skeej
Account Details
SteamID64 76561197960386967
SteamID3 [U:1:121239]
SteamID32 STEAM_0:1:60619
Country Netherlands
Signed Up October 18, 2012
Last Posted October 28, 2017 at 6:46 AM
Posts 255 (0.1 per day)
Game Settings
In-game Sensitivity 25-30cm360
Windows Sensitivity 25-30cm360
Raw Input 1
DPI
25-30cm360
Resolution
1920*800
Refresh Rate
59Hz
Hardware Peripherals
Mouse MS Intellimouse Optical 1.1a
Keyboard Cheapest logitech
Mousepad SS QCK+
Headphones Grado RS-1 umad???
Monitor old benq with a broken panel (yellow lines)
1 ⋅⋅ 3 4 5 6 7 8 9 ⋅⋅ 17
#7 Spyro's log combiner in TF2 General Discussion
pyro2skeejprogress bar fills up but gives no result for meI will look into it, does it fill all the way or stop right before the end? I had an edge case where logs.tf was resetting the connection when I tried to upload 5+ logs but wasn't able to find a solution.

all the way... i tried to combine about 10-15 logs

posted about 8 years ago
#5 Spyro's log combiner in TF2 General Discussion

progress bar fills up but gives no result for me

posted about 8 years ago
#21 TF2 aspect ratio scaling bug in TF2 General Discussion

░░░░░░░░▄▄▄▀▀▀▄▄███▄
░░░░░▄▀▀░░░░░░░▐░▀██▌
░░░▄▀░░░░▄▄███░▌▀▀░▀█
░░▄█░░▄▀▀▒▒▒▒▒▄▐░░░░█▌
░▐█▀▄▀▄▄▄▄▀▀▀▀▌░░░░░▐█▄
░▌▄▄▀▀░░░░░░░░▌░░░░▄███████▄
░░░░░░░░░░░░░▐░░░░▐███████████▄
░░░░░le░░░░░░░▐░░░░▐█████████████▄
░░░░toucan░░░░░░▀▄░░░▐██████████████▄
░░░░░░has░░░░░░░░▀▄▄████████████████▄
░░░░░arrived░░░░░░░░░░░░█▀██████

Show Content
it's been like this for 4 years lol
posted about 8 years ago
#61 What should be the maximum FOV? in TF2 General Discussion
yahooi dont think ppl realize that they can get 108,4 fov with 1280x600 resolution.

108,4 fov is the max on valve servers and comp servers. since its capped at 1.85:1

Thats why you should distinguish hFOV from vFOV (and even dFOV like wareya mentioned).

Also, what you say is not completely true. Since the default value for sv_restrict_aspect_ratio_fov is 1, the 1.85:1 cap ONLY applies to windowed resolutions. If you run the game fullscreen, at a custom resolution set in your graphics drivers, you can still get a bigger hFOV with a wider aspect ratio on Valve servers. As for comp, in ETF2L the cvar value is set to 0, because the only thing that 1 does is impact people who run weird windowed resolutions, while fullscreen resolutions are not affected. Setting the value to 2 would render people's expensive 21:9 monitors or multimonitor setups completely useless.

posted about 8 years ago
#59 What should be the maximum FOV? in TF2 General Discussion
yttriumI already mentioned that when I stated how players sit on the couch. However, the reason games use it is because of performance. The reason they get away with it is because it isn't bad since you're sitting on a couch.

Oh right, I missed that part, I was in a hurry and had to go out x) .

I'm not a game developer so I was just making a guess about the performance impact, and I was doing so from the viewpoint of TF2. All that you do is render a little more world geometry, which is pretty basic to begin with. I'd imagine that in other games the added load could be way bigger. Considering what you explained about visleaves, I guess I'm not too wrong then (because you're saying that at a higher fov it still renders the same stuff as at a lower fov)?

As for the choice of using low fov on consoles: Still not sure about your argument. I'm too optimistic about game developers to think that they make design choices firstly because of raw graphical horsepower rather than overall game experience.

posted about 8 years ago
#56 What should be the maximum FOV? in TF2 General Discussion
yttriumskeejok on rereading your reply I now understand that it basically boils down to "spy (and scout) becomes harder when ppl use higher fov". Well, if you REALLY wanna talk about balance: The game IS linear (I think you mean symmetric), unlike a game like Natural Selection, because both teams have exactly the same options. So any detriment to a class works for both sides. No imbalance there.
Yes I meant it's asymmetrical, not nonlinear, as opposed to something like Quake that isn't class-based. A detriment to both sides is technically equal, but it's still a detriment to a class. For example, you can't say that Scouts should have 300 base health instead of 125 if your argument is "Well, both BLU and RED will get this buff, therefore it's balanced", because it's equal, but not balanced.

It's still definitely balanced, the balance is just shifted. The only thing that you can argue when class balance shifts, is: "Is it fun/interesting"? It's basically the exact same discussion as unlock discussions. Any kind of change in these areas doesn't affect overall balance, but DOES redefine how the game works and how the meta shifts. Obviously, nobody likes it when a game is changed so severely that the way it is played doesn't resemble at all the way it used to be played. Cause, if you want to play in a completely different way, then why not just play a different game, right?

I guess my point would be that higher fov is really not that impactful to the game towards the point where it completely skews the meta. There's loads of people using higher hFOVs already (including me), and you don't notice anything special about them (cause we're all bad lololol inb4'd)

Again, I'm not at all arguing that the max FOV should be 90. In my opinion it should be 110. I'm just arguing against an uncapped value.

Are you sure? Considering your opionin I don't think you would like fov_desired to be 110 max. That value results in a huuuuge hfov on 16:9 monitors actually.

skeejEdit2: Also, a completely different point: the balance of FOV doesn't discriminate against people with worse hardware, unlike better fps/sound/etc. Anyone can run TF2 with vfov 75-90 (I'd be in favor of upping this restriction) and in any aspect ratio, regardless of hardware.

For the record, FOV directly impacts performance. Higher FOV = lower performance, on a pretty big scale. There's a reason consoles have such a low FOV - it isn't because console players sit on the couch, it's because consoles are weak and so they lower FOV, which they can afford to do because players sit on the couch, in order to gain back some performance.

That being said, FOV doesn't cause much of a performance hit in TF2 for the same reason that graphics configs don't really do all that much in regards to performance, in the majority of cases. TF2 is not GPU-bound, and increasing the FOV is (mostly) only going to hit the GPU. Performance won't change much in TF2 because of this.[/quote]

I don't have the facts on impact of FOV on rendering performance (I bet it's not that big), but I do know that the main reason for low FOVs on consoles is NOT performance. It stems from the player's average distance to the screen. The further away a screen is (or better said, the (relatively) smaller the game image is), the more natural it is to use a low fov, because the actual entire game image takes up a smaller part of your own eyes' fov. If that makes sense. Wikipedia explains it in a less retarded way: https://en.wikipedia.org/wiki/Field_of_view_in_video_games#Choice_of_field_of_view

posted about 8 years ago
#54 What should be the maximum FOV? in TF2 General Discussion
yttriumskeejAiera has a point, but he could have chosen a better analogy.

Capping fov is like capping fps or refresh rate, except with fov there's no value that's arguably "the best". treeton explains it pretty well. With refresh rates and fps we all agree (i hope) that higher is better, yet we don't limit that value to level the playing field? So why even discuss fov?

Because in a non-linear game like TF2, having a FOV over a certain amount will actually harm game balance. For example, if a certain player has a higher FOV (and they actually take advantage of it), it's much easier for them to spot spies and avoid them, effectively nerfing spy as a class. Same for scout, a class that relies on being able to flank.

Regarding refresh rates and FPS, while having a higher FPS and higher refresh rate will definitely help a player's performance (assuming they aren't an idiot and can actually notice the difference), those variables don't directly impact balance, it just improves the overall experience. The same can be said for getting a better mouse, or better audio so you can hear footsteps.

You create 2 different categories of game "improvements" (to keep it simple): "game balance harming" and "experience improvers". You arbitrarily put "using higher fov" in one category, and "higher fps/rr" in the other. But how can the overall "game balance" NOT be tipped towards the players with the "improved experience"? There are certain classes that definitely benefit more from an increased framerate or refresh rate, over other classes. My whole point was to say that all these things can be boiled down to the same principle. The distinction that you are trying to make is completely arbitrary. Furthermore, you're completely ignoring the disadvantages of high fov, as stated by treeton (and many people in the past, and historical evidence of high tier fps players (like quakers) being actually quite restrictive in their fov choices)

Edit: ok on rereading your reply I now understand that it basically boils down to "spy (and scout) becomes harder when ppl use higher fov". Well, if you REALLY wanna talk about balance: The game IS linear (I think you mean symmetric), unlike a game like Natural Selection, because both teams have exactly the same options. So any detriment to a class works for both sides. No imbalance there.

Edit2: Also, a completely different point: the balance of FOV doesn't discriminate against people with worse hardware, unlike better fps/sound/etc. Anyone can run TF2 with vfov 75-90 (I'd be in favor of upping this restriction) and in any aspect ratio, regardless of hardware.

posted about 8 years ago
#49 What should be the maximum FOV? in TF2 General Discussion

Aiera has a point, but he could have chosen a better analogy.

Capping fov is like capping fps or refresh rate, except with fov there's no value that's arguably "the best". treeton explains it pretty well. With refresh rates and fps we all agree (i hope) that higher is better, yet we don't limit that value to level the playing field? So why even discuss fov?

posted about 8 years ago
#31 Team Infused pick up new team in News
GentlemanJonhttp://i.imgur.com/GhM9z.gif

still best

the bonus ramown in the background makes it extra awesome

posted about 8 years ago
#28 Team Infused pick up new team in News
KidIpzThaigrr[burpDid i ever imply you said anything different, chill.
edit: theres also no mentioning of anything you said in this article.

NO, YOU CHILL, IPZ!!! FUCKS SAKE ARRRRRRRRHGHGHGHH KAAAANKERZOOOOOI

posted about 8 years ago
#11 Zebbosai leaves Reason Gaming in News

GL zebbo! Sad to see you go. I hope this break will make you keen for TF2 again in the future :)

posted about 8 years ago
#9 Team Infused pick up new team in News
cookyeThat roster was packed full of UK talent: dunc, numlocked, Mike, and Gregadd flisko

BIG FLUSHY

Also nice goin sideshow, all these sudden writeups, awesome to see! Cool to catch up on the good old times again.

Thaigrr reaching out to an org at this early stage certainly shows his ambition! Hope we can live up to the name, but let's finish the roster first. Thanks Infused for having faith!

posted about 8 years ago
#48 favourite types of pie? in Off Topic

lemon meringue is pretty good

https://www.youtube.com/watch?v=yvj5ChGJf0U

but apple is the best tho

posted about 8 years ago
#15 Resolution Poll in Customization

1920*800, 12:5 aspect ratio

posted about 8 years ago
#57 pizza tier list in Off Topic

Uuni 2

https://www.youtube.com/watch?v=RgnED8MR7rU

posted about 8 years ago
1 ⋅⋅ 3 4 5 6 7 8 9 ⋅⋅ 17