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#16 Scream Fortress VIII confirmed for tomorrow in TF2 General Discussion
FozzlmnopeI dunno about you but i don't find crappily balanced maps and awful looking cosmetics fun, let alone terribly designed gamemodes, none of which will ever be played again because it's all just bad.

And all of it is wasting pretty damn valuable developer time by this point. But whatever, you enjoy your go karts

Jesus, has there ever been a thread that you comment on where you're not overwhelmingly negative?
Show Content

https://vgy.me/Vexz1v.png

i'm gonna go with yes

ontopic: pl_hightower_event, it's gonna be so much fun playing spooky tdm from tomorrow on

sigh

posted about 7 years ago
#11 Scream Fortress VIII confirmed for tomorrow in TF2 General Discussion

I dunno about you but i don't find crappily balanced maps and awful looking cosmetics fun, let alone terribly designed gamemodes, none of which will ever be played again because it's all just bad.

And all of it is wasting pretty damn valuable developer time by this point. But whatever, you enjoy your go karts

posted about 7 years ago
#21 TF.TV Quake/CPMA Group Revival in Other Games

cheers

posted about 7 years ago
#19 TF.TV Quake/CPMA Group Revival in Other Games

hi is there any point me trying to play the na pickup games with 250 ping and shit tracking skills and about 5 hours in quake live or would i just waste everyone's time

posted about 7 years ago
#6 Scream Fortress VIII confirmed for tomorrow in TF2 General Discussion

meh

does anyone here actually care about the crappy halloween maps and cosmetics and stuff? I feel like it just detracts from the game by this point.

posted about 7 years ago
#86 first time u played tf2 in TF2 General Discussion

i was a cart heavy for my first 5 hours, then a spy main for the next 25 and that still makes up the majority of my time played on spy

got into it after seeing star wreck nerds as sniper at the charity mixup, I wanted to be that good xD

posted about 7 years ago
#251 The State of TF2, Post-Valve Meetings in TF2 General Discussion
aimbottersarefagets Teams don't want to move up and play against better teams, because they'd rather crush and BM against noobs. Players who mge a lot get made fun of for actually putting for the effort and time and to get better DM (they get called lobby lords, sweaty, etc.). TF2 center and mixchamp are a cess pool of people grunting and whining about their team.

We make fun of pubbers and highlander, yet we don't take the game seriously ourselves. If we really care about competitive TF2 being a thing, then we should act better as a community. Don't BM against worse teams, don't taunt them, don't troll if you start losing, just say 'gg' and have some objective post game discussion with the other team.

Let's be real Valve isn't basing their decision on whether to support competitive TF2 on whether teams say gg at the end of games, this is a non-issue.

Also, can one of the handful of special snowflakes in this forum who enjoy sharing the fact they have easy access to Valve employees please get one of them to at least read the last page or so of this thread, starting from Gentleman Jon's post in particular. It's pretty important that the TF team needs to understand this.

posted about 7 years ago
#10 Icebreaker Sign Ups in TF2 General Discussion
flyingbuddymarrrloweIf I'm translating timezones correctly, the 23rd of October at 7:00 AM AEST = the 22nd of October at 4:00 PM EST.

But the timezone link is putting it at Oct 23 4:00 PM EST and saying that it'll be the 24th in Australia. Which one is correct?

Pretty sure we're 15 hours in front of you (11:42pm on Friday right now for reference).
So if it's at 7pm our time then it'll be at like 4am yours.

it's 7am our time, not 7pm. It's meant to be euro and na friendly.

posted about 7 years ago
#236 The State of TF2, Post-Valve Meetings in TF2 General Discussion
qsvuiaimbottersarefagetsTF2 makes hundreds of millions of dollars a year.
source?

http://venturebeat.com/2014/01/20/10-online-pc-games-that-made-more-than-100m-in-microtransaction-sales-last-year/

posted about 7 years ago
#8 Sniper aim training in TF2 General Discussion

pubs

http://ozfortress.com/showpost.php?p=836620&postcount=70

posted about 7 years ago
#223 The State of TF2, Post-Valve Meetings in TF2 General Discussion
saamBarrier to entry is NOT the biggest problem right now, it's people not wanting to move up divisions and risk losing. Every season there are 16 open teams moved up, enough to fill the division just with move ups, and yet every season in recent memory there has almost not been enough to keep IM alive. This season Invite almost died, it took a team with a cheater and a team who finished 8th in IM basically getting forced in to save the division and that still only got 8 teams, the first time invite has had 8 teams in like 3 or 4 years.

Open can exist with only 30 teams. It's not ideal at all and super shitty but we're 20 teams over how many we absolutely need. IM is at exactly the lowest number of teams possible for it to work and Invite is technically one team under the minimum needed to work. That's a way bigger problem than getting new players in.

just pointing out that north america's problems do not necessarily reflect those of every region

posted about 7 years ago
#181 The State of TF2, Post-Valve Meetings in TF2 General Discussion

all i've got out of this thread is that slin thinks sigafoo has the best understanding of the future of competitive tf2

forgive me if i don't rate anything else you're saying then, slin

posted about 7 years ago
#14 frames die unless i alt tab in Q/A Help

some sort of underclocking issue? check your gpu usage in afterburner maybe

posted about 7 years ago
#118 The State of TF2, Post-Valve Meetings in TF2 General Discussion
MR_SLINCan you really justify having class limit 2 on some classes and class limit 1 on others?

Yes. Some classes are broken when stacked. Every class is broken when stacked too much. Wow, that was hard.

Has anyone tried playing with all of the unlocks and all of the classes unlocked? No?

Yes.

Okay let's try it! Nobody will die, and at least we can cross this format off of our list if it sucks.

It sucked.

That's their mentality. And then they talked to competitive players like B4nny, Truktruk, and such just to make sure that it'd be playable. If it sucks, tell them why it sucks. If it really really sucks, run 4 heavies and try to get a high win percentage. That'll show them.

Really broken things like hacking and abandonment have been addressed, 4 heavies I'm not convinced that it has been a major problem thus far. In fact at the highest levels of matchmaking I haven't seen people run more than 2 medics on a team, and generally speaking people are running standard compositions because those are the strongest. 5 scouts on a team is actually not that good, and 5 medics on a team isn't really that good either. Even running something like 3 demos doesn't seem to be that broken when I've played it.

There is no 'highest level of matchmaking' and there's no point using it to prove anything currently because the ranks don't affect who you're matched with or against, so they're essentially meaningless, and any of us can roll pubbers using any stupid strategy you can think of. That doesn't make it viable, it just proves how useless matchmaking currently is.

IF they actually implement a functioning elo system and IF the matchmaker doesn't do stupid shit like prioritise matching group sizes over actual elo/rank/skill level (because the size of the group you're queued in won't make a fucking difference if people are actually matched with and against the correct ranks) then maybe you'll be able to start talking about what strategies actually work in matchmaking. But if you allow everything then it becomes rock paper scissors. If you want to play a rock paper scissors style slow-paced fps, overwatch is over there.

posted about 7 years ago
#110 The State of TF2, Post-Valve Meetings in TF2 General Discussion
MR_SLINMy guess is that they don't need to move quicker. The game has lasted this long with only a few major patches each year, and the people who play TF2 as such diehard fans that they can avoid patching the game for MONTHS and the game still won't die. In addition, they can experiment with random things like mann vs machine, contracts, and killing off community servers with matchmaking and the game STILL won't die. My best guess is that they can afford to wait.

Competitive players have waited long enough. Hell, it hasn't even been three years since I first started playing tf2 and I'm getting to the point where it just isn't worth it for me to spend time getting good at a game where the higher level players all leave every year and there are no actual tournaments to speak of. I dislike the casual aspects of overwatch but at least there's a chance that I could get some actual competition where people don't spout shit like 'oh we don't scrim much/are offclassing/don't care about the game' whenever they lose if I switch over.

The competitive scene is dying because of overwatch, and the casual scene is dying because valve is trying to make the game competitive. By the time they finish testing all their stupid ideas regarding matchmaking and either come up with our format or a shittier one where the casuals can play perma spy, they'll have no players anyway.

You're right in that the only chance we have is in TF3 but that's going to take even longer than a fixed matchmaking system and might never happen (also like a fixed matchmaking system) so it's getting to the point where it doesn't really make sense for anyone to keep wasting their time on this game anymore.

I'm pretty sure clockwork cares a lot more about this game than most people and even he's gone to play overwatch because it just doesn't make sense not to, even if it is a much worse game in many respects.

posted about 7 years ago
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