redd0t
Account Details
SteamID64 76561197960319246
SteamID3 [U:1:53518]
SteamID32 STEAM_0:0:26759
Country United Kingdom
Signed Up August 13, 2013
Last Posted April 3, 2016 at 1:34 PM
Posts 96 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4 5 6 7
#5 Crashing Backpack Fix in Customization

Any news on how to fix the backpack item highlight/border?

EDIT: Or is that even a new feature or something?

posted about 9 years ago
#280 HUD editing: short questions, quick answers in Customization
b4stianQuick question that i can't seem to figure out: how do i delete these arrows that were previously used for the 'A D' function? http://imgur.com/cI87ccC

In your hud folder, find resource\ui\econ\BackpackPanel.res, open as notepad and find these two lines:

- PrevPageButtonMark
- NextPageButtonMark

Under those parameters change the "visible" and "enable" from "1" to "0" or just change their "xpos" to something quite high to make it off screen like "9999". Save and close it.

posted about 9 years ago
#9 Healthpack Reskin (help pls) in Customization

Yup, it seems like Paint.NET didn't save it correctly, make sure you check these flags in VTFEdit and save it:
- No MipMap
- No Level of Detail
- Eight Bit Alpha (Format Specific)

I would also suggest you move the "KIT" letter towards the middle if you can to make it look more prettier :3

EDIT:
Also found out that you didn't save the alpha channels correctly. I'll upload the finished product here.

EDIT2: Reduced the medkit size by 10% to fit in the alpha channel and moved the KIT letter and centered. Also added alpha channel and included targa image in case you want to work more on that.

Download (Mediafire)

posted about 9 years ago
#7 Healthpack Reskin (help pls) in Customization

TF2 Facepunch/Emporium is probably where you should be asking since bunch of talented material editors are there and they might help you.

The steps you have followed should be correct including the file location. I would suggest you to extract medkit.tga file out of medkit.vtf file using VTFEdit and work on that using (in your case) Paint.NET. I assume the problem is either the way the photoshop program you use causing the problem, it might even be the .vtf file itself where you have to check some of the flags e.g. no mipmap, no level of details etc. To eliminate this issue you can import the .tga into VTFEdit and choose the correct parameters. Even though I use Adobe Photoshop with vtf plugin, I still do prefer using VTFEdit to avoid any complications.

If you would like to share the project you have, I can even look into it.

posted about 9 years ago
#8 Viewmodel switcher in Customization

This has been working for me so far.

http://teamfortress.tv/thread/14560/alias-based-lastinv

posted about 9 years ago
#2592 Show your HUD modifications! in Customization

It would be sick to have Hp Cross as AC's Social Status icons with animations (only 3 icon for buff normal and low hp). It may require a lot of effort to make this with animations however this would fit perfect.

posted about 9 years ago
#395 [HUD] HUDAS Iscariote - first beta release in Customization

I will soon re-update this again (Note: Since its a .vtf file, it only works in sv_pure 0, otherwise it will look same as the default health cross without outline):

http://puu.sh/40T88.jpg

posted about 9 years ago
#392 [HUD] HUDAS Iscariote - first beta release in Customization

Quickplay menu option was released on 8th February 2014. I'm not sure why it wasn't included in Extras folder, thanks for the heads up though!

http://puu.sh/9czA4/8ade0a4b27.png

posted about 9 years ago
#95 HOWTO: Use yz50/clockwork KonrWings in any HUD in Customization

(I think)

In your resource/ClientScheme.res (the file that you are editing), one of the keyvalue is missing a closing character } at the end of it. Those words will navigate where its missing, just use CTRL+F and put one of those words in box to find and correct the missing code by putting } at the end of it.

Also you are missing Cerbetica_bold_medic.otf font file, make sure its in resource folder.

posted about 9 years ago
#388 [HUD] HUDAS Iscariote - first beta release in Customization
AmirBonk-snip-

Hi AmirBonk,

If you go to your hudfolder/resource/ui and find 4 different types of HudPlayerHealth.res (one is named like this and 3 other showing default - cross - cross with full outline), and if you rename it any of those to HudPlayerHealth.res, then you will be using that customisation. BUT atm those other options haven't been updated yet. I will sure put an updated ones tomorrow.

EDIT: Download this file below, extract the files inside to your hud folder, overwrite it and follow the instructions I gave you at above.

Link: Download (Mediafire)

posted about 9 years ago
#2063 Show your HUD modifications! in Customization
jakeowatyThis is some black magic right here.

Will it work with other huds as well?

In my observations, I've found out that it only won't work on cut out hp crosses to make other shapes like boxes. At the example below, the red box is the defined limit of HudPlayerHealth. Once you changed the position and expand this limit to the edge of screen (light blue arrows), the edges of hp cross no longer cuts out and changes the box shape back into cross shape (green parts appear which is a part of hp cross).

http://puu.sh/8TLEU.png

As long as you have hp cross with health values and/or only health values without hp cross, it should work. Also when you change positions, make sure that PlayerStatusHealthValue in HudPlayerHealth.res is not effecting spectator players value since SpectatorGUIHealth uses the same information from HudPlayerHealth.res.

posted about 9 years ago
#2061 Show your HUD modifications! in Customization

It is really hard to make a download file for this, you will see why. I can at least share the codes and instructions on how to do it.

Step 1 (probably most hardest step): In your resource/ui/HudPlayerHealth.res, the first parameter should take whole screen (ingame you can check by sv_cheats 1; vgui_drawtree 1 and highlight parameters ticked - if the red box takes the whole screen for HudPlayerHealth you are good to go). If not change these parameters and reposition the other parameters (all you need is a good calculator).

How it should look like:

http://puu.sh/8TCb0.png

Once you change this, you need to change the rest of the parameters since the health will look shifted ingame.
Might be a useful tutorial for beginners: Ray's Tutorial (Youtube)

Step 2: Copy the codes and paste it into your resource/ui/HudPlayerHealth.res
For the fillcolor, I've used BuffColor/LowColor which associates with the hud I'm using, you can just change those to any RGB colours.
Pastebin

Step 3: Copy and paste these to underneath of relevant sections in scripts/hudanimations_tf.txt
Pastebin

Enjoy!
(Sorry for long post)

posted about 9 years ago
#2058 Show your HUD modifications! in Customization

Scoffer_ requested a 2px frame of buff/low health colour indication, how does it look?

Normal: (invisible frame)

http://puu.sh/8SwM4.png

Buff:

http://puu.sh/8SwNg.png

Normal Health:

http://puu.sh/8SwPs.png

posted about 9 years ago
#385 [HUD] HUDAS Iscariote - first beta release in Customization
ricky-snip-

Yup someone requested the same thing a page ago. Place this into your hud folder and overwrite it. It should work!

Link: Download (Mediafire)

posted about 9 years ago
#1583 Show your HUD modifications! in Customization
reddso i need a bit of help.
can anyone tell me how to edit the cross and the background for the cross in this picture?

I think it was SpectatorGuiHealth.res

reddCan anyone tell me how to remove this line from my scoreboard? vgui_drawtree told me it had something to do with the mvm scoreboard, so im completely lost on this one.

Whatever the parameter is (should be in mvmscoreboard.res or scoreboard.res), make its visibility to 0 ("visible" 0) and add this to the end

if_mvm
{
"visible" "1"
}
posted about 10 years ago
1 2 3 4 5 6 7