Thetechnicbrickjust a small thing, ingame the quickplay label is #quickplay (QuickplayChangeButton)
Opps, updated the link above ;D
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SteamID64 | 76561197960319246 |
SteamID3 | [U:1:53518] |
SteamID32 | STEAM_0:0:26759 |
Country | United Kingdom |
Signed Up | August 13, 2013 |
Last Posted | April 3, 2016 at 1:34 PM |
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Thetechnicbrickjust a small thing, ingame the quickplay label is #quickplay (QuickplayChangeButton)
Opps, updated the link above ;D
ThetechnicbrickI know it's been asked before, but can someone add a quickplay button? The new update has really improved quickplay IMO
Couldn't beat you by few seconds ^,^
File includes:
+ For each type of minmmode mainmenu (6vs6 or 9vs9) it includes quickplay fixes:
+++ Main menu with favourite button, without favourite button and TF2 Themed main menu
+ Updated and fix some parts for quickplay and backpack items for 07/02/14 TF2 update.
Notes to be taken:
- You need to re-add your custom crosshair parameters in resource>clientscheme.res file.
Link: Download (Mediafire)
SanikScoreboard 4:3's ping are seriously cut off.
Tested in 1024x768.
Apparently my 16:9 Scoreboard fix kinda worked on 4:3 somehow. You can try downloading from this post. Can you also confirm that it works for you?
it_is_crownIll repeat my question - how can i get rid of uber charge meter in the bottom of the screen? Its quite annoying imo.
Go to your hud folder>resource>ui>HudMedicCharge.res and edit as notepad, and find this "ChargeMeter" (make sure you don't touch the other ChargeMeter1, ChargemMeter2 etc). Under "ChargeMeter", change wide and tall parameters to "0". Save and close it.
diazI'm having an issue with my ping getting cut off from the scoreboard.
running in 1920x1080 in 16:9
Assuming you have dowloaded from the first page which updated and disscussed few posts above why its misleading. From this post, download the updated version, and that post onwards you can download some fixes released by cirlo or me.
Just to give some idea to other people, please try to read the whole thread before you ask, you may find your answer. We should notify Quartz about this, and/or make a steam group to at least show the latest updated version of this hud.
SanikScoreboard 4:3's ping are seriously cut off.
Tested in 1024x768.
I've stated that I didn't support 4:3, however if I get free time during weekend I might look into it.
f_blueKasdeusOld school Brosel HUD. Will put up download for those who want it.Might as well use my broeselhud_blue as a basis and follow the readme:
Need help fixing the scoreboard though.
* If you prefer the oldschool surface font with unproportional numerals, download this file: http://www.file-upload.net/download-8564307/surface_oldschool.7z.html and extract the folder to tf/custom/xxx.
Just saying, maybe you didn't know about this.
I realised you were continuing to update the hud after I made the fix for him. In case you want it I'll just put this here. No name_width change just wider one, also did for 6s. I'm not sure if its compatible with your updated files. You can just compare both text to replace them...
Link: Download(Mediafire)
popcorpTy <3
Found a bug in multi-payload maps, will fix it soon! Check the previous post for updates.
EDIT: Updated please re-download from the link above!
OriginalHey guys, loving your work, I was wondering if you could do me a quick fix. In menus with a back button (like backpack/stats) could you change the back button so that q activates it (or some other button). I think topsh.it hud had it and it was a really nice feature.
popcorpCan you please update Winpanel with Killstreaks? i really want to see who got most killstreaks at the end of a round
Both of your requests are included in this single file. Winpanel was probably the most annoying one to edit since there are not a lot space to work on. Not sure if arena has this feature but I don't have enough time to look for that. Winpanel only supported with avatar, so if you do request without avatar let me know. Hopefully this is convenient enough for you guys!
Link v2 Updated: Download (Mediafire)
TreshDecrease name_width by increments of 2 until it shows up.
Thats a temporarily fix. I can help you to widen that scoreboard if you want.
gigalleroHello. There is a bug with my updated hud. When the vote menus pop i can't see anything to vote, like that menus on mvm to kick someone or to vote on a map on a pub.
I hope someone can help me, thanks :)
Screenshot:
http://puu.sh/6vVGB.jpg
At the moment I do not have any issue of seeing the votemenu. Maybe its a serverside problem. Can anyone also confirm this?
rickyI noticed that the MvM menu doesn't have any ping status, any way to bring that back?
Few more people have requested that aswell. Adding ping into the scoreboard would require much wider view and may kinda go out of the screen. It is possible if all the scoreboard elements scaled into smaller sizes. I'm not sure if Cirlo wants to re-do that again.
omni-snip-
I love that how it looks simple and clean. I want it o_o
Did you use box font for the wave bar?
Benroadswas talking about stuff for the deathnotices only, i'm trying to see if it's possible to hide all that shit in the killfeed by setting the numbers to a null font file and removing the >> Thing
Ahh I understand what you mean, if you have GCFScape, extract "scripts > mod_textures.txt" (if you already have it in your hud somewhere then just) open the text file, find "leaderboard_streak" and "leaderboard_streak_dneg", remove these parameters including file, x/y positions, width/height etc. Then save this file to the appropriate place in your hud. If it may look like it has a weird gap where the icon suppose to be, you may try changing their width/height to zero. Everytime a new update comes for new weapons etc, you have to repeat this procedure in order to see new changes.
EDIT: I guess there is no way to remove the number part, it is bound to the killfeed. In case you want to experiment, its "HudDeathNotice" in scripts > hudlayout.res
Sry I meant to say everything respect to that point.
Every parameter is bound to default killstreak part. They cannot be too seperated including the icon. Move the whole killsteak to a desired location by taking the killcount numbers as a pinpoint, then introduce the killicon, first parameter in the .res file is for positioning the whole killstreak. The rest of the parameters‘ positions are respect to the first one.
BenroadsWhat file handles the like >> thing that goes in the killfeed with a killstreak and can the killstreak number font be changed or is it based on the default font for deathnotices?
Here is a sample for the codes you need, it includes background (BG), killcount (ItemEffectMeterCount) and killstreak icon (KillStreakIcon). Background is optional of course. Fonts can be changed to anything desired, however some parameters like the default background and letter next to it must be disabled:
"ItemEffectMeterCount"
{
"ControlName" "CExLabel"
"fieldName" "ItemEffectMeterCount"
"xpos" "48"
"ypos" "36"
"zpos" "9"
"wide" "30"
"tall" "29"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"labelText" "%progresscount%"
"textAlignment" "north"
"dulltext" "0"
"brighttext" "0"
"font" "Museo15"
"font_minmode" "Museo15"
"fgcolor" "234 234 234 255"
}
"BG"
{
"ControlName" "ImagePanel"
"fieldName" "BG"
"xpos" "39"
"ypos" "36"
"zpos" "8"
"wide" "38"
"tall" "15"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"fillcolor" "32 32 32 255"
"PaintBackgroundType" "0"
}
"KillStreakIcon"
{
"ControlName" "CTFImagePanel"
"fieldName" "KillStreakIcon"
"xpos" "37"
"ypos" "33"
"zpos" "9"
"wide" "20"
"tall" "20"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"image" "../hud/leaderboard_streak"
"PaintBackgroundType" "0"
}