toads_tf
Account Details
SteamID64 76561198075608405
SteamID3 [U:1:115342677]
SteamID32 STEAM_0:1:57671338
Country England
Signed Up February 20, 2016
Last Posted March 13, 2024 at 4:55 PM
Posts 1658 (0.6 per day)
Game Settings
In-game Sensitivity 4
Windows Sensitivity n/a
Raw Input 1
DPI
800
Resolution
1680*1050
Refresh Rate
50hz
Hardware Peripherals
Mouse steelseries sensei 310
Keyboard logitech g610 orion brown
Mousepad cvs photo custom mousepad
Headphones elite-quoilety apple ear buds
Monitor  
1 ⋅⋅ 98 99 100 101 102 103 104 ⋅⋅ 109
#11 ESEA S22 W2: EVL Gaming vs. froyotech in Matches

ban scizor hacker and cyberbullier

cut ninjanick noob bad player

posted about 7 years ago
#7 b4nny???? in The Dumpster

sort of looks like a methed up ster with facial hair after looking at it for a while

posted about 7 years ago
#27 Easy TF2 Mapmaker in Projects
BenroadsWhat I meant was a 512x512x448? block that would just occupy the whole unit of the grid, I guess you could do something similar with the walls or it's somehow already there but I didn't see anything like it when I watched the video or during the 10 or so minutes I messed around with the actual program.

download this zip: http://puu.sh/plBpF/d7a2d7459f.zip

click "import prefab" or ctrl+shift+i

choose that zip

you'll have that prefab now, assuming everything works.

posted about 7 years ago
#24 Easy TF2 Mapmaker in Projects
Geel9toads_tfGeel9I'm not really that upset about it but man why'd you have to go and steal our css?I really liked the css. Not trying to take credit for it at all, is there any way you'd like it to be recognized?
well mainly you stole a portion of the css that we licensed and paid for and don't personally own so it extends beyond our own personal preferences.

shit.

I'll take it out.

edit: the css has been taken out of the website, so it looks a little janky right now. I really apologize for taking that, I forgot to look into it more before actually releasing.

posted about 7 years ago
#22 Easy TF2 Mapmaker in Projects
Geel9I'm not really that upset about it but man why'd you have to go and steal our css?

I really liked the css. Not trying to take credit for it at all, is there any way you'd like it to be recognized?

posted about 7 years ago
#20 Easy TF2 Mapmaker in Projects
Benroads Another quick suggestion would be to have the light enviroment match the suggested settings from the valve dev wiki (Found here: https://developer.valvesoftware.com/wiki/Sky_List#team_fortress_2_materials.gcf). It seems you've somewhat done this with the brightness but the ambient values still seem to be at their base values. This might be why the lighting seems pretty strange in your test video.

the environmental lighting is set to match whatever skybox was chosen. It was weird because the second layer was blocking the light

What exactly do you mean by

BenroadsI also think that having a "block" for each of your tilesets would be nice for making basic buildings and defining areas

I really do understand that 512*512 is quite a large box area, but with anything smaller it just adds tedium and really not much more use, especially with how each prefab is not very customizeable. I have a graduation ceremony in a bit, but afterwards I can try to throw together an updated version with some feedback I've heard taken into consideration.

thanks,
toads

posted about 7 years ago
#18 Easy TF2 Mapmaker in Projects
biskuitI can't really say that I see any place that this would be useful, but it would be nice to see how far you can get this project toads

the amount of usefulness if the goal is to be applied practically is probably not too much at this stage. it really is mainly for dicking around.

posted about 7 years ago
#13 Easy TF2 Mapmaker in Projects
Antaresseems helpful for people who have no idea how to make maps but pretty barebones compared to hammer itself

that's pretty much it.

i'd love to make it more complex but at that point why not just use hammer?

posted about 7 years ago
#6 Easy TF2 Mapmaker in Projects

-

posted about 7 years ago
#4 Easy TF2 Mapmaker in Projects
Shpeeismewow, it's probably not fitted to use to make competitive maps or anything like that (yet). But it is really cool

oh I don't know if something this easy will ever be suited for making competitive maps simply due to how basic, large, and imprecise the prefabs are-- that's what makes it easy.

posted about 7 years ago
#1 Easy TF2 Mapmaker in Projects

-

posted about 7 years ago
#869 /r/tf2 posts that make you cringe in The Dumpster

https://www.reddit.com/r/tf2/comments/4mif94/another_vac_wave/

holy hell these comments are something else

it's like they think they're part of some internet battlefield or something

posted about 7 years ago
#868 /r/tf2 posts that make you cringe in The Dumpster
fatswimdudespyOh god...Scouts.
Whenever I'm crouched hiding somewhere planning a pick, there's always some Scout that shows up like, "Whatcha doin'?

god i fucking hate it when people actually play the game smh

posted about 7 years ago
#2 Launching demos externally? in Q/A Help

I'd honestly expect a lot more demo functionality along with the competitive update, and this doesn't sound too far out of reach.

You could email Eric and ask for something along the lines of this, they seem to be listening to information about demos right now.

posted about 7 years ago
#29 ESEA S22 W1: froyotech vs. RONIN in Matches
cattoads_tfthat was a pretty shit ending compared to the rest of the gamehttp://puu.sh/peSP1/60d301b38f.jpg

i mean if you really wanted to discredit my opinion you'd see my one competitive medal being a steel ugc highlander badge, not a joke profile setup

posted about 7 years ago
1 ⋅⋅ 98 99 100 101 102 103 104 ⋅⋅ 109