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Account Details | |
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SteamID64 | 76561198010123351 |
SteamID3 | [U:1:49857623] |
SteamID32 | STEAM_0:1:24928811 |
Country | Sweden |
Signed Up | February 26, 2013 |
Last Posted | September 25, 2025 at 7:21 AM |
Posts | 694 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | 3.9 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
400 |
Resolution |
1920x1080 |
Refresh Rate |
380Hz |
Hardware Peripherals | |
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Mouse | Logitech G Pro |
Keyboard | Varmilo VEA88 Charcoal V2 TKL MX Red |
Mousepad | SteelSeries QcK+ |
Headphones | HyperX Cloud Alpha Wireless |
Monitor | ASUS XG259QN |
ZestyWe need to get a few prem/invite players with a lot of knowledge about the game to actually design a map from the start and have someone who knows hammer make and detail it for them. That way any map balance stuff should be ironed out before the detailing even happens. So far it's just been people suggesting changes to a map somebody's already made but if top level players actually designed their ideal parts of the map it could be really cool.
Well there is no consensus on what makes a good map even on the prem level, in fact a lot of prem players have no idea what makes the maps they are playing good. There are many strong and wildly different opinions about it.
The best approach is just to have a good map maker with a good basic idea that also listens to criticism from all skill levels, but who also doesn't try to implement every suggestion in order to try to please everyone.
Metalworks has a lot of bigger problems than lack of daylight. It's very hard to gain momentum on that map unless you manage to wipe the other team.
JohnMilterYou have to change to spy instead of pyro, Is that a massive pain in the ass? Or a better question yet is are you a real person?????? holy fuck its unreal
so what's the benefit of having class limits? absolutely none, unless you are actually retarded
DilusiveOnd_kajacan you remove class limits from the config? it's standard to keep them off for non-lobby games
Honestly I see no reason to remove the class limits. If they are expected in the format why not just enforce it config side rather than relying on everyone to adhere to it?
It's just a massive pain in the ass that you can't switch to forward spawn by changing class to pyro because someone else in your team already did it. Also, if someone is dead on a class you are planning to switch to and it would exceed the class limit, you have to wait for him to respawn on another class to be able to do it.
shruggerDilusiveYou are correct, it is actually standard to have class limits ESPECIALLY in matchesOnd_kajacan you remove class limits from the config? it's standard to keep them off for non-lobby games
Honestly I see no reason to remove the class limits. If they are expected in the format why not just enforce it config side rather than relying on everyone to adhere to it?
Not in Europe. You just played in an international LAN tournament that doesn't have class limits.
can you remove class limits from the config? it's standard to keep them off for non-lobby games
vibhavpWas there less drinking during this event, as compared to i52?
No everyone still got smashed
konrtonythetigershoutout to sideshow for dropping MD and then doing an interview live on stream anywayPlease tell me this is real
http://www.twitch.tv/teamfortresstv/v/13386935?t=07h17m45s
Best part: http://www.twitch.tv/teamfortresstv/v/13386935?t=07h23m10s
villainOndkaja Saints Medic POV:
pocket*
nobody bothered to actually buy bull pizzle
flatlineOnd_kajamaybe if a team actually stayed together for more than one season before LAN there would be a better chance to beat froyo.saints have been together since the beginning
its your time kaja
nah
maybe if a team actually stayed together for more than one season before LAN there would be a better chance to beat froyo.
arcadiaOnd_kajahttps://www.dropbox.com/s/7q64bziczepwufc/outstratted.rar?dl=0what's the joke here
it's my demos from i55
i'm pro because i got a page on esports earnings