delete items_game.txt in tf/scripts and any subfolder in /custom/, then validate game files
Account Details | |
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SteamID64 | 76561198049289245 |
SteamID3 | [U:1:89023517] |
SteamID32 | STEAM_0:1:44511758 |
Country | Rainbow Nation |
Signed Up | April 8, 2013 |
Last Posted | December 14, 2023 at 6:00 AM |
Posts | 376 (0.1 per day) |
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Mouse | |
Keyboard | |
Mousepad | m3 e36 |
Headphones | |
Monitor |
...schools in america?
OblivionageEsDeeKay2.2 million views now, this thing is really blowing up.My prediction is 20 million by next week.
lol
never mind
gpit in semifinals maybe?
completing this changelog a bit :p
- map is generally a lot brighter, lights inside the house and the room with the logs http://puu.sh/3szwJ.jpg http://puu.sh/3szxl.jpg http://puu.sh/3szxA.jpg
- lights at cliffside can't be jumped on anymore http://puu.sh/3szys.jpg
- window ledges near bridge can be jumped on on both sides http://puu.sh/3szyE.jpg
- wooden panels next to the rock on mid are bigger and you can't wallbang through the one on red side anymore (or at least it's a bit harder and works on both sides) http://puu.sh/3szzf.jpg
- the rocks at both cliffsides can easily be jumped on to get to the cliff http://puu.sh/3szFj.jpg
- can't stand on the wooden beams in the middle house anymore http://puu.sh/3tBNg.jpg
- wooden beam to stand on near spawn got removed http://i.imgur.com/dHbpwn7.jpg
- teleporter exploit in spawn fixed
- performance improvement
- fixed various clipping issues
- fixed catwalk metal planks not blocking explosive damage
- rocks near the bridge above the control point block players http://puu.sh/3sCnU.jpg (ty sorrow)
- new unobstructive roofs for unencumbered rocket jumping http://puu.sh/3tCmf.jpg
i didn't know they wanted to make the changelog that i wrote official, by wallbanging i mean shooting through the wooden panel as seen middleish to the crosshair in the screenshot two posts above this one
this could be used by heavies to shoot through it while their vision barely gets blocked by the wooden panel but you could only see the heavy's head when you were on the point
proper changelog http://teamfortress.tv/forum/thread/9945-koth-pro-viaduct-rc4/1#post-148716
is it bad if i have myself deafened or are you guys messaging people or moving people
huhyif you dont know how to use open plugin, just simply dont use it. I have no idea how the hell you are getting banned wtf
it was most likely not openplugin that got them banned :^)
DarkNecridquintoshDarkNecridNormally I'd be like "haha nice excuse" or something, but Valve has warned about using plugins like these in the past and that they might throw VAC bans for it, and considering it's Moose, I kinda doubt he cheated.
there was no warning about it. a forum post is not official and i've only seen it just now
Just because you've only now just seen that forum post (and imo, it coming from a Valve employee makes it official) doesn't mean there was no warning about it. It's been known for awhile now that Valve doesn't really like these transparent viewmodel plugins or FOV changing plugins, and that VAC bans could take place due to the nature of how they work. This is a big part of why no leagues in North America allow them.
oh but ugc allows them right
anyway, they've released announcements saying steam customers should watch out for xxx before, they could've done that now too and therefore the bans are unjustified considering that the plugin went quite viral with releases all over competitive tf2. Valve could've made it clear to everyone if they wanted to.
also a forum post is not official because who would check the thread on SPUF about it when it was released in a different place
DarkNecridNormally I'd be like "haha nice excuse" or something, but Valve has warned about using plugins like these in the past and that they might throw VAC bans for it, and considering it's Moose, I kinda doubt he cheated.
there was no warning about it. a forum post is not official and i've only seen it just now