whats the refresh rate of ur monitors?
| Account Details | |
|---|---|
| SteamID64 | 76561198065169685 |
| SteamID3 | [U:1:104903957] |
| SteamID32 | STEAM_0:1:52451978 |
| Country | Australia |
| Signed Up | February 15, 2014 |
| Last Posted | February 24, 2026 at 3:05 AM |
| Posts | 1640 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 2.2 |
| Windows Sensitivity | Default |
| Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 (16:9) |
Refresh Rate |
240 Hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G Pro Wireless Gaming Mouse |
| Keyboard | HyperX Alloy Origins Core TKL Reds |
| Mousepad | ARTISAN NINJA FX HIEN XL MID |
| Headphones | HyperX Cloud II Wireless |
| Monitor | MSI Optix MAG251RX |
To make a stair that would splash properly all you need to do is combine two objects(?) that are very common in jump - phase and playerclip.
For those who don't play jump often, phase is a type of wall that players can move through unhindered but rockets splash them and can also splash through them. Playerclip basically the opposite - and are used in competitive maps equally to jump maps - to prevent players from going out of bounds.
If you were to create a ramp out of playerclip, and then another ramp in the exact same place out of phase, you could effectively make ramps and stairs that splash sensibly.
Discuss my idea pls
Collaideriotbzhttps://clips.twitch.tv/HotPrettyCheetahPeteZarollTieidk what you guys think but it feels kinda lame...
it is
Essence
guess which quote is fake and which is real
mr epic is proof that we have some legit unknown talent in tf2 bro
messiahdid the pistol normally having awful spread after your like 5th shot? i think this thing was a monster at all ranges. I remember playing ce on PC ages ago getting destroyed by ppl across the map with magnum. unless they were spread hacking lol
something is 100% off with the magnum
noob comboing elites is the goto for legendary campaign playthroughs but even the first shots have wack inaccuracy
YeeHawCrayonprobly a good decision but imo that's purely because of that obnoxious forwards spawn on mid....and move point to the top of the bridge (again)
if that was removed i think rc5 is quite epic
who asked for that to be changed back in the first place
roboprodImproved projectile clipping on mid crates
you're going to make me cum
https://www.youtube.com/watch?v=7zn-VSiFs78
ive uploaded a few single clips but this 1 takes the cake for best shot ive ever hit