Dear Valve,
In today's current competitive meta the Scout is king. There is no argument regarding this fact. In the same meta the demoman is the peasant. Why is he in this shit state? Due to the sticky nerf, he lacks the ability to engage in direct combat as effectively, and playing him passively is now the most effective way to play demo. (Muma won invite playing passive demo and he couldn't even roll out properly.) How do we change this? There have been many ideas, but I believe I have the one that truly will make demoman great again. He needs a new primary weapon. Not as in: replace the grenade launcher, but as in: a new class of primary weapon besides grenade launchers and shoes. In fact, demo has no damage dealing primary options other than grenade launchers, so it would actually be a welcome change of pace. I believe this new weapon should be a medium fire speed mid damage hitscan weapon, maybe a pistol. This would work if there were a few design choices made about the weapon first.
Damage Stats
This weapon should have damage between 25-30 base damage, ramping up at point blank to 45 damage, and at max fall off dealing only 13 damage. The spread of the weapon should be similar to the pistol, but have a slightly longer spread recovery of 1.5s vs the pistol's 1.25s. The fire rate should be on an interval of .34s, almost double that of the pistol.
Special Stats
The only two stats I would think this weapon should have are as such:
+50% faster switch to speed
+25% knockback
The knockback is a good idea because it allows demos to use the weapon to knock back attacking enemies, especially ones in the air a lot (like the scout), and it could work with the theme of explosives as being "explosive rounds". The faster switch speed is a good idea because it allows the demo to get the weapon out if he's in a pinch. This weapon's design should be to be useful in tight situations where the demo is out of options and needs a fallback weapon.
Aesthetics
If we look at the design of the stock demoman weapons we see that they have a theme of having very round parts and very square parts. The most notable example of this is how the grenade launcher's silhouette is very round from the front,
https://puu.sh/uAc2n/a221b2bf4a.png
but very square from the side.
https://puu.sh/uAc44/9a11974c6e.png
I believe the new weapon should follow this design principle and also combine round and square edges, however I want to give an emphasis on the square considering how much emphasis is given on the round in other demoman weapons.
This is my idea for what the weapon should look like:
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