https://www.youtube.com/watch?v=sWt8ZIgDA9I
patiently waiting for the remix
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| SteamID64 | 76561198058617608 |
| SteamID3 | [U:1:98351880] |
| SteamID32 | STEAM_0:0:49175940 |
| Country | Uruguay |
| Signed Up | February 20, 2014 |
| Last Posted | October 19, 2026 at 12:35 PM |
| Posts | 3355 (0.7 per day) |
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tommymaybe i just suck and its not that hard
to be a bit more serious about your post, tf2 does require a different set of skills compared to cs or a moba. like a csgo player will probably struggle trying to do the most basic rocket jumps or know how to play demoman besides just trapping a choke. but tf2 players will also probably struggle trying to do spray patterns at the heat of the moment or know granade physics/spots or any other skills that cs players have been honing for more than a decade at this point
i just find it silly to think about it in a way of "oh THIS game takes SO MUCH MORE SKILL than this other game". you could maybe argue this with games that are so similar like tf2/ow and csgo/val but for something as different as csgo, or a moba, or rocket league or whatever other electronic sport you can think of, i just find the discussion a bit pointless and potentially just a place for people to jerk off about "yeah i spent so much time into a game that has yet reward me for my training, but at least i am more skilled than s1mple"
peak autofellatio thread
they fucked up so bad they didn't even get the top player privilege of being able to sweep stuff under the rug
to be a contrarian to this post if there are any comp tf2 players with a porn addiction i WILL jerk you off
be honest with yourselves y'all wouldn't notice if it's blands or sultry in the map pool y'all are just gonna play snake and process again
kawaas a last resort you could try wayland instead of xorg
probably gonna try doing this later
toads_tfcould be your window manager, drivers, launch options, config, or any other software you might have installed.
stuff is pretty vanilla afaik, window manager is muffin, drivers are wayland 515.65.01, config is mastercoms medium-low, launch options are same as mastercom's recc
-novid -nojoy -nosteamcontroller -nohltv -particles 1 -precachefontchars -noquicktime -freq 144 -w 1920 -h 1080 -fullscreenZesty In terms of tweaks you can do with xinput that might help you there's this.
hard to say so far but mouse movements definitely feel different, and at least stickies feel better on a local server so take this with a grain of salt
i already deleted the outdated library a while ago
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leaning towards this being a mint issue if anything since other games have felt slightly sluggish (but far from unplayable) which is a shame, thankfully booting up windows takes like less than a minute atlhough still an incovinience compared to just booting up steam and clicking play on tf2
been using mint 20 for around 2 months and installed tf2 again recently and it felt fine at first but today i booted tf2 on windows and the linux version feels... noticeably worse?
the game's framerate generally feels worse (drop to <100 fps in soap dm), even though the benchmark_test demo says otherwise. there's also a decent chunk of input lag compared to windows (most noticeable while trying to det stickies). there's also other minor issues like boot up time and out-of-the-box raw input but these are ignorable/fixable
don't really know if this is a problem with mint in particular or the linux build of tf2 but i would like to know if the other 0.003 people that have played tf2 on linux have had these problems
trust me i am well aware of how awful it is to like play 4+ straight games of mworks or viaduct or whatever but is it that much better if there is a 70% chance of playing either process snake or gully in ur match, instead of being forced to play sunshine for 4-5 days straight now you're forced to play the same 3 with the curveball pick of some other map every blue moon through the entire season, hooray!
what's the point of practicing bagel or propaganda if you're just gonna do the same al-qaeda bomb in the match
something something the illusion of free choice something something
v v v v fried dopamine receptors take below v v v v
how has this not been figured out
map a week actually forces teams to actually learn new maps and not just play the same 3 maps people have been playing for the past decade, and it promotes people actually pointing out problems to the map dev so they can fix it for the next version. it rewards teams for putting the work into learning new stuff instead of just going into matches in autopilot mode doing the same rollout and bombs for the 8000th time
unironically remove some of the more played maps like process and snake to add some spice to a season if pick/ban is here to stay or go with something similar to what spacecadet/grapejuice said above even if it still means some maps will still get minuscule playtime
cheater accusations
chatlog posting
catface -frag farming
off topic picture shitposting
posts with more words than most college theses
ahh nothing hits the spot like a vintage esea im/rgl adv happenings thread
i play tf2 for the MOney.
>announce they're done making music
>make a massive deal about it
>get back into it after 10 months
daft punk are just the average tf2 player