sAven
Account Details
SteamID64 76561198139343389
SteamID3 [U:1:179077661]
SteamID32 STEAM_0:1:89538830
Country United States
Signed Up April 6, 2016
Last Posted February 23, 2020 at 7:29 PM
Posts 65 (0 per day)
Game Settings
In-game Sensitivity 2.4
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1024x768
Refresh Rate
120
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
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#5695 HUD editing: short questions, quick answers in Customization
Wiethoofd@Zetos should be in a hudanimation event

@lizerd check for a chat_english.txt in your resource folder

@sAven MvMVictoryPanel.res most likely

My hud doesn't modify that file. Don't know why the win screen would be blank. Maybe it has something to do with mastercomfig? If configs can mess with hud elements, that might explain why I've witnessed various bugs with the hud. I'll play around with it.

posted about a year ago
#5692 HUD editing: short questions, quick answers in Customization

My HUD doesn't show the MvM Win Screen with the items each player receives after beating a full round of MvM. Which file is it located in? Thanks.

posted about a year ago
#5654 HUD editing: short questions, quick answers in Customization

What is the file that controls this panel?

https://imgur.com/H4jZBZl

I don't remember editing this panel and I was confused as to why it was coming down from the left instead of the center like it should. Maybe something in hudanimations? Any help would be great.

posted about a year ago
#5644 HUD editing: short questions, quick answers in Customization

Where is the file that controls the font of the party chat? Using a custom font changes the font of the party chat, which can make some messages hard to read.

posted about a year ago
#5640 HUD editing: short questions, quick answers in Customization

So I tweaked the mainmenuoverride . res so that the gray bar on the bottom doesn't show. But the "Find a Game" overlay creates a light black panel that looks bad with the change, plus the overlay doesn't extend all the way to the bottom of the screen. Which file controls the "Find a Game" panel's behavior?

https://imgur.com/a/2lrJR8C

posted about a year ago
#5632 HUD editing: short questions, quick answers in Customization

Question 1: Does anybody know the file name of the panel that drops down from the top of the screen showing what map was voted for in casual? The voting panel where you select 1 of 3 maps is fine, but when the map with the most votes comes on the screen, it's way off to the left, and half of it gets cut off. Nobody else seems to be having this problem with my hud and I was wondering if it's a problem with the files themselves or if it's just affecting me. I use the mastercomfig if that helps.

Question 2: Additionally, with mastercoms installed, %killername% or %votepanel% shows up the first time those entities are called. I never had this issue before installing the new version of the mastercomfig so some info about how to fix this issue would be much appreciated.

posted about a year ago
#5440 HUD editing: short questions, quick answers in Customization

I'm trying to add shadows to the medic charge labels but if I add one for the default medigun then it shows up when i have the vaccinator equipped and vice versa. Any way to fix this?

posted about 2 years ago
#5429 HUD editing: short questions, quick answers in Customization

Is there any extensive documentation on all the files involved in making a HUD? I know there's a list of what most of the necessary files do on doodlestuff and flame's guide but they're either outdated or not informative enough. Anybody know if someone has done something similar but fully up to date?

posted about 2 years ago
#5349 HUD editing: short questions, quick answers in Customization

I'm fiddling with the "BuildingStatus_Engineer" panel in hudlayout.res to change the position of the engineer's buildings, but after a casual round ended, my ypos was set back to default. I've tried finding something relevant in hudanimations_tf.txt but I couldn't find anything. Anybody happen to know how I can fix this?

posted about 2 years ago
#5336 HUD editing: short questions, quick answers in Customization

How do you move the chat box and killfeed?

posted about 2 years ago
#5170 HUD editing: short questions, quick answers in Customization

Anybody know how to get rid of the blue bar in this screenshot when spectating teammates?

https://imgur.com/a/SZZf5

posted about 2 years ago
#4996 HUD editing: short questions, quick answers in Customization

So I'm editing the spectatorguihealth and im testing tf_hud_target_id_disable_floating_health 1/0. I'm fiddling with the bonusimage text and it's inconsistent for these two settings. If it's centered in tf_hud_target_id_disable_floating_health 0, then it's off center in tf_hud_target_id_disable_floating_health 1. Anyone encountered this before?

posted about 2 years ago
#4983 HUD editing: short questions, quick answers in Customization

What is the file that controls the targetid of the player that just killed you in the killcam?

posted about 2 years ago
#4967 HUD editing: short questions, quick answers in Customization

Quick question, what file controls the countdown number and background that appears before a casual match starts?

posted about 2 years ago
#3749 HUD editing: short questions, quick answers in Customization

I see that a lot of huds have quickly adapted to mym and modified the bars at the top surrounding the players when playing casual or matchmaking (https://thumbs.gfycat.com/LiquidTastyAmericanbobtail-mobile.jpg). I just want to know what file modifies the red/blu bar at the top, the gray box below it, and the white outline around that. I have already modified the transparent bar surrounding the players in hudmatchstatus, but the area surrounding the red/blu bars are really annoying.

posted about 3 years ago
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