shrt
Account Details
SteamID64 76561198025370902
SteamID3 [U:1:65105174]
SteamID32 STEAM_0:0:32552587
Country United States
Signed Up July 18, 2012
Last Posted July 24, 2015 at 8:43 PM
Posts 709 (0.2 per day)
Game Settings
In-game Sensitivity 1
Windows Sensitivity 6
Raw Input 1
DPI
3600
Resolution
1920*1080
Refresh Rate
60hz
Hardware Peripherals
Mouse g400
Keyboard Steel Series 6vg2
Mousepad qpad
Headphones Steel Series Siberia v2
Monitor Asus 22in
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#3 A side-by-side comparison of Obama's 2008 and 2012 in Off Topic

#Obamabasedgod

posted about 11 years ago
#2 Looking for mentor in Mentoring

Added

posted about 11 years ago
#3 Main calling and playing demo. in TF2 General Discussion

I main called for my team Soft Served for 2 seasons as demo. As the most damaging class in the game, it is really easy to control the fights. Main calling on top of that gives you complete control, and really every fight focuses around you, your plays, and what you comm.

I didn't realize this until I played in IM this season and no longer main called since everyone on our team is way more experienced than me and understands the game better. For the first two months of scrims I felt really uncomfortable because I couldn't control the flow of the game around me. I'm extremely confident in my DM, but I wasn't confident in my positioning because I couldn't control our team around me.

As a result I started playing like a huge vagina bitch. Rarely top fragged/damaged. I knew I could do better but I couldn't snap out of this phase. Granted it is hard to out frag these fucking cheating scouts on my team, but still I wasn't doing as well I knew I could.

Now that we finally have a steady roster and good playing time together, I am playing much better. I honestly dont expect to out frag our scouts, or out damage our pocket every game because I'm so inexperienced compared to them. It makes sense for our team to have medic main call.

If you are a new open team or equally experienced team, I think demo main callers are great. Like I said, the ability to control a push single handed makes demo a great main caller. Of course, hitting every pipe, reloading stickies, calling damage and focus, while controlling the push is no easy thing to do. I think medics should focus on uber percentages and healing, because they are so important. And pockets while having usually the best uber control, can't really do as much without all the heals.

Whether you do main call or not, the ability to do so is really valuable. You can learn and improve much quicker if you can think about all the disadvantages/advantages, your position, their position, this and that, and being able to make the right play from all of it.

posted about 11 years ago
#7 Fully Charged Episode 3 - Wed 10/3 @ 8est in TF2 General Discussion

8 est/5 pst

posted about 11 years ago
#4 ESEA SourceTV's not working? in TF2 General Discussion

what a surprise

posted about 11 years ago
#2 Weekly Match Schedule: Sept 30 - Oct 6 in News

Tuesday night son

posted about 11 years ago
#2 The Chess Club Returns in TF2 General Discussion

nick710 can never catch a break, poor guy.

posted about 11 years ago
#226 rip tf2 invite in TF2 General Discussion
WhatisausernameukmwisebrahIts not dieing but the skill level is DEFINITELY lowering, aside from the top 2-4 teams.
What are you basing this claim on, exactly?

The fact that he is in IM.

open*

posted about 11 years ago
#24 #tf2mix the non official launch in TF2 General Discussion

just type /j #tf2mix and it will remain as one of the channel tabs.

posted about 11 years ago
#5 Fully Charged Episode 2 -- Wed 9/26 @ 8est/5pst in TF2 General Discussion

https://twitter.com/SalTF2/status/250627455231094784

posted about 11 years ago
#8 just a small town girl... in TF2 General Discussion

Real shame that only sean knows the lyrics.

posted about 11 years ago
#19 justin and relic tag up nNn in News

rip Pinball Wizards.

posted about 11 years ago
#2 eXtravision 32 in TF2 General Discussion

This is a VERY bad idea! This is doing the exact opposite of what we are trying to achieve. This splits eXtravision into competitive news on Saturday, and pubbers/casual community on Sunday. We want the latter to get interested in competitive TF2!

I'm not sure where eXtine said he got this "feedback" to split it up. But it obviously came from the 12 yr old idiots on youtube posting comments about how they only want to see the best hat of the week or some shit. I doubt anyone in our comp community thought this was a good idea.

eXtravision is currently one of the most popular and best ways of communicating Competitive and general TF2 news. Now you split the less popular segment on Saturday(which btw is one of the least viewed days for youtube channels) and then the segment catered to everyone else (60k casual players to like 2k comp) on Sunday (one of the most viewed days on yt). I can guarantee the competitive news part will get less views.

There was never an issue before. If pubbers dont wanna hear about us, then skip over that part of the video. Easy. At least the video still gets the view count from the pubber and the competitive news part is part of that view.

posted about 11 years ago
#4 Airstrafing in Q/A Help

Crouching makes you take more knockback from hitscan and projectiles though.

posted about 11 years ago
#3 Unveiled: #tf2mix pug channel and system in News
DrakeMegrimI'm not sure why there's a wood grain background but it makes the text extremely hard to read.

Especially on mobile devices!

posted about 11 years ago
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