend everything is normal by replaying his previous packets, his ping spike will stop, new packets will arive at the same time that the old packets and server will accept both as source of truth, producing what you saw

https://cdn.discordapp.com/attachments/533502615065985025/590169029277122560/IMG_20190617_145830__01.jpg

posted about 4 years ago
#9 Out of memory error in Q/A Help

It could be video memory (which Shadowplay definitely makes plenty use of), what GPU do you have?
Verify game files

posted about 4 years ago
#56 On NATF2's Future in TF2 General Discussion
stephmp_bonusroundtime 15 (15 is the max) would probably be the most you could do, just config-wise.

If you want to push it as far as using server mods, it should be possible to raise the max as long as FCVAR_REPLICATED doesn't fuck with that, which I doubt it does.
I know there's a generic SourceMod plugin that lets you change ConVar flags (mainly used to disable the sv_cheats requirement) but I'm not sure if there's one that lets you fuck with default/min/max, I'm gonna start looking, otherwise it should be fairly easy to implement.

What I'm getting at is, if this is wanted, it can be achieved. Most likely.

EDIT: sm_cvar was the command I was thinking about, according to docs it doesn't respect min/max bounds, I'll try this locally.

EDIT 2: ^ didn't work, this does; https://github.com/ldesgoui/unbounded_mp_bonusroundtime/releases

posted about 4 years ago
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