aim-this concept triggers me cause the people who are playing "aggressive scout" think that they dont have to cap and end up feeding on two and losing a push if they dont make their play
This seems to constantly happen in games I play. The story goes like this:
We win mid
Aggressive scout chases remaining players
Aggressive scout dies to remaining players regardless of how many of them are alive
Roamer's dicking around doing his own thing
Me and the med cap mid
The enemy team gets to defend second with full uber and possibly player advantage because somebody wanted a higher K/D