ondkaja
Account Details
SteamID64 76561198010123351
SteamID3 [U:1:49857623]
SteamID32 STEAM_0:1:24928811
Country Sweden
Signed Up February 26, 2013
Last Posted March 16, 2024 at 12:10 PM
Posts 684 (0.2 per day)
Game Settings
In-game Sensitivity 3.9
Windows Sensitivity 6/11
Raw Input 1
DPI
400
Resolution
1920x1080
Refresh Rate
120Hz
Hardware Peripherals
Mouse ZOWIE ZA12
Keyboard SteelSeries 6GV2
Mousepad SteelSeries QcK+
Headphones QPAD QH-90
Monitor Samsung S23A700D
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#92 ETF2L S37 plugins in TF2 General Discussion

Can we go back in time then and have a poll on the speed buff before Valve implemented it? Thanks

posted about 3 years ago
#117 Remove Iron Bomber from whitelist in TF2 General Discussion

Make iron bomber projectiles comically big to match their actual hitbox

posted about 3 years ago
#73 why dafuqwizat didn't cheat: in TF2 General Discussion
Sprite
Do you have any to backup they aren't? I never said I could prove it (not a cheat dev surprisingly) I just said it was 100% within their capabilities to be able to bypass such tools, as that is the very premise of hacking.

Well the fact that it is a private tool whose function and purpose are unknown, it would be pretty hard to design something to circumvent this tool, wouldn't it?

posted about 3 years ago
#71 why dafuqwizat didn't cheat: in TF2 General Discussion
SpritePoint still stands wether he's being banned from a league or not, There needs to be evidence beyond a reasonable doubt to convict someone. Failure to provide said evidence means there is not evidence beyond a reasonable doubt anymore.

I'm not asking for them to show me a step by step guide of how they use their "private tools" to find people (mostly because I'm in high disbelief that these tools aren't already public knowledge to hack devs/counterable by them, fucking take 1 look at the state of pubs and tell me they aren't capable already) I'm asking for transparency on what is actually suspicious without the "private tools" being shown cos I'm still yet to see anything that proves beyond a reasonable doubt that he is guilty.

Do you have any evidence to back up the insinuation that the tools are in fact not private and widely known among cheat developers?

posted about 3 years ago
#35 Using nullmovement puts you at disadvantage in Customization
mastercomsYeah I'd still use null movement, it was just a neat fact I thought I'd bring up in conversation. The amount of input delay it adds is so small compared to the benefits and the possible increase in responsiveness due to brain/finger delay for releasing keys :)

Do you have any evidence to back this statement up?

posted about 3 years ago
#59 tf2 images that precede unfortunate events in TF2 General Discussion

https://i.imgur.com/unBPc5f.png

posted about 3 years ago
#28 tf2 images that precede unfortunate events in TF2 General Discussion

https://i.imgur.com/C3yUkHP.png

posted about 3 years ago
#29 sync rocket terms in TF2 General Discussion
ZestyU wouldnt expect this thread to be so heated from the title

the fact that there are people out there calling a triple a "double sync" is very upsetting to me

posted about 3 years ago
#72 Please have S37 in autumn 2020. in TF2 General Discussion

The decision to not have a fall season is to me puzzling and I am not really buying the reasons that were given in the post.

First of all, experimental cups are not a proper replacement for a full season, for various reasons. One reason is that experimental cups are supposed to test new things, not be the main way of playing the game, which it would be in the absence of a proper season. A second reason is that winning an experimental cup is far less rewarding than winning a season. Furthermore, these cups have historically been held without impacting the schedule of the main season, so I don't really understand what conditions have changed in order to necessitate experimental cups as a replacement of a season.

Secondly, the reason given to align the seasons with Copenhagen Games is strange to me as well, given that this event most likely will not even happen due to the fact that we are currently in a pandemic. Even if the event does happen, I don't see how aligning the seasons with the event provides such a benefit that it is worth skipping an entire season for.

Consider the risk of not having a fall season. The risk of players quitting is fairly high in the absence of a season, and it would be naïve to think that this decision has no impact on the player base. As such, ETF2L is taking big risks with small potential rewards. We need the player base to be as strong as possible in order to be able to arrange LANs in the future. We have the luxury of being the only region that is able to have two big LANs annually. If the player base – and consequently LAN attendance – dwindles, then this privilege will definitely be under question. The risk simply outweighs the reward greatly in this case.

posted about 3 years ago
#11 how to make stairs splash properly in TF2 General Discussion

tldr

https://i.imgur.com/o1lkTbu.png

posted about 3 years ago
#9 [StAC] - anticheat plugin in Projects
wolsneondkajawolsnesnip
Not really. Most AC software is proprietary and owned by for-profit companies, and these very rarely make software open-sourced. Whether it's more secure or not is not a factor.

Not sure if you're saying that for-profit companies don't make open source software frequently, or that they specifically don't make open sourced anti-cheats, because the former is certainly false.

While there is ways to data mine, reverse engineer, and/or circumvent close source software and this code is not publicly audited, I think we'd both agree that it is probably better than just giving cheat developers the keys to your game.

Having the source code is more like having the blueprints to a lock than the keys. If the lock is a bad lock, then having the blueprints will make it easier for an attacker to bypass it, but if it is a good lock, it doesn't matter whether the attacker has the blueprints or not. Hiding the implentation behind layers of obfuscation is called security through obscurity and is generally considered a bad practice as it allows security flaws to stay present for longer than if the implementation could openly be scrutinised by everyone. Not only malicious hackers can look at the source code and find flaws in the code, anyone can.

As for the open-source discussion. Companies defintely don't frequently develop open-sourced software compared to how often they develop proprietary software. Almost all software I have installed on my computer is proprietary software. The reason for this is simply to make more money and prevent theft of code, not to enhance the security.

posted about 3 years ago
#6 [StAC] - anticheat plugin in Projects
wolsneWhile I love the idea of seeing an open source anti-cheat be developed, it's existence brings up problems of it's own. By giving cheaters and/or cheat developers direct access to see exactly how the software works, you're inviting them to create proxies or bypass these catching mechanisms altogether. Regardless, I hope the projects bodes well and you continue to catch disingenuous players trying to get an edge, just some food for thought. This is why most anti-cheat programs are closed source.

Not really. Most AC software is proprietary and owned by for-profit companies, and these very rarely make software open-sourced. Whether it's more secure or not is not a factor.

posted about 3 years ago
#4 Need advice from soldier players in Q/A Help

I think you should ctap as often as possible. No reason not to. If you fail you just need more practice (which you get by trying it as often as possible).

posted about 3 years ago
#20 final interp value? in TF2 General Discussion
Hogosakiso what do I use on hitscan and projectile?

negligible or no packet loss:
cl_interp 0; cl_interp_ratio 1

non-negligible packet loss:
cl_interp 0; cl_interp_ratio 2

posted about 3 years ago
#16 final interp value? in TF2 General Discussion
Wizardcl_cmdrate / cl_updaterate: should usually always be at 66 for a stable packets to the server. You can go to 100 if you wish but that's recommend if you have a god tier connection.

Don't spread misinformation. Setting these above the server tickrate (66.666 ticks/second) will not give you any benefits as that is the limit on how many packets can be received/sent. On the other hand, setting these higher than the tickrate can fuck up your other network settings.

posted about 3 years ago
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