tay
Account Details
SteamID64 76561198038467801
SteamID3 [U:1:78202073]
SteamID32 STEAM_0:1:39101036
Country United States
Signed Up October 6, 2012
Last Posted November 17, 2014 at 9:03 PM
Posts 121 (0 per day)
Game Settings
In-game Sensitivity 2.5
Windows Sensitivity 1
Raw Input 0 
DPI
3500
Resolution
1920x1080
Refresh Rate
60
Hardware Peripherals
Mouse Razer Deathadder
Keyboard  
Mousepad  
Headphones Bose MIE2i
Monitor  
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#27 demo call in TF2 General Discussion

bumpp, officially out of demos with this edit, i'd really appreciate some more. ):

posted about 10 years ago
#26 demo call in TF2 General Discussion

gonna give this another bump. thanks for all the demos for maybe tomorrow, i'm hoping to do a few new edits and will definitely need a couple more frags. i'm going to try my best to use some of the unused shots from my last clip, but new things are good too.

after these clips, i'm going to (hopefully) start work on my first full length frag video, and will definitely make a new thread for that when i get going on it.

thanks again,
tay

posted about 10 years ago
#27 maybe tomorrow in TF2 General Discussion
dellortDidn't like it as much as everyone else seemed to. It seems as though he's adapted your style to some degree pure but the sync looks a bit too forced.

i'd like to thank everyone for the kind words. one of the hardest things about editing for me has been learning to realize i can't make everyone happy. every dislike or negative comment made me spend hours thinking about what i did wrong or what i could've changed. however, with this clip i'm personally happy with the result and that is enough for me. i'm sorry you didn't enjoy it, and i hope you find my next edit better.

posted about 10 years ago
#2 snipers demo call in TF2 General Discussion

it really isn't a big deal, but why did you copy my demo call thread verbatim? i mean the line "i'm interested in following that up with something better" isn't even relevant to you?

posted about 10 years ago
#22 demo call in TF2 General Discussion
Lucky_ShotHey i'm making a one minute clip just t work on editing. It's somewhat close to done. Would you mind if i took one or two of these demos? Its totally fine if you're using them all.

they really aren't my demos to give out, sorry. after i'm done i'll tell you which ones i haven't used and you're more than welcome to ask the player who submitted, but i honestly don't feel comfortable giving them away when they simply aren't my frags.

posted about 10 years ago
#17 demo call in TF2 General Discussion

apologies for the bump, but need to add a few things.

1) im sorry for the amount of time this took to get going on, i got tied up with a project for another game, although all the clips are rendered at this point and im ready to go.

2) a handful of the demos i received crash. i dont know what is causing it, but as such only about half the shots i can use.

3) in an effort to not make this viaduct the movie, id like to try to get a bit more map variety. i could use a few more demos, not only because im short a few clips, but because the vast majority of ones i have are viaduct.

4) ill be streaming all of my work on this clip today and tomorrow at twitch.tv/tayw97. please drop by if you have any interest at all, last time i stream edited i had a great time and i think i really helped a handful of people out, so as well come if you have any questions at all.

that's it, thanks.

posted about 10 years ago
#6 Questions for video editors in TF2 General Discussion

hi, I'm not sure if this is what others do but this is my general workflow.

I start by recording all the frags at 480 fps. I use lagarith in vdub to cut down on the file size a bit, but that is the extent of my compression until the final render. you don't really want to be compressing much at all before you begin editing in order to maintain quality, although this can be an issue if you lack hd space.

when I first started making videos I had a similar issue to you. one, I was expecting my videos to play back smoothly in wmp, I'm not sure if this is where your clips are buffering but if it is just about any file above 60fps will be close to impossible to play due to size. if you are having trouble playing back in vegas (I'm assuming this is what you're using as it is somewhat of a standard in the tf2 community, although correct me if I'm wrong) this can either be due to preview quality set too high (I just about always use draft>quarter unless doing colors), or your codec. for whatever reason, when I started I used xvid and had awful lag in vegas so I highly recommend lagarith regardless as it is a great codec. you can also improve playback in vegas by making sure gpu acceleration is on.

now to answer your other questions, I always record frags at 480 fps/the same settings regardless of what I'm going to do with it. it's enough to be able to use slowmo, while making the clip look very smooth and fluid. I understand this may not be optimal for some people in terms of size, but I expect every frag clip/movie to take up large amounts of space.

in terms of smooths, I always record at 960, or higher in special cases. with smooths I primarily am doing velocity edits, and 960 is enough to play at 3% smoothly. in the rare case I need slower than that, I'll record at 1920. my smooths are generally very very short snippets slowed down tremendously, so they often end up taking up far less space than frags.

so with all that aside, I record the frags first, and then work with them one by one on the timeline with music, making smooths as I go where I need to fill the space. finally, I render with kirby's render settings found in his guide, although I've been trying recording as an avi and then compressing the render with easy h264, although either work fine. hopefully this was of help to you.

posted about 10 years ago
#9 final. looking for demo in Recruitment (looking for team)

bump, in desperate need of some more demos to tryout. if its any help, we're hoping to go plat next season.

posted about 10 years ago
#11 I am Phlair I am Mid-Open LFT Scout in Recruitment (looking for team)

the greatest, i love you phlair

posted about 10 years ago
#40 scout s15 open in Recruitment (looking for team)

cool guy, chill and a solid scout.
leaky: i won't play sniper

posted about 10 years ago
#5 final. looking for demo in Recruitment (looking for team)

bump, done a few tryouts but still looking

posted about 10 years ago
#7 Forum Name Change Essays in Site Discussion

it didn't post the url sorry:
http://teamfortress.tv/forum/thread/10862-name-change

posted about 10 years ago
#6 Forum Name Change Essays in Site Discussion

dear vile,
I hope this is satisfactory.

tay.

posted about 10 years ago
#1 Name Change in Requests

hi, i'd like to change my name to "tay." i dropped the w97 a few weeks ago and i'd like my alias here to reflect that if possible. hopefully this isn't too much to ask, thanks!

at vile's request:

tayw97. 4 letters, 2 numbers, and a name that has defined myself online for the last 6 years. To adequately describe why I wish to change my alias, something that has become my identity, requires one to experience the journey of this simple name, from origin, to a long lasting moniker.

It all began one fateful day in April, 2007. A particularly tech-savvy 9 year old, I was the type of kid who would make new emails for fun. The thrill of trying a new host could excite me for days. However, today I felt the urge to create an email, and stick with it. Although I had previously possessed aliases ranging from "papelbon100" to "mariobro9", I never maintained one for terribly long. Whether it was on a hip new game such as Club Penguin, or a baseball trading card forum, I couldn't keep one name. But this day, having seen the error in my ways, I decided it was time for a change. And so, perhaps the most ingenious, creative name of all time was born. "tayw97". Consisting of tay from Taylor, my name, w from my last initial, and 97 from my birth year, it rolled off the tongue perfectly. And with that Gmail account created, from that point on anything I made was blessed with the alias tayw97.

Over time, my alias became my identity. I became well known in a shitty Quake knock-off fps called Uberstrike as tay, and every game I played I proudly wore the same title. I had branded myself across the web with the name. Gmail, YouTube, Photobucket, Twitch, Steam, Reddit, last.fm, and any game I could get my hands on, tayw97 was who I was. A bit more than a year ago as I began to get into 6s and the world of competitive TF2, I was still bearing the same name, accompanied majestically by my first, and to this day only TF2 team's tag [FiNAL]. With such a cool alias, I climbed the ranks with ease. I attracted the attention of players across North America, and within only a year, I had gone from a steel roamer, to a silver roamer, undoubtedly remarkable progress fueled largely in part due to my name.

However, one day changed it all, and the empire I had built for myself over 6 long years came crumbling down in a matter of hours. Merely hoping to engage myself in a friendly game of TF2 with friends, I was fatkidded from not one, but two pugs in a row. This tragic event was devastating to my self esteem. I lost everything I had worked for, my life and more importantly, promising TF2 career in ruins. I did not know what to do, and after days of deliberation in seclusion, I determined I had no choice but to reinvent myself. And thus, I made the hardest decision of my life, I had to change my alias. Many alternatives were considered in the process of deciding on a new name, but eventually I settled on one name, one alias to last the rest of time: "tay." And on that day, everything changed. Although without the [FiNAL] tag and the additional w97, I made far fewer girl gamer panties wet, the change was necessary.

And that is why I want to change my alias. Thanks.

posted about 10 years ago
#11 upgrade video card or processor? in Hardware

I have the same exact setup. I do a lot of editing and the setup works perfectly fine for me. I don't have frame rate issues in tf2 and vegas runs fine, rendering, editing, etc

posted about 10 years ago
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