omp
Account Details
SteamID64 76561198044449781
SteamID3 [U:1:84184053]
SteamID32 STEAM_0:1:42092026
Country Armenia
Signed Up July 18, 2012
Last Posted May 1, 2014 at 12:53 AM
Posts 356 (0.1 per day)
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#177 my new hud. in Customization
kirbyIs there a 4:3 version yet?

There has been for a while, swap ScoreBoard.res with ScoreBoard_smaller.res.

[edit] I think everything else should be fine. There may be some small things, like the chat box overlapping with the health, but I don't care enough about 4:3 to come up with fixes for those.

posted about 11 years ago
#173 my new hud. in Customization
eulogy_where is the charge bar going to be on the min mode? personally i like it below everything and i know others like it near the crosshair.

The first picture I posted had it. (post #165)

posted about 11 years ago
#172 my new hud. in Customization
sinnerCould you remove the overheal and low health cross thing?

Find "PlayerStatusHealthBonusImage" in HudPlayerHealth.res and change the xpos/ypos values to 9999.

posted about 11 years ago
#171 my new hud. in Customization
benefithey i never know when i have low ammo can you make it so when you have low ammo it turns pink or another cute color? ive allready asked this before but it really bugs me lol

See post #116. It will pulse between two shades of red by default, but you can change the colours in ClientScheme as usual.

posted about 11 years ago
#167 my new hud. in Customization
eulogy_that would be amazing, i personally felt the hp and ammo were positioned a little high for my liking as well as too large. (i love the clean look, but I just couldn't get over these things) =/

The font is quite a bit smaller, but it's actually positioned higher.

Compare these two images:
http://i.imgur.com/dVQ7t.jpg
http://i.imgur.com/tAHEB.jpg

posted about 11 years ago
#2 wtf shade in TF2 General Discussion

I think he tried to download free Steam games.

posted about 11 years ago
#165 my new hud. in Customization

Will possibly add a minmode version: http://i.imgur.com/8rhTx.jpg

posted about 11 years ago
#23 rayshud in Customization
fosterI need to figure out how to set up a project in github or code google.

Create an account on GitHub and you'll see a button on the top-right to create a new repository. It's really easy and I believe GitHub has documentation on how to use both their site and Git in general.

posted about 11 years ago
#3 Server troubles in Q/A Help

To elaborate on what think said, SoapDM comes with two SourceMod plugins, soap_tf2dm and soap_tournament. The former is the actual DM plugin, while the latter handles the loading/unloading for tournament mode. As long as you have soap_tournament running, you shouldn't need to do anything manually.

If you really want to do it though:

sm plugins load soap_tf2dm
sm plugins load soap_tournament

sm plugins unload soap_tf2dm
sm plugins unload soap_tournament

You can even modify the soap_live.cfg and soap_notlive.cfg files to have soap_tournament load/unload other server plugins.

posted about 11 years ago
#9 rayshud in Customization

Sexy stuff, mate.

Feel free to add me if you need help with anything.

posted about 11 years ago
#7 HUD upload request in TF2 General Discussion
123kinffi already did that and had an issue. idk if you can help but when i tried that the shadow goes back to being blue and red after i get health. it also happens when i cahnge loadouts, classes, or spawn.

I'm going to assume there are events in HudAnimations_tf.txt that change the colour of these elements. If that's the case, change it to black there as well.

posted about 11 years ago
#5 HUD upload request in TF2 General Discussion

I suggest you download the latest version and change the shadow colours to black yourself. It's a bad idea to use an older version of the HUD for numerous reasons, and depending on how old it is, it might even be severely broken.

posted about 11 years ago
#161 my new hud. in Customization
NahanniOMP! I just wanted to say "WOW". Not only have you made a great hud but your efforts in answering people's questions is simply wonderful. You just didn't make something, post it and left people hanging. In addition, you are open to constructive feedback which not many can do without being defensive. It shows you are really here to assist and make your hud something to be proud of. Well done and thank you! You are a true inspiration.

posted about 11 years ago
#158 my new hud. in Customization
yellowstone1. The spec HUD could use coloring; I know people have mentioned this. However, have you seen the HUD VanillaTV uses. Their spec HUD is excellent and has team and death coloring.

See my response to the other posts. As it stands, this is something I am unable to do in an aesthetically pleasing way. I will do it if I can figure out how to do so without using the default backgrounds.

yellowstone2. On high res screens, the text in charge bars can be hard to read. Is it possible to make the bars and text taller or bold the font.

Is it possible? Yes. Will I change it? No. I don't like the look of thick bars.

yellowstone3. The metal indicator for the engy seems awkwardly placed. My suggestion would be to put in between the health and ammo with its own icon.

I think it is logical to group it with ammo, but it does look a bit awkward when the wrench is out and other ammo is not displayed. I can experiment with centering it later, but I will have to see how it looks in a position where it doesn't overlap with any charge meters. I will not be adding an icon, though.

yellowstone4. Is there a way to change the ammo color when you are low on ammo.

Yes. Open HudAnimations_tf.txt, find the HudLowAmmoPulse and HudLowAmmoPulseStop events, and uncomment the relevant lines by deleting the leading forward slashes.

yellowstone5. The CTF indicators overlap and can be hard to see.

Can you take a screenshot? I haven't noticed any overlap.

yellowstoneAlso, is there a way to customize the height of the health and ammo, so I could move it lower on the screen, just personal preference.

Adjust the ypos value for HudPlayerHealth in HudPlayerHealth.res to move the health down. Do the same for HudWeaponAmmo in hudlayout.res for ammo. There's a few other elements you'd want to move down, such as damage numbers.

yellowstoneFinally, is there a way to dynamically change scoreboards while in game.

If you mean changing it between 12v12 and 6v6, change the value of cl_hud_minmode. You can bind it to a key, I use END: bind "END" "incrementvar cl_hud_minmode 0 1 1"

posted about 11 years ago
#9 HUD Competition? in TF2 General Discussion
puddddYou have to make every thing from scratch form the stock resource and scripts folder.

I think that this proposed competition is a bad idea for numerous reasons, but if you go through with it, you should be encouraging openness and collaboration, not forbidding it.

Nin2246Would have to find something my programmer teacher used to see if the code/ script came from the internet. I don't know what she used, but some program just ran through whole program and Google searched it all.

This will not work and the reason why should be fairly obvious.

posted about 11 years ago
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