to be perfectly fair although your problem is probably a network one and not a hitbox one the projectile hitboxes in tf2 are retarded as fuck.
first of all they all look like this:
https://puu.sh/vS0GN/c4e5db58d8.jpg
no matter the class. the scout has the same hitbox size.
not only that, but they don't turn with the playermodel, instead they are locked to the xyz planes of the map. this is demonstrated in this picture:
https://puu.sh/vS0Yn/f80315b427.jpg
this means you actually have a larger target if you fight someone at a 45 degree angle to the map axis than if you're just doing it dead on.
this is why the huntsman has a huge headshot box. because the box is bigger than the model.
https://puu.sh/vS1gx/f54cc5a783.jpg
(i killed the pyro with that shot which clearly missed him entirely.)