nope
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SteamID64 76561198078214483
SteamID3 [U:1:117948755]
SteamID32 STEAM_0:1:58974377
Country Australia
Signed Up May 18, 2014
Last Posted June 13, 2018 at 2:54 AM
Posts 932 (0.3 per day)
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#12 VNN DRiller Interview in TF2 General Discussion
sage78edit: im so triggered in the video Dave Riller says comp TF2 bans MOST of the weapons

wow what a surprise the tf team doesn't understand competitive I'm sure no one here had any inkling

posted about 7 years ago
#98 Invite players in Open? in TF2 General Discussion
Decapotatoya but their open is way better than ours even without the sandbagging

because we have less players because we live on a couple of rocks in the middle of nowhere with a total population about a 12th of america's alone, let alone canada and other nearby countries

posted about 7 years ago
#92 Invite players in Open? in TF2 General Discussion

this is why etf2l and ozfortress will always be better than esea for everyone who doesn't regularly win invite. Not going to say sandbagging doesn't happen in ozfort, but if a team of ex-prem players signs up for a season and they are considered among the top 8 teams at the time they'll be put in prem, no matter how little they claim they're going to practice. eg tommunist's meme team with bulk permanently demoknighting or offclassing last season (which still won some matches iirc)

posted about 7 years ago
#17 Why does asiafortress not stream on tftv? in TF2 General Discussion
Skaznikhttp://puu.sh/tPhow/e86fe572a5.png

to be fair cptv is an ozfort meme

posted about 7 years ago
#13 Habib cheating confession?? in TF2 General Discussion
Ash_https://clips.twitch.tv/esportsarena/RealSandpiperSoBayed

the fuck?

posted about 7 years ago
#13 B4nny's thoughts on Whitelists in general in TF2 General Discussion
remedyB4nny is the trump of tf2

trump actually has power

posted about 7 years ago
#14 Tips for maincalling? in TF2 General Discussion

I led an open team to mid intermediate last year so I have a bit of experience with this. Essentially, maincalling is keeping track of in game advantages and making calls that increase your advantages while minimising the effect of the disadvantages you have.

The big advantages in this game are uber, player and respawn (and health, although that's usually something you keep track of in fights, not something that lets you engage). Keep track of those and try to use your team's advantage in one area to create an advantage in another, or trade it to gain ground or capture an objective etc.

If you're at a disadvantage in some way try to work out how your opponents are going to want to take advantage of it, and try to foil their gameplan -- eg if you have player disad, they're probably going to push and try to capture the next point, so for example sometimes sending a flank player behind to threaten a backcap can completely negate their advantage if done correctly. More often though it's just better to give up the point so that you don't get snowballed into giving up more advantages to the other team.

Another aspect of maincalling involves making sure your teammates know their roles. I'm pretty sure many open players aren't too clear on that so going through it might help -- eg your demoman usually needs to be looking forward dealing damage to the main group of enemies, your scouts clean up shit, deny bombers and get buffs a lot, your roamer watches the flank and stays alive until it's a good time to go for a play and so on.

posted about 7 years ago
#7 low fps problems in Hardware

i have two monitors and worse specs than you and I still get ~150 fps

make sure your windows update service isn't taking all your cpu cycles that happened to me a while ago and I was tearing my hair out trying to work out why I was dropping to 90 frames

posted about 7 years ago
#4 TF2 Demo Tool in Customization
degu"prec_delete_useless_demo" = "0" min. 0.000000 max. 1.000000
archive
- Delete demo files without bookmarks and killstreaks

"ds_autodelete" = "0" min. 0.000000 max. 1.000000
client archive
- Demo support - automatically delete .dem files with no associated bookmark or kill streak events.

that doesn't help people who don't use those settings (eg if you don't want to run the risk of getting banned from your league if a match demo gets deleted) so there's no need to be a massive ass when someone's made a helpful tool for the community

posted about 7 years ago
#67 WhatisOneThingYouThinkWouldHelpCompTF2TheMost? in Off Topic

remove the ability to make balancing decisions from the current tf team and anyone who has never played competitive tf2 (highlander does NOT count) before

change the default playercount on pubs from 12v12 to 6v6, balance everything around 6v6 everywhere, rework all broken weapons, actually skill-index pyro, engineer and heavy, remove or rework the majority of valve 'official' maps so that they aren't cancerously bad, nerf sticky traps and buff offensive stickybomb use, explore other measures for mitigating stalemates at high levels

then announce a valve major

posted about 7 years ago
#143 ban the quick fix in TF2 General Discussion
MR_SLINmost people are just ignoring the writing on the wall.

You're the one ignoring the writing on the wall, slin...

posted about 7 years ago
#129 ban the quick fix in TF2 General Discussion
4812622qf sv and sp are all gone

yay

so um

what was the point of 'allowing' them in the first place???

posted about 7 years ago
#48 Gabe Newell + Valve Employees AMA On Reddit in TF2 General Discussion
FUNKeBelieve me if there's anybody on this website willing to complain about matchmaking it's going to be me but I've done it so many times I just said it was eventually somewhat functional to get to the point which was that valve believes that they've handled updates well

In which case they're delusional.

posted about 7 years ago
#40 Gabe Newell + Valve Employees AMA On Reddit in TF2 General Discussion
toads_tfnopeFUNKeThey made matchmaking. It was functional after only a few weeks post release.
In what universe was matchmaking ever functional???
you can hit the queue button and it queues you

Yes it usually puts you in a server with 11 other random people eventually.

Do you get matched by skill? No.

Do you actually play competitive tf2? No.

Does anyone actually ever play it anymore? No.

Doesn't really sound like a functioning competitive matchmaking system to me.

posted about 7 years ago
#38 Gabe Newell + Valve Employees AMA On Reddit in TF2 General Discussion
FUNKeThey made matchmaking. It was functional after only a few weeks post release.

In what universe was matchmaking ever functional???

posted about 7 years ago
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